Welcome to my Rune Factory 3 Site

Although HarvestMoonForever remains my primary site, you will find all my posts and Guides for Rune Factory 3 on this site. I created a site for Grand Bazaar in this manner and it has proven quite useful. The actual Guides as always will be published by IGN as well.

Rune Factory 3 Walkthrough and General Guide


Rune Factory 3 Walkthrough and General Guide


by Freyashawk

Created on 8 November 2010
Last updated on 23 March 2011

My new Rune Factory 3 site can be found at:

http://runefactory3freyashawk.blogspot.com

As of 15 November, I have created this Walkthrough/General Guide, a Cookbook Recipes Guide, an Items Guide, a Characters Guide, a Requests Guide and a Bestiary and Dungeons Guide.

My primary Harvest Moon site is at:

http://harvestmoonforever.blogspot.com


Table of Contents

Introduction
Request System
Free Items
Basic Farming
Shara's Farming Tutorial
Farming Controls
Basic Farm Tools
Introduction to Cooking
The Fruits of any Harvest
Energy Recovery
Early Exploitations
Initial Priorities
Social Interactions
The Value of Gifts
Advice from Subsidiary Characters
Poison Squares and Neutral Agent
Befriending Monsters with Cooked Dishes
Festivals
Calendar of Festivals and Birthdays
Introduction to Fishing
Friendship and Social Interactions
Your Introduction to Combat
Access to Weapons and Equipment
Combat Strategies
Basic Rules of Dungeons
Walkthrough: Privera Forest
Initiation into Monster Transformation
Building a Monster Barn
Walkthrough: Sol Terrano Desert
Univir Settlement
Expansion of the Sharance Tree
Walkthrough: Skelafang and Second Orb
2nd Expansion of Sharance Tree
Furniture at the General Store
Walkthrough: Oddward Valley
Sakuya and the Howling Food Stealer
The Twin Dragons and the Third Orb
Walkthrough: Vale River
Walking on Water
Sinister Laughter
Death Wall
Courtship and the Unity Festival
Basic Descriptions of the Seasonal Dungeons
Privera Forest
Sol Terrano
Oddward Valley
Vale River
Monster Behaviour Guide
Ranch Products and Gifts
Working with Monsters
Dungeons and the Four Seasons
Transport Monsters
Monster Lists
Privera Forest Bestiary
Sol Terrano Bestiary
Oddward Valley Bestiary
Vale River Bestiary
Dragon Cave
Items from Dungeons
Ores and Gems
War Trophies
Local Shop Menus
Diamond General Store
Fantastic Flowers
Blacksmith's
The Witch's Cauldron
Evelyn's Clothing Store
The Miyako Inn
Paradise Bathhouse
Gift Shop
Yue, Traveling Merchant
Blaise's Diner
Carlo's Resort
A Guide to Fishing
Fish List
A Guide to Cooking
Easy Dishes for an Aspiring Chef
Quality and Value
Kitchen Cookbooks
Forging in Rune Factory 3
Forge Recipes
Workbench Recipes
Pharmacy Recipes
Items Lists
Weapons, Equipment and Accessories
Crops
Foraged Items
Ingredients from Shops
Rune Skills
Special Items: Presents


Introduction


Rune Factory, at its inception, was part of the Harvest Moon series and in fact had 'A Fantasy Harvest Moon' appended to the title. Some reviewers of the game referred to it as 'Harvest Moon with a sword'. In fact, it quickly developed into a series that, while sharing the fundamental philosophy of life with Harvest Moon, was unique.

Rune Factory 3 is the third Rune Factory game made for the DS platform. It has much in common both with Rune Factory 1 and Rune Factory 2 but will delight fans of the series with surprising new aspects that have been added to the game.

As with any Rune Factory game, there is a strong plot that will unfold as your Character attains higher levels of success, unlocks new areas and achieves close relationships with every member of the community. Requests given by other Characters can result simply in a material Reward or can advance either Romance or the Main Story.

Essentially, all Rune Factory games are based on farming and combat together as a means by which ingredients can be obtained to create items in many different categories: Medicines, Cooked Dishes, Weapons, Equipment and Accessories.

As in other Rune Factory games, items have more than one Level. One goal when farming is to obtain higher levels of Crop Seeds in order to grow better Crops. Your Character will be able to forge his own Weapons and Accessories, upgrading them by using higher levels of ingredients. War Trophies taken from defeated Monsters are essential ingredients in creating Weapons, Equipment and Accessories.


Requests System


Players of Rune Factory 2 will be familiar with the Request System but its operation is slightly different in Rune Factory 3. Although Requests do appear on the Bulletin Board outside the Flower Shop, you will be able to find a different selection of Requests in your postbox and even obtain some special Requests from an Owl who can be found in the Univir Settlement in the Desert. In Rune Factory 2, you could choose often between more than one Request. This is true in Rune Factory 3 as well.

Although you are restricted to one Request per day from any location, you can accept one Request from each Location daily. You cannot accept any Request from any location, however, while a Request remains pending. You either must cancel the current Request or complete it before you can accept a new Request from one of the other locations.

What this means in practical terms is that, once you have access to the Univir Settlement, you can complete up to three Requests per day. Some Requests are more time-consuming than others, however. Furthermore, you must make certain that you do not spend ALL your time completing Requests. You must farm, fish and fight, mine and explore in the Dungeons.

Requests, however, are the key to unlocking many important options, including that of marriage. A Character's 'Story' often is given in his/her sequence of Requests. In some cases, Characters' Requests overlap and influence other Stories. Monica's Requests, for example, are part of Shara's 'Story'.

As in all Rune Factory games, you will be given most of your basic tools if you are patient and satisfy the requirements of the giver. Watering Pot and Hoe are given by Shara as soon as she introduces you to your new home in the Sharance Tree. Sickle, Axe, Hammer and Fishing Rod follow when you accept Requests from villagers. A Brush will be given to you by Gaius after you build a Monster Barn and tame your first Monster. He will give you a pair of Clippers as well. There appears to be no Milker in RF3 but a tame Buffamoo will make a Gift of Milk to you on the floor of the barn each day in the same way that Cluckadoodles will leave Eggs.

Shara will make the very first Request, asking you to introduce yourself to every one in the village. This follows the pattern established in games such as Animal Crossing where your Character will familiarise himself/herself with the map and with all residents of the village by meeting and greeting each one. Note that meeting an individual outside will not satisfy the requirement. You must experience every Introduction Event that occurs inside a Building AND properly introduce yourself to each Character. When you have completed this 'Request', she will ask you to ship one item. You can ship anything you wish. Return to her and she will give you four Pink Turnip Seeds.

Items given to you in Rune Factory 3 will be thrown onto the ground inside wooden Chests. Access the Chest and the contents will pop out onto the ground. Always remember to take the Item (s) that you are given!

Note that you often will be able to find Chests randomly on the ground in the dungeons. The items these Chests contain are random but can consist of Seeds, Medicines, Crops or even Accessories. The TYPE of Item that you find inside any Chest is determined by the colour of the Chest.

As a subsidiary Character will inform you:

Lain: You can find weapons and armour from blue treasure boxes. You don't see them often.

The next Request is made by Wells. He will ask you to deliver a message to Marjorie. When you complete his Request, he will give you a Sickle.

In the next two Requests, you will be given a farm Tool that will allow you to perform the Request.

Sherman will ask you for 9 Wood. He will give you an Axe so that you can chop branches or stumps into Wood.

When you complete his Request, you will be given 3000 Gold as well as the Axe that you used to perform the task.

Gaius will ask for a piece of Iron Ore and will give you a Hammer so that you can smash the Rocks that contain Ores. He will not give you any reward per se, but you will be allowed to keep the Hammer.

Evelyn next will request a piece of Scrap Metal. Like her father, she is generous and will give you 2000G when you hand the Scrap Metal to her.

The next Request is made by Carmen. She will ask you to meet her for lessons in fishing. When you do so, she will give you a Fishing Rod and request that you catch any Spring Fish. When you give her the Fish, she will give you a Sardine.


Although Raven's 1st Request has no Reward attached to it and is more like an examination, as you must substitute for her at the Smithy and give the correct prices for three Items on the Menu to customers who appear, a Bulletin Board Simple Request is a potential Treasure Trove of Items. This is an example of the difference between a Friendship or Story Request and a Simple Request. The first Simple Bulletin Board Request is an opportunity to obtain valuable Weapons and Items. All you have to do is enter her Smithy after accepting the Request. Six Items will be displayed on the carpet. She will tell you to take as many as you wish. When you exit, the Request will be completed. As these Items are chosen randomly at the time when the Request is accepted, you should save your game before you accept her Request. If you do not receive Weapons or Items that iinterest you, simply reload your game and try again. This Request is a Simple Request, however, and therefore may appear at a different point in the game. As with any Simple Request, the Rewards may vary each time the Request is loaded.

There are three types of Requests in Rune Factory 3. Ordinary Requests from an individual that have no sub-division appear to occur in a specific order and will have specific Rewards attached to them that will not vary. For example, if you receive 2 Bags of Strawberry Seeds at the end of an Ordinary Request, you will receive 2 Bags of Strawberry Seeds if you reload the game and accept the Request again. Furthermore, an Ordinary Request will not appear more than once after it has been completed.
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Battle Requests and Simple Requests are the other two types of Requests. They appear randomly at the three locations and do not have any specific order. It is possible for Battle Requests and Simple Requests to appear and be completed more than once. Rewards for Battle Requests and Simple Requests may vary, although the general Reward usually remains the same. In other words, if you receive 2 Bags of Pineapple Seeds at the end of a Simple Request, reloading your game may change the Reward to two bags of Golden Potato Seeds, but the Reward ALWAYS will be 2 Bags of Seeds of some kind.

Next to the Bulletin Board is another board that provides Request Tips as follows: Simple Requests and Battle Requests are requests that you can complete many times. Once you complete them, people will usually repost them soon. Simple Requests usually involve fetching certain items. Battle Requests will require you to defeat certain monsters. The Items that are given as Rewards for completion of Simple Requests often are chosen randomly from a group of Items. For example, if the Reward is a bag of Seeds and a Formula, you may receive a different bag of Seeds and a different strength of Formula if you reload and try the Request again. Ordinary Requests, on the other hand, tend to have set Rewards that will not vary.

Although you cannot accept a Request from another location while any Request remains pending, once a Request is completed, you will be able to accept a Request from each of the other locations. The limit is one Request per location per day. Note, however, that once a Request is accepted from any location, you will not be able to take another Request from THAT location on the same day even if you abandon the first Request.


The Value of Simple Requests


Simple Requests often contain important information as to the likes and dislikes of the Character who makes the Request. As previously stated, Simple Requests appear randomly and may appear more than once.

An example of a Simple Request that provides information about Kuruna's Most Favourite Gift is her Request to recover her Cake.

When she makes the Request, Kuruna will wax lyrical about the stolen cake:

Kuruna: But those vermin steal my precious Cake! My beautiful, scrumptious, mouth-watering Cake!

Another common characteristic of Simple Requests is the fact that both Quests and Rewards may change when the player reloads, although the basic nature of the Quest will remain constant and the type of item given as Reward will not vary.

Interestingly enough, the actual dialogue in a Simple Request can vary. There often are two or three different Request Events for a Simple Request although the basic 'plot' of the Request and its ending will not vary.

For example, Raven's Request to take any or all of the 6 items displayed on the floor of the Smithy may appear more than once. Each time the game is reloaded, moreover, the actual Items will be different.

With request to Sakuya's 'Souvenir' Request, it is only the type of Item associated with each Choice that remains constant. For example, she will ask for a Monster War Trophy and then offer you a choice between the following:

Quiet Box
Rustling Box
Smacking Box

The Quiet Box contains two plants such as coloured Grasses. The Rustling Box contains two Accessories and the Smacking Box contains two Cooked Dishes. The actual Items you receive may change each time you reload.

In Carmen's 'Celebrate' Simple Request, she will ask you to defeat a number of Monsters in Oddward Valley. The Monster type and the number of Monsters you need to defeat may change each time you reload. The actual Reward will be a Fish, but the identity of the Fish may change as well.

Note that this is true only of Simple Requests. Other Requests tend to remain the same even if the game is reloaded and the other types of Requests can be completed only once.


Free Items


There are free items to be found throughout the village, stashed in locations where you can interact with objects, usually inside buildings. The interesting aspect to this treasure hunt is that you must access the object in the right circumstances in order to find the 'treasure'. Usually, this occurs only when the owner of the house or one of its residents is present in the room. If you access the object when no one is in the room, you usually simply make an observation to yourself.

Some of the items that you can find are as follows:

Flower Shop, lower left corner: 1 Bag of Toyherb Seeds

Flower Shop, upper floor:
1 Pudding in the centre of the northern wall, only when Shara's sister Monica is present and awake (between 9.45 p.m. and 9.55 p.m.)
1 Rice Ball in the top right corner, only when Shara is present and awake (after 10.00 p.m.)

In a tub in the Inn in Pia's room: a Squid

In a drawer to the left of Daria's bed: Miso Eggplant

In Blaise's Diner in the northeast: Wine

At the table on the upper floor of the Blacksmith, Snapper Sashimi (9.15 p.m. when Raven has gone down the stairs but Gaius is upstairs and still awake)

The Items concealed in the village can be found only once, but Items will appear more than once in the same locations in all of the Dungeons.

You will find that there are specific 'drop locations' for items in all of the Dungeons. There are two different methods by which Items can appear in Dungeons. The first is the Treasure Chest, which usually appears on specific screens randomly. The contents of the Chests will vary and can include Seeds, Cooked Dishes, Weapons, Tools, Accessories and Ingredients. The other Items that can be found are single Items that are loaded randomly into specific screens and usually are hidden.

For example, one often can find a Cooked Dish behind the rock to the left of the entrance to Privera Forest. One often can find Salted Smelt or another Cooked Dish In a hole in a cliff on the shore of the river in the Autumn Dungeon: Ice Cream often can be found in the walls of the Winter Dungeon.


Basic Farming

Your home is in a Tree in Rune Factory 3, and it is no ordinary Tree but one that is sacred and akin to the Mother Tree in ToT and Animal Parade. Below your living space are two fields where you can grow Crops. These fields are subject to the passing of the Seasons

Veteran players of the Rune Factory series will be familiar with the basic rules of farming. Crops remain seasonal as in any Harvest Moon game, but in Rune Factory, fields can be found somewhere on the map that are ruled by each of the four Seasons. Fields that are ruled by a specific season throughout the year are located in the Dungeons in any Rune Factory game.

In Rune Factory 3, the four Seasonal Dungeons will be accessible from the start of the game. The Spring Dungeon, Privera Forest, is populated with the least powerful Monsters and therefore should be the first that you explore. The Main Plot requires that you face a Boss Monster in Privera Forest to regain your powers of Tranformation as well. You therefore will find yourself in a position where the first Dungeon Fields that you can till will be those ruled by the current Season at the start of the game, which is Spring.

You will be given Seeds by other Characters in the form of Toyherb Seeds and Pink Turnip Seeds. The same Seeds can be purchased at the General Store as well. There are other Spring Seeds and although they will not be sold at the General Store, they can be obtained fairly easily in Privera Forest.

Crop Seeds are sold at the General Store by Hazel and her lazy daughter Karina, but all Flower Seeds are sold by Shara at the Flower Shop. In Spring, she will offer Flower Seeds for all Seasons. It would be a good idea to purchase a few Moondrop Seeds, but you need not purchase Toyherb Seeds.

In Rune Factory 3, it is not necessary to purchase Seeds for the most part and this is where the game differs substantially from earlier Rune Factory games. Seeds can be found randomly in any field when you harvest a Crop or forage by collecting an item grown randomly, such as coloured Grasses, Medicinal Herbs, Antidotal Herbs and even Weeds.

The Seeds that are found in this manner are not linked to the identity of the item you harvested or collected. In other words, you can find Pink Turnip Seeds when you collect a Black Grass or other Item.

Other methods of obtaining Seeds are by defeating Monsters or finding Chests in the Dungeons. Chests will be deposited randomly throughout the Dungeon Maps and their contents always are random. They may contain Seeds, Crops or other Ingredients, Cooked Dishes or even Accessories. Foraging and exploration therefore are an excellent way of obtaining Items in the first Spring either to ship or to use as Ingredients or Gifts.

Another way in which Rune Factory differs a little from previous games is in the way Crops grow as well as the quality of the soil. Crops can turn brown even if you have tended them properly, but it would be a mistake to think that they therefore will not mature. As in Grand Bazaar, you simply need to water them in order to restore them to health.

Brown Crops, however, do have a function in that, if harvested, they become Withered Grass which is akin to Fertiliser. Throw a piece of Withered Grass on any square and then till it with your Hoe to improve the quality of the Soil. Soil WILL need to be improved if you have grown Crops there previously. As with soil in the real world, repeated plantings will leach the nutrients from the land. Use the Formulae A, B or C or Withered Grass to revitalise the soil.

The easiest way to restore soil is by rotating your Crops, however. Simply allow the land to rest for a time, planting new Crops in different squares on the field. If you replant in squares where you have harvested Crops, the new Crops will take longer to mature and will be of inferior quality. They WILL grow and they can be harvested ultimately, but it is far better to plant elsewhere, even if the lazy player will be tempted by the sight of a tilled square in a location where a Crop has been harvested.

Weather is another element that is slightly different from previous games in the series. It is more realistic in a sense as the weather can change in the course of a single day, beginning with sun and ending with showers.

You may wish to wait until afternoon before you water your Crops as a passing shower may water them for you, saving you time and energy.

Another method of obtaining Seeds is by cutting a ripened Crop with your Sickle instead of harvesting it with your hands. A Crop that is cut will yield Seeds at a higher rank, but you will not be able to obtain a Crop as well!

At the start of the first Spring, Formula A and B are sold by local merchants but it is not necessary to use them as there are other more pressing needs that will require money. Purchasing defensive equipment for combat and Utensils for cooking are far more important.

Where foraging is concerned, most Items simply can be harvested by pressing the A Button, but Bamboo Shoots are rooted in the soil. You therefore need to use any sharp Tool or Weapon to sever the roots from the soil, then press A to harvest the Bamboo Shoot.

In dungeon areas, you will find the usual seasonal array of coloured Grasses, Medicinal Herb and Antidotal Herb as well as Branches, Rocks and Weeds on the Fields, but often Items can be found as well along the edges of any screen. Investigate wherever you see a red arrow to find Crops, Flowers and even Cooked Dishes!

Incidentally, the Treasure Chests that appear randomly on certain screens in every Dungeon contain random items that can include Seeds. The Seeds found in any Treasure Chest need not be specific seasonally to the Dungeon in which you found them. In other words, you may find Summer or Winter Seeds in a Treasure Chest in the Spring Dungeon.


Shara's Farming Tutorial


After you save your game for the first time during the tour of your home, Shara will take you to your Fields. You have two Fields at the foot of the Sharance Tree. Both will be filled with coloured Grasses, Medicinal Herb, Antidotal Herb, Branches, Weeds, Rocks, Stumps and Boulders.

During her Tutorial, you will be required to defeat a Monster who appears with your Hoe. After this, two more Monsters will appear and you will be offered a Weapon of your choice by Gaius from the Weapons Shop. After the two Monsters are defeated, Shara will remark that the monsters 'looked pretty strong'.

You now will have a choice of responses:

Yes, they were strong!
They were pretty weak, actually...

If you agree that they were strong, Shara will move forward to give you a farming tutorial. If, however, you declare that the Monsters were weak, your arrogance will cause three more Monsters to appear. These Monsters will be more powerful than the first three and you may use most of your RP and HP before you are able to defeat them. When defeated, a prompt will appear to the effect that the game difficulty level now has been set to 'Hard'.

This is another aspect of Rune Factory 3 that is new to the series. You can set the difficulty of combat in your Trophy Room. It is only if you brag about the weakness of the Monsters that the game automatically will be set to 'Hard' but if you wish for the most challenging combat, you can set it to 'Hard' yourself at any point.

Once the Monster situation has been resolved, whether by the defeat of the two Monsters or the defeat of three additional Monsters, Shara will offer to give you a Farming Tutorial. It is your choice whether to accept or not. If you accept, you will gain a number of advantages, even if you know how to farm!

When you accept the offer, she will place 9 Weeds on the Field in a single plot and tell you to clear the plot. This is an opportunity to clear both Fields entirely. Note that you cannot harvest any Bamboo Shoots at this point, however, as Shara will tell you to 'stop fooling around' if you attempt to equip any Tool or Weapon! You can harvest all Wild Grasses as well as Medicinal Herbs, Antidotal Herbs and, if you wish, all Branches and Stones. If you wish to clear both Fields, you should not collect the Weeds she placed until all other Items have been collected as, when the ninth Weed has been collected, she will tell you to equip your Hoe.

You now will be told to till 9 squares in the plot where the Weeds had been placed. When this has been done, Shara will give you 9 Toyherb Seeds to sow. After the Seeds have been sown, Shara will place six Withered Grass and three Toyherbs on the Field to the right in another square. You will be told to harvest both the Flowers and the Withered Grass. This will give you three Toyherb and six Withered Grass to use or ship.

She will point out the location of the Wood Shed and place a piece of lumber on the ground for you to collect and deposit there.

Shara finally will give you three Toyherb Seeds and take her leave.

If you refuse her offer of a Tutorial, you will receive only three Toyherb Seeds and the clock will begin to run when she takes her leave afterwards.


Farming Controls


You can harvest ripe Crops as Crops or cut them with a sickle to obtain higher level seeds. B Button tills land, uses weapons and tools. A picks up items and talks to people.


Your Farm Menu

Rune Factory and Harvest Moon offer detailed information about almost every aspect of gameplay in the Farm Menu. Where and how to access this information varies from game to game.

In Rune Factory 3, you can find your Character's Skill Levels as well as his Friendship or Love Levels with every Character in the Farm Menu that is accessed by pressing Start.

It is by pressing Start that you access the contents of your Rucksack, your current Equipment and all of your Rune Skills that you have not stored at home. Above the three windows that display Rune Skills, current Equipment and contents of Rucksack, however, are icons that indicate tabs that will allow you to access other information.

The first icon is the default screen that displays the three windows for your current Equipment, Rune Skills and Rucksack. The central window is the Equipment screen, where the following slots are displayed:

Holding

Shield
Right Hand

Legs
Head
Accessory

Rune Ability X
Rune Ability Y

The two Rune Ability slots are for the equipped Rune Abilities. Those that are not equipped will be displayed in the Rune Ability portion of your Rucksack, which is accessed by pressing the left directional arrow.

Almost any Item can be held in Rune Factory 3. Even Tools and Accessories can be held as they can be given as Gifts or shipped. Holding a Tool or Accessory will not allow you to use it, however. You need to equip the Item to the proper slot in order to use it as a Weapon/Tool or piece of Equipment.

The Second Tab at the top of the Screen displays your current Skill Levels. As Characters will inform you, there are many Skills in Rune Factory 3 and Sleeping and Eating constitute Skills. Each Weapon Type has a separate Skill Level. All Skill Levels are as follows:

Shortsword
Your skill with Shortswords. Increases attack damage and reduces RP consumption with these weapons. Raises RP and STR.

Longsword
Your skill with Longswords. Increases attack damage and reduces RP consumption with these weapons. Raises RP and STR.

Spear
Your skill with Spears. Increases attack damage and reduces RP consumption with these weapons. Raises RP and STR.

Axe and Hammer
Your skill with Hammer and Axes. Increases Atack damage and reduces RP consumption with these weapons. Raises RP and STR.

Dual Blade
Your skill with dual blades. Increases Atack damage and reduces RP consumption with these weapons. Raises RP and STR.

Brawling
Your skill with weaponless combat in your Wooly form. Increases attack damage and reduces RP consumption when fighting hand-to-hand. Raises RP and STR.

Fire Skill
Fire magic skill. Increases damage and reduces RP consumption with fire spells. Raises RP, INT and MGC DEF.

Water Skill
Water magic skill. Increases damage and reduces RP consumption with water spells. Raises RP, INT and MGC DEF.

Earth Skill
Earth magic skill. Increases damage and reduces RP consumption with water spells. Raises RP, INT and MGC DEF.

Wind Skill
Wind magic skill. Increases damage and reduces RP consumption with water spells. Raises RP, INT and MGC DEF.

Dark Skill
Dark magic skill. Increases damage and reduces RP consumption with dark spells. Raises RP, INT and MGC DEF.

Love Skill
Your skill with love. Reduces RP use when a wooly. Raises RP, INT, MGC DEF and increases effect of love magic.

Farming
Your skill with farming. Reduces RP consumption when using farm tools. Raises HP and RP.

Logging
Your skill with chopping wood. Reduces RP consumption when chopping wood and raises max HP and RP.

Mining
Your skill with mining. Reduces RP consumption and raises chancer of finding valuable ores and gems when mining. Raises HP and RP.

Fishing
Your skill with fishing. Reduces RP consumption when fishing. Increases chance of fish biting. Raises RP and INT.

Cooking
Your skill with cooking. Makes it easier to learn and make new recipes. Raises RP and VIT.

Searching
Skill raised by finding hidden items. Raises RP and INT a little.

Walking
Skill raised by walking. Raises HP, RP and VIT.

Sleeping
Skill raised by sleeping. Raises HP, RP, STR, INT and VIT.

Eating
Skill raised by eating. Raises HP, RP, STR, INT and VIT slightly.

Defence
Skill raised by taking damage. Raises HP a lot and VIT slightly.

Poison Resist
Poison or be poisoned to raise this skill. Raises poison resistance, INT and VIT.

Paralyse Resist
Paralyse or be paralysed to raise this skill. Raises paralyse resistance, INT and VIT.

Fatigue Resist
Get fatigued or inflict fatigue on enemies to raise this skill. Raises fatigue resistance, INT and VIT.

The next tab shows any current member of your 'Party'. The tab after that displays your Heart/Friendship Levels with every Character you have met.


Basic Farm Tools


Shara will give you a basic Watering Pot and Hoe at the start of the game. When you complete Well's first Request, he will give you a basic Sickle. Accepting Sherman's first Request will allow you to obtain a basic Axe and when you accept Gaius' first Request, you will be given aa basic Hammer. When Carmen's first Request appears, accept it to obtain a basic Fishing Rod. In many of these cases, the Farm Tool is not the actual reward for completing the task but a necessary item if you wish to perform the Request.

The initial Requests that allow you to obtain your Basic Farm Tools, including the Fishing Rod, appear in a set order, beginning with Well's Request (with gift of Sickle) and ending with Carmen's Request (with gift of Fishing Rod). When you have completed Carmen's Request, she will tell you:

Carmen: (!) Oh wait a second! have you been looking in your mailbox?

My mailbox...?

Yeah! You know, the mailbox next to your front door! As you get to know the people around here better and better, they'll send letters to your mailbox!

Oh really?

Yes! So be sure to take a look in your mailbox sometime! Some one might be looking for your help, and you wouldn't even know it! So be sure you don't ignore them!

Note that all the basic Farm Tools that are given to you are sold by Raven at the Weapons Shop. If you 'lose' any Tool, therefore, you can replace it by purchasing another. In Rune Factory 3, Tools can be shipped. Remember that you can accept only one Request from each Location daily. If, then, you wish to be able to fish immediately, purchase a Cheap Fishing Pole from Raven at the Smithy and then ship it when you find Carmen's Request on the Bulletin Board.

You can find Tools, Weapons, Equipment and Accessories in the Dungeons. A Wooly in Privera Forest dropped a pair of Clippers as a War Trophy, and Freyr found a Cheap Hammer in a Treasure Chest on the same screen. Cheap Bracelets often are dropped by Orcs in Privera Forest as well.


Farming Goals


Hazel: If you want to shorten the time it takes to grow crops, use Formula A. That'll speed the process up by a few days. It's only effective until a crop bears fruit. So if you have a regrowing crop, you'll need to use it each time you want it to bear fruit faster.

There are three Formulae in Rune Factory games: Formula A, Formula B and Formula C. Of the three, it is Formula C that is the most powerful. You can obtain a number of Formula C when you complete one of Shara's Requests incidentally.

Formulae increase the speed of growth but it is Greenifier that raises the quality of any Crop by one level. In Rune Factory 3, you can use both Greenifier and one of the Formulae on any plot that has been tilled in order to speed growth and increase the rank of the Crop.

The goods that are sold at local shops are based on your Character's Shipping. When you ship higher quality items, the shops will begin to stock items of higher quality. This is true of Crops, Flowers and Seeds as well as other Items. If you have harvested a rare Crop, it is far better to ship it than to hoard it. In doing so, you will give yourself a random chance of finding it at a local shop on any given day in the future.


Introduction to Cooking


In order to be able to begin to cook, you will need a Kitchen Counter. You can obtain this (as well as Cookware later) from Blaise when he is behind his counter. Simply ask about his Cookware and he will give you a Kitchen Counter.

Kitchen items from Blaise are delivered instantly to your House and installed in your Kitchen.

A new aspect of Cooking in Rune Factory 3 is the concept of Recipe Breads instead of Cookbooks. Recipe Breads made by Blaise, when consumed, will teach you a single Recipe in a specific category. Breads are manufactured and sold in the following categories:

Cooking Bread: 200G
Weapon Bread: 350G
Accessory Bread: 300G
Farming Bread: 450G

You can buy 3 to 5 loaves of Bread per day from Blaise. The Recipes contained in these loaves of Bread appear to be loaded into the game at the moment of consumption. You therefore can save your game before you eat any and then reload if you obtain no useful knowledge from the Recipe Bread.

There are superior Breads in the form of Recipe Bread + that will teach two Recipes instead of one. When Blaise announces that the loaf he baked is particularly 'delicious', it denotes Recipe Bread +.

Learning Recipes by consuming Recipe Bread is possible only if your own Skill Level is sufficient to meet the minimum requirements to make the specific Item that is the subject of the Recipe. If your Skill Level is too low, you will learn nothing when you eat the Bread. This is another reason to save your game BEFORE you consume any Recipe Bread.

There is a nameless 'Traveler' who appears in the village and wanders from shop to shop who will offer to sell you Recipe Breads for 800G each. You cannot choose a Category of Bread when buying from the Traveler. It is quite random and very overpriced, similar to Won's visits to your Farmhouse when he offers his special Apples for exorbitant prices. On the other hand, there is no set limit to the number of loaves that you can purchase from the traveler.

You actually can make Cooked Dishes without having the Recipe for them, but if you have been 'taught' the Recipe, your chances of success will be greater. As in other Rune Factory games, you must Cook frequently and make the same simple Dishes again and again in order to raise your Skill Level in Cooking to allow you to make more complex Dishes.

Fortunately, Pink Turnips, a Spring Crop, can be made into Pickled Turnips with nothing more than the Kitchen Counter given to you by Blaise. Your chance of success will not be guaranteed initially but Pickled Turnips may be the easiest of all Cooked Dishes to make.

Refer to the detailed sections on Cooking and Recipe Lists for more information.


The Fruits of any Harvest


Runes exist but their appearance is a little different in this game. A Rune may appear randomly AFTER you harvest any Crop. Rune Spirits can appear in the same fashion. If not used immediately, the Rune or Rune Spirit will vanish. You therefore should not harvest your Crops as soon as you awaken when your RP gauge is full but rather wait until it needs to be replenished.

Wells will inform you that:

Wells: When you pick crops from your field, runes and rune spirits might pop up. If you get a rune, it will replenish some RP and raise a skill level. If you get a rune spirit, it will replenish some RP and raise one of your stats a bit. If you don't pick them up quick, they'll disappear, so keep an eye out for them.

For players new to the series, Runes are tiny shining orbs of white light that hover over your field at a location where a Crop has ripened. In RF3, they appear only AFTER you harvest the Crop. Rune Spirits resemble the Runeys in Rune Factory Frontier, as they are tiny carrot-shaped ghostly creatures that appear over a square where you have harvested any Crop. Their appearance in RF3 appears to be utterly random.

Another source of Runes incidentally are the Rune Flowers that can be found in dungeons. Use your Sickle to cut them. Once cut, you will be required to wait until the next day for their reappearance.

Flowers, when consumed, replenish RP to some extent. Like most food items, the effect is of temporary duration, usually lasting 3 Hours. When your Character eats any food item, the icon of an Apple will appear next to his Energy Bar, indicating the beginning of the time period of its effect.

Blue Rune Crystals can be found in the dungeons and when smashed with your Hammer, will yield a Rune.

Bags of Seeds can appear randomly whenever you harvest either a Crop or a Wild Item on your Field or on a Field in any Dungeon. They are not specific to the Season that rules the Dungeon in the same way that Seeds found in Treasure Chests in a Dungeon can be Seeds for ANY Season.


Lumber


Lumber or Wood always is a vital Item in Harvest Moon and Rune Factory, as it is required for any construction projects, including building expansions and new building projects.

In Rune Factory 3, however, Wood is extremely easy to obtain. You will find Branches strewn across both of your fields as well as Stumps. ALL of these can be chopped with the Rusty Axe you receive from Sherman. One chop will destroy a Branch. Each chop on a Stump will produce one Wood and you can obtain a total of 12 Wood from any Stump.

A Monster Barn requires 40 Wood but has no other cost. Your next projects will be to create a Forge, Workshop and Pharmacy. The costs of these are:

Forge: 100 Wood + 5000G
Workshop: 50 Wood + 3000G
Pharmacy: 40 Wood + 2000G

You will be able to build a Monster Barn once you have defeated the Raccoon in Privera Forest. This does not require a high level of Skill, actually and you should be able to defeat him and move forward into the Sol Terrano Desert at the end of the first week of Spring without any difficulty. If you wish to move the plot forward, simply dash through the screens in the Desert until you find the Univir Settlement in the north. Once you have spoken to Kuruna about the history of the enmity between Monsters and Humans, the Sharance Tree will expand to allow you to build a Forge, Workshop and Pharmacy.

The initial Barn will have a single room with space for four Monsters. You can order additional 'barns' or chambers from Raven.

When you have tamed Monsters, setting them to work in different quadrants of your Field will allow them to chop Wood for you as well as watering your Crops and collecting wild Items. If you set them to sow Seeds, you will be required to pay for the privilege, but they will collect the Seeds that are obtained during harvests and sow them. If you do not set them to sow the Seeds and you do not collect them yourself, you will find that you have lost a useful asset in terms of Seeds for new plantings.


Energy Recovery


Your Character should awaken each morning at 6.00 a.m. with full HP and full RP. Staying awake through a night is possible but will sap your Character's resistance and he usually will catch a Cold at 6.00 p.m. if he has not gone to bed.

You need not sleep a set number of hours, however, and it appears that going to bed close to 5.00 a.m. even with both HP and RP severely depleted will not affect your chance of awakening fully refreshed.

Cold Medicine is one of the Items that can be found randomly in Chests in the Dungeons. It would be a good idea to keep one on hand in case of emergencies.

As in other games, your RP gauge can reach zero without causing your Character to pass out. It is when your HP gauge reaches zero that your Character will faint. Whenever this occurs, he will find himself in Marjorie's hands at the clinic. She will inform you of a random amount as her fee to restore you to consciousness but usually will waive the fee. Passing out will not cause you to lose any time at all, unlike other games where you will be forced to rest, often through an entire day.

There are many methods by which you can recover both HP and RP during the day. All Wild Grasses have some restorative powers. Medicinal Herb restores HP while coloured Grasses restore both HP and RP in most cases. Antidotal Herb, incidentally, will stop the course of poison if you have been poisoned.

Use of any Magical Spells apart from Teleport requires RP. If your RP gauge is empty, you will not be able to perform any offensive magic. You will be able to teleport out of any Dungeon or from any location back to your home even if your RP gauge is empty.

The power to Transform that you have will remain inert until you have defeated the Raccoon in Privera Forest and touched the magical orb on the Dais there. Once you have the power of transformation, your Character will be able to set it to the X or Y Button.

The first Magical Spell you should purchase is Cure, which will be sold by Marian from the start of the game. Cure will restore some HP to your Character, but you will need some RP to use it.

If you go to the Bathhouse, you can pay Pia to use the Men's Bath. This will replenish your Energy.

Remember that almost any activity in Rune Factory requires energy, including Cooking and Forging. Whenever you are working on any project, you must pay attention to your Energy Gauges as it is very easy to deplete your RP completely. Once your RP is at zero, HP will deplete at an alarming rate, sending you to the Apothecary when the gauge reaches zero.

Note that Marjorie will not charge for your Recovery until you have met the Univir Tribe in Sol Terrano Desert.


Recovery Items


A simple Medicinal Herb will restore +20 points of HP. Any coloured Grass will restore +3 HP and +3 RP. This may appear insignificant at first glance, but the key to good health in Rune Factory is never to allow your RP gauge to fall to zero. As previously discussed, with RP at zero, your HP begins to decrease drastically. It therefore will help if you eat one coloured Grass if your RP reaches zero BEFORE you undertake any action, whether to till or water a square in a Field or to cook a Dish.

Bamboo Shoot is one of the best of the Items you can find on the Fields in the first season of your game, as its values are:

Bamboo Shoot: HP Rec +5, RP Rec +15, HP Max +3, RP Max +3, STR +1, VIT +1. Eat a Bamboo Shoot to restore RP, then eat Medicinal Herb to fill your HP gauge again if it has decreased.

Cooked Dishes always provide better Recovery than raw Items and where RP is concerned, one of the best Items you can make fairly early is Medium Cheese.

Medium Cheese: RP Rec +75%

Medium Cheese is made in a Mixer, using any size of Milk and one Yellow Grass. You do have to have some Cooking Skill to make it but it is worth the effort as you can see. Most of the other Recipes that you can make early in the game restore more HP than RP and HP can be restored by eating the humble Medicinal Grass that grows everywhere. Furthermore, as discussed earlier, you can use the Cure Spell to restore HP but only if you have some RP!

The Cooking section of this Guide gives more suggestions for some easy Dishes for a player in early Spring.


Early Exploitations


On your very first day in Sharance, you can collect many of the 'free' Items stashed throughout the village. Their locations are given in another section of this Guide. Make certain that you ship them before 5.00 p.m. if you wish to have more income than the initial 500G that you have in your inventory.

Go into Privera Forest even if your Level is low, saving your game before you enter the Dungeon. There often is a Chest on the first screen that can contain two to four random Items, including Crops, Cooked Dishes, Ingredients or Accessories. Exit and re-enter the Forest again and again to find these Chests. Ship the Items that you find for early profits in order to be able to purchase basic defensive equipment, Cooking Utensils and Ingredients from the General Store.

Incidentally, your Character actually can find basic Tools in Chests in the Dungeons and Tools as well as Weapons and Accessories may be dropped as War Trophies by Monsters. For example, the Wooly in Privera Forest may drop a pair of Clippers!

Another exploitation that is not restricted to the first few days exists with respect to the Special Deals Menu at the Blacksmith. The Items in this Menu will be loaded at the time of your first visit to the Blacksmith on any given day. Some special Weapons and Accessories that are far superior to those found in the regular categories are offered as Special Deals.

Save your game BEFORE you go to the Smithy for the first time. Go to the Smithy and ask about the Special Deals for the day. If the Item or Items you seek are not included in the day's Menu, reload your game and try again.


Initial Priorities


In any Harvest Moon or Rune Factory game, it always is a mistake to become too focused on a single aspect of your Character's life, whether it is Farming, Romance, Mining, Combat or even the Main Plot in the game. One of the greatest challenges that faces any player is that of managing to juggle different tasks and goals successfully, never surrendering to 'tunnel vision'.

Every player probably has a favourite aspect of gameplay in Harvest Moon and Rune Factory, but you cannot pursue one activity to the exclusion of all other aspects of the game. Social interactions and Friendship are as vital as obtaining a good income. Raising your Cooking Skills and completing your Cookbook is as important as exploring all of the Dungeons. You therefore need to plot out your days to some extent, making an effort to meet and greet the villagers as well as the Eligible Girls, while maintaining control over your Fields, harvesting ripe Crops, planting new Crops, and spending enough time in the Dungeons to increase your Combat Skills and obtain as many War Trophies as possible so that your Character can create new Items.

Cooked Dishes often will have more FP value as Gifts than any raw Ingredients, so early success in raising Friendship Levels may depend somewhat on your ability to create the Dishes that will please a Character most. Remembering a Character's Birthday with a Favourite Gift is an easy way to raise FP. To discover an Individual's Birthday, you need to interact with him/her frequently. Furthermore, the Requests that form the foundation of the game are unlocked by specific Friendship Levels with the Individual who makes each Request. If you do not raise the Friendship Levels of all Individuals, you will be unable to perform all possible Requests. Remember that there are different categories of Requests in Rune Factory 3 but that the Requests that are related to the story will appear in specific order and are related to Friendship Levels. Simple Requests and Battle Requests often will appear even if you have not achieved a significant Friendship Level with the Character who makes them.

Do not be impatient to move forward in any particular area of the game too quickly. It is far better to cover every aspect of the game than to raise one Skill to the maximum level. If your Character has high Skill Levels but has neglected other Individuals, he will be unable to activate certain new Requests that are story-related.

It is when you defeat the Raccoon in Privera Forest that the plot will move forward. Moreover, all Shops will display an expanded Menu after this Event. More Seeds will be sold at the General Store, more Weapons and Accessories will be sold at the Smithy and more Spells will be sold at the Chemist. Most importantly, a Monster Barn can be built and Monsters tamed as soon as you have met the Univir Tribe in the desert. There is no real reason to rush forward, however. Requests should be fulfilled, one day at a time while you divide your time equally between farming, fishing and exploring the Dungeons.


Social Interactions


Meeting and Greeting individuals is of fundamental importance in any Rune Factory or Harvest Moon game and serves many purposes. First and foremost, it raises Friendship Levels and this is a requirement for unlocking many new options, including new Requests as well as Events.

When you speak to any Character, you may learn important information as well. In Rune Factory 3, there are two basic types of Characters. There are Main Character with whom social interactions have value in terms of Friendship Points and there are Subsidiary Characters who simply impart important tips with respect to every aspect of gameplay.

Speak to every one, therefore, whenever you encounter some one anywhere on the Map.

Village Characters can be 'Invited' to join your party in combat when they reach Friendship Level 3.

Note that you will receive Birthday Greetings on your Birthday from every Character but will receive an actual Gift only from Characters with a decent Friendship Level. Birthday Gifts tend to be rare or valuable Items such as Seeds that you cannot purchase at the local Shops.


The Value of Gifts


Gift-giving is very interesting in Rune Factory 3. Even the Gift of an Item to which a Character is indifferent can be very useful as it prompts information about the Gifts that the Individual would rather have.

There are two ways of going about any research of Favourite Gifts. You can perform your social rounds armed with a few stacks of inexpensive coloured grasses, giving one to each Individual you encounter and noting their Responses. Birthdays often will be forthcoming as well.

Whenever an Item is given as a Gift, a small number will be displayed near the Character who accepts the Item. The colour of the number indicates energy recovery values to the recipient. Gifts with positive values will display a green number. Gifts with negative values will display a red number.

For example, when Freyr gave Wells a Pink Turnip, it elicited a green 6 and the following Response:

Wells: This isn't a bad gift, but to be honest, I'd rather have a rice ball.

As you can see, he provided Freyr with some useful information about a Gift he would favour.

Most Favourites will elicit a display of a large red heart. Favoured Gifts usually are received 'with music' as they are in other Rune Factory and Harvest Moon games. On a Character's Birthday, other Individuals will inform you of the fact as well as often suggesting Most Favourite Gifts that should be given as Birthday Gifts.

Wells for Dumplings (with big red heart) (Interesting!) (+300) I just love this! Thank you.

Dumplings is a Most Favourite for Wells. He displays the big red heart that denotes a Most Favourite and does not suggest any alternative.

Only one Gift per day will 'count' in terms of raising or lowering Friendship Levels.


Tips from other Characters


Evelyn: I heard that if you propose under the Sharance Tree, that love will blossom. ... Maybe I should try it.

Shino: Here's a tip for when you get tired fighting in the dungeons... Look for some blue flowers or crystals. If you cut the flowers or break the crystals, you'll find runes that will replenish your RP.

Advice from Subsidiary Characters


Some of the tips that you can obtain from Subsidiary Characters include:


Poison Squares and Neutral Agent


Zod: I stepped on a poison puddle the other day. Next time, I'll use Neutral Agent on it!

Poison Puddles or Poison Squares are deep purple in colour and can be found randomly on any Field in a Dungeon. Your Character will be poisoned if he steps in one. More annoyingly, perhaps, is the fact that you will not be able to till the square until the Poison Puddle is removed. The only way to accomplish this is by dumpiing Neutraliser on the Poison Puddle/Square. In Rune Factory 3, you can make Neutraliser in your own Pharmacy or you can purchase it from the Apothecary Shop.


Befriending Monsters with Cooked Dishes


Sally: Feed monsters something you've cooked if you want to be friends.

This is somewhat useful advice, although taming a Monster does not require edible or Cooked Dishes. A Monster's Most Favourite Gifts tends to be the Item or Items that it drops either in combat or leaves on the floor of the barn each morning. Many of these Items are not edible at all.

When Monsters exhibit fatigue or status ailments, however, you do need to feed them Cooked Dishes or the appropriate Medicines. Monsters who are not taken into combat but who work for you in the fields often will begin to exhibit fatigue. This is a time when a Cooked Dish of some kind is the best Gift, even if it is not a Most Favourite ordinarily. Dumplings are very inexpensive to make and can restore a Monster's Energy Levels when it is working for you in the fields. Nothing more is required than a single portion of Dumplings, but make certain always that ALL Monsters have a steady supply of Grass for Fodder in the Barn!


Save Points as Warnings


Your primary Save Point is in the 'Diary' at your bedside table but there are Save Points at the entrance to each of the Dungeons. You will find another Save Point in any Dungeon near the chamber where a Boss Monster is located. Save Points are purple Crystal Pyramids. In Rune Factory 3, you actually can practice your Combat Skills on them and raise your Skill Levels. When smashed, they will reappear when you exit the screen and re-enter.

Bard: If you find a save point in a dungeon, save. It maeans something dangerous is near.


Farm Tools as Weapons


Sho: There are some people who fight monsters with farm tools. I don't get it.

This declaration actually is two separate hints. First to the fact that every Item has its own unique Stats and Farm Tools, like traditional Weapons and Accessories, can be upgraded to Level 10 using Materials that have THEIR own unique Stats. You therefore can add Attack, Magic Attack, Defence, Magical Defence, or Elemental Powers to any Farm Tool as you can to any other Item you upgrade at the Forge or Workbench.

The second hint refers to other Characters in Sharance who use Farm Tools when they join you as companions/allies in the Dungeons. For example, Shara uses a Watering Can rather effectively to fight by your side.

In point of fact, as Shara told you to defeat the first Monster you ever encountered with a Hoe, your Character will be well-aware of the ability to use Tools as Weapons.


Festivals


Festivals serve many purposes in Rune Factory and Harvest Moon. They are an opportunity to socialise with other individuals. It always is a good idea to attend any Festival even if you cannot participate. In Rune Factory 3, many of the Festivals are Contests that will award special prizes if you win but offer consolation prizes in the form of Recipe Bread if you simply participate. For the most part, you will receive 9 Recipe Bread if you win 1st Prize and 3 Recipe Breads as a participation prize.

The first Festival is the Bean-Throwing Festival on 6 Spring. Your Character will be asked to play the part of a Demon and other Characters will throw Beans of different colours as well as Failed Dishes at him. The object is to be hit by as many Beans as possible while dodging the Failed Dishes.

Even if you fail to win, you will be given 3 Cooking Recipe Breads for participating in the Contest.

As Festivals take virtually no time at all and you can participate at any point during the day by speaking to Wells in the Square before 5.00 p.m., there is no excuse for missing a Festival Event.

Unlike most other Harvest Moon and Rune Factory games where Events usually cannot occur on a Festival day, in Rune Factory 3, you can accept and complete Requests as well as experience key events even in the middle of a Festival!


Calendar of Birthdays and Festivals


The Calendar on the Wall of your chamber in the Sharance Tree will be marked with the dates of the Festivals but will include only a couple of birthdays as Birthdays information must be given to you by some one in the village before it will appear on the Calendar. Shara will inform you of her Birthday and Raven's Birthday, so you will find them on the Calendar but you will need to engage in regular social interactions with other Characters if you wish to have all Birthdays added.

Seasonal Information:
Marjorie: The items you can forage in your field change with the seasons. You can get Bamboo Shoots in Spring, and Blue Grass, Green Grass, Purple Grass and Indigo Grass in summer. White Grass only grows in winter, so it's not easy to gather it.

Spring Season:

Wild Items found on Fields: Bamboo Shoots, Red Grass, Yellow Grass, Orange Grass, Black Grass
Spring Fish: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid
Spring

1 Spring: New Year's Day
6 Spring: Bean Throwing Festival
8 Spring: Hazel's Birthday (Bamboo Shoot)
11 Spring: Shara's Birthday (Any Flower)
15 Spring: Catch the Most Fish Contest
19 Spring: Wooly Festival
21 Spring: Evelyn's Birthday (Fish)
24 Spring: Daria's Birthday (Dried Sardines, Any Coloured Grass)
26 Spring: Monica's Birthday (Any Accessory)
28 Spring Spring Crop Festival
29 Spring: Raven's Birthday (Pendant or Ore)

Summer Season

Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Blue Grass, Green Grass, Purple Grass, Indigo Grass
Summer Fish: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid

Summer

1 Summer: Beach Day
3 Summer: Carlos' Birthday (Snapper, other Fish)
6 Summer: Pia's Birthday (Fruit or Squid)
8 Summer: Sherman's Birthday (any Cooked Dish)
12 Summer: Gaius' Birthday (Iron, Curry Udon)
15 Summer: Catch the Biggest Fish Contest
19 Summer: Flea Market
25 Summer: Sakuya's Birthday (sashimi or War Trophy)
28 Summer: Summer Crop Festival
30 Summer: Ondorus' Birthday (any fruit Juice)


Autumn Season:

Wild Items found on Fields: Medicinal Herb, Antidotal Herb, Red Grass, Orange Grass, Black Grass
Autumn Fish: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Floudnder and Lover Snapper

Autumn:

2 Autumn: Rusk's Birthday (Chocolate Cake or any sweet)
5 Autumn: Eating Contest
7 Autumn: Sofia's Birthday (Failed Dish, Weed)
10 Autumn: Blaise's Birthday (Chocolate or any Sweet)
15 Autumn: Catch the Most Squid Contest
19 Autumn: Throwing Contest
21 Autumn: Collette's Birthday (Any Rice Dish)
26 Autumn: Zaid's Birthday (Udon or any Udon Dish)
28 Autumn: Fall Crop Festival


Winter Season

Wild Items found on Fields: Medicinal Herb, Antidotal Herb, White Grass,
Winter Fish: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt


Winter

1 Winter: Turnip Fight
4 Winter: Karina's Birthday (Ruby Ring or other Gem Accessory)
11 Winter: Marjorie's Birthday (any coloured Grass)
15 Winter: Catch a Variety of Fish Contest
17 Winter: Kuruna's Birthday (Cake or any Sweet)
19 Winter: Wells' Birthday (Dumplings or Rice Ball)
22 Winter: Carmen's Birthday (Seafood Pizza, Fish or Sashimi)
26 Winter: Shino's Birthday (Mushrooms)
28 Winter: Winter Crop Festival
30 Winter: New Year's Eve


Introduction to Fishing


Although you can purchase a basic Fishing Rod as well as any basic Tool from Raven from the very start of the game, you should wait as you will receive all of these in the course of performing Requests for Villagers. Your Fishing Rod will be given to you by Carmen when you agree to perform her Request, which is purely and simply to catch any Spring Fish for her and deliver it to her. You will be given a Sardine as a 'Reward' but being allowed to keep the Fishing Rod is the real reward for this act.

Fishing is very interesting in Rune Factory 3 in that, apart from being able to fish freely in any body of water in the village or in the dungeons, you can pay Carmen or Carlos for the privilege of fishing in their 'stocked' fishing area.

Most Fish are seasonal, but in any Rune Factory game, you can catch Fish restricted to each of the Seasons by finding the right location in a Dungeon. All four Seasonal Dungeons will be unlocked at the very start, although Monsters will be progressively powerful and difficult to defeat in the Dungeons ruled by the later Seasons.

Fishing Controls: Use the B Button to equip, B to cast and B when the fish bites to reel it in. Do not hit the button when the fish first nibbles on the bait. It may nibble three or four times before it actually takes the bait!


Friendship and Social Interactions


Any one familiar with Rune Factory 2 will realise at once how critical Friendship Levels are in this game as the Requests that appear are linked to the Friendship Levels of the Characters who make them. Romance is one of the pursuits as well and knowing what gifts and cologne an Eligible Girl likes as well as her Birthday will advance your cause considerably. Remembering every one's Birthday in fact is important to your success in life in any Harvest Moon or Rune Factory game.

In Rune Factory 3, although every Character's Birthday will be included on the Calendar on your Wall, you will have many reminders in case it slips your mind. When you speak to other villager's on any Character's Birthday, they are likely to mention the occasion and even hint at an appropriate Gift!

Give any Item to a Character and he/she usually will tell you what Item would be preferred. Characters are very forthcoming about their Likes and Dislikes in Rune Factory 3.

A service Shara offers at the Flower Shop without charge is that of drenching your Character in Cologne. The Scent will change on a daily basis and every Scent appeals to different people. Favourite Scents as well as Likes and Dislikes, Birthdays and Request information are included in my Rune Factory 3 Characters Guide.


Courtship in Rune Factory 3


Courtship in Rune Factory generally follows the same basi principles as Harvest Moon Courtship although Heart Events are replaced by Request Events and/or formal Date Events. In Rune Factory 3, there are Request Sequences for the Eligible Girls that must be completed if you wish to marry a specific Girl, but there are formal Date Events as well.

7 Hearts is a 'magical' number in Harvest Moon and Rune Factory where Courtship and Friendship is concerned. At 7 Hearts, both Eligible Girls and other Characters will give you a Gift on your Birthday. At 7 Hearts, you will be able to initiate a formal Date Event when you 'Invite' an Eligible Girl to be your Companion.

Note that you can Invite almost any Character to be a Companion when he/she reaches 3 Hearts by pressing L or R when the Invite option appears during any dialogue. Here, the time of day as well as the Character's Heart Level will determine acceptance of your invitation. At 7.00 p.m., most Companions will excuse themselves from your company and, should you Invite some one to accompany you after 7.00 p.m., most individuals will tell you to choose a different time.

In the case of any Eligible Girl at 7 Hearts, however, you should be able to Invite her for a formal Date Event even after 7.00 p.m. The Girl then will choose one of the four scenic screens in the seasonal Dungeons as the venue for the Date. You then must lead her there and as soon as you enter the screen, the Date Event will commence.

A Formal Date is interesting in that your Character usually must choose Responses to three different questions. In this, the Dates are similar to Harvest Moon Heart Events as your choice will influence the Dialogues. You therefore can experience quite a few different variations for any formal Date Event at 7 Hearts. At the conclusion of this Q & A sequence, the Eligible Girl will suggest that you both return home. The Date EVent thereupon will come to an end, although the Eligible Girl will continue to act as your Companion until you excuse her. You therefore can go off to fight in Dungeons with your Companion after any Date Event.

After experiencing a Date Event with an Eligible Girl, you cannot Invite her for a second Date on the same day, but you can experience Dates with other Girls at 7 Hearts on that day. There appears to be no limit as to the number of formal Date Events you can experience on a single Day, provided the Eligible Girls have attained 7 Hearts.

Furthermore, although you cannot experience two formal Date Events with the same Girl on the same day, you can ask her to join you again on the following day and she will suggest the same scenic Date location. There is more than one formal Date Event at 7 Hearts for at least some of the Eligible Girls and it appears that the actual Event you will experience is loaded randomly, although your own Response will affect the dialogue to some extent.

There are the usual practical requirements where Marriage is concerned, one of these always being the purchase or acquisition of a Big Bed.

The Double Bed and some other advanced Furniture options become available at the General Store after you defeat the Twin Lions in Oddward Forest. Expansion of the Sharance Tree is a requirement for purchase of the Bed in any case and each of the Tree Expansions are predicated upon the defeat of different Bosses in the Dungeons.

Marriage is founded upon completion of elements of the general plot more specifically even than the necessity to expand the Sharance Tree. Your own Character's personal odyssey to recover his memory. If you do not move forward in the Dungeons, defeating each of the Bosses in turn, you will not be able to marry.

It is interesting to note that specific Gifts both can serve to advance your Courtship of an Eligible Girl or Friendship with a Character and to strengthen him/her as a Companion in the Dungeons.

Most of the Characters have a default Weapon or Farm Tool that is used in combat when they join your party. Monica is an exception to this as she never carries either a Weapon or a Farm Tool. She will accept an Accessory from you, however and will equip it. Other Characters will accept defensive Equipment as Gifts as well. Each Character has two Item Slots. Item 1 is reserved for his/her Weapon or Tool. Item 2 is an Equipment/Accessory slot. The Accessory that will be equipped is the one you have given to the Character most recently. You therefore will have the power to improve a Companion's defensive protection by giving better Accessories as your situation allows.




Your Introduction to Combat


Combat is an essential part of life in any Rune Factory game. Your Character will be initiated into combat in his first visit to the fields at the roots of the Sharance Tree where first one and then two more Monsters will appear.

You will be directed to use your Hoe to defend yourself against the first Monster but when two more Monsters appear, Gaius will arrive and offer to give you a Weapon.

You now can choose your first Weapon:

Use shortsword!
Use longsword!
Use spear!
Use hammer!
Use axe!
Use Staff!
Use dual blades!

If you choose any weapon, you will see a prompt that gives you a little information about the style of attack that the weapon type offers:

I'll take the easy-to-use shortsword! (Broadsword)
I'll take the heavy longsword! (Claymore)
I'll take the spear, so I can attack from a distance! (Spear)
I'll take the hammer, so I can knock them out quickly! (Battle Hammer)
I'll take the axe! It's slow, but it does a lot of damage! (Battle Axe)
I'll take the magical staff! (Rod)
I'll take the dual blades, so I can attack quickly! My defence will be lower, though! (Short Dagger)

My own personal choice always is the shortsword, as I tend to favour the use of a Shield for defence and other Weapon types require two hands to use. You can choose a different Weapon, however, in order to ship it for income, purchasing the less expensive Broadsword from the Blacksmith after the encounter.

Note that Rune Factory 3 is different from previous games in the series in allowing you to upgrade any Weapon to Level 10 using any Materials rather than being obligated to use set Recipes. All Materials have their own stats in terms of Attack, Defence, Magic and Elemental Power. You therefore can shape ANY Weapon to suit your purposes, although the Shortsword and Dual Blades always will be the fastest and the Shortsword, by giving you the option of using a Shield ALWAYS will be superior in defensive strength.

Of all the Weapons, the Broadsword is the least valuable in terms of shipping and the Battle Hammer is worth the most.


Access to Weapons and Equipment


Weapons, Equipment and Accessory Items can be purchased or forged by your Character once he has a Forge and Workshop. Some Weapons, Equipment and Accessories will be sold from the start of the first Spring. It is the Special Deals Menu at the Blacksmith Shop that will offer Weapons that would not appear in the specific Categories at this stage in the game.

For example, although Raven sells a Broadsword in her Sword/Shields Menu, the more powerful Steel Sword and Cutlass only appear randomly in the Special Deals Menu. It therefore is a good idea to access her Special Deals on a daily basis if you wish to improve your Weapons and Equipment.


Combat Strategies


Never underestimate the importance of Defence in Combat in Rune Factory. A simple Broadsword may not be as powerful as a pair of duel knives or an Axe but it will allow you to equip a Shield. Make certain that you purchase some equipment and Accessories as early as possible in the game. Even the humble Hand-Knit Hat and Cheap Bracelet, coupled with a Small Shield will keep your Character healthy far longer than a powerful Weapon without any defensive equipment.

In Rune Factory 3, you can set the difficulty level of the game by visiting the Trophy Room, accessed through the stairway on the right in your Home. If you brag to Shara that the two Monsters you defeated during the Farming Tutorial were fairly weak, the game will set your Difficulty Level to Hard automatically but this can be changed at any time if you wish.


Basic Rules of Dungeons


Dungeons in Rune Factory are places that are ruled by specific Seasons inhabited by Monsters. Players familiar with the series will find Rune Factory 3 similar to previous games in most respects.

You will find a purple crystal in the shape of a pyramid at the entrance to any Dungeon. This is a Save Point. It is a good idea to save your game before you enter any hostile territory.

Monsters are screen-specific for the most part in Dungeons and are spawned by Generators on the same screen. In Rune Factory 3, these Generators can be of different colours. When you destroy them, you can obtain an Item randomly. The items obtained from destroyed Generators are elemental Crystals. The colour of the Generator will indicate the Element that rules it and any Crystal obtained will correspond with the same Element.

Gaius: Sometimes you can find crystals when you destroy those portal things that the monsters come out of. And you can get different crystals depending on the colour of the portal you destroy.

Whenever you leave a Dungeon screen and then re-enter, both Monsters and Generators will respawn.


Combat Companions and Allies


In every game in the Rune Factory series, you can take a tame Monster with you into combat. If it is a Transport Monster, you can ride it and choose either to fight mounted, using the Monster as your attack tool, or to dismount and fight side by side. In Rune Factory 3, there is a new option to 'Invite' any Character to join you in an excursion to a Dungeon. You can invite any one but only Characters who are at least at Level 3 Friendship will accept your invitation.

While any Character or Monster is part of your 'Party', any healing Spell that you use will affect both your Character and your Companion. Items that you consume, on the other hand, will affect only your Character, but you can FEED any Companion any edible Item in the same way that you would give him/her a Gift.

Any Companion, whether it is a Monster or another Character will earn Skill Points simply by being with you. It therefore is a good idea always to invite either a Monster or another Character to accompany you in order to raise Skill Levels with a view to the future. If your own Character has decent Skill and Experience Levels, a weak Companion can benefit immensely simply by 'going along for the ride'.

Note here that you can equip any Character with a defensive Accessory by giving it to him or her as a Gift. Whatever Response the Character makes in terms of his/her degree of liking for Accessories, the Item will be equipped as Item 2 afterwards. Characters always will equip the Accessory most recently given to them. It appears, however, that you cannot change the Weapon any Character uses or persuade a Character without a Weapon to equip one by giving it as a Gift!


Save Slots and Reloading


Many Harvest Moon and Rune Factory veteran players use save slots and the ability to reload a game strategically to improve gameplay. In Rune Factory 3, you will have two save slots and both can be used for the same game if you wish. You can use the two slots for separate games as well if you prefer.

Reloading your game from a Save Point in Rune Factory 3 can change many options, including the actual Request that you will experience if you accept any Simple Request. It can change the text of the Request in some cases as well as the Reward or it simply can change the Reward or Rewards that you receive.

There are some problems with reloading, however. Any War Trophies or Gifts dropped by Monsters in dungeons or in your Barn will disappear if you reload your game before you collect all of them. If you do not reload your game, you will be able to collect them even if you leave the screen and return.


Walkthrough: Privera Forest


The Privera Forest, ruled by Spring, is the easiest Dungeon to explore as the Monsters are weaker than those of the Dungeons ruled by later Seasons. Moreover, it is essential to explore the Forest if you wish to regain your power of Transformation into Monster form.


Initiation into Monster Transformation


In the beginning of the first Spring, many Characters will speak of an annoying Raccoon who has been vandalising the town, stealing food and ruining property. After this and after you have completed Well's first Request, when you visit the entrance to Privera Forest, you should experience an Event with Wells that will initiate the first step in the main Plot.

Freyr: I have a strange feeling. Like something's pulling me towards here...

??? What are you up to?

Freyr: Wells?

Wells: You shouldn't wander into Privera unless you're prepared.

Freyr: Why? What's in there?

Wells: Monsters, of course! If you don't have a weapon with you, you're liable to get walloped! And I here that troublesome raccoon is hiding in there, too. It'd be nice if osme one would take care of him.

Freyr: Wells...

Your choices now:

I'll do it.
Sounds too tough for me.

Choose: I'll do it!

Wells: Really?!

Freyr: Sure. I think I can take down a raccoon at least.

Wells: Thank you. Glad to hear it. The monsters in Privera Forest aren't too tough if you're ready for them. Just don't try exploring any other areas yet.

Freyr: Other areas?

Wells: On the west side of town are entrances to Vale River and Sol Terrano Dessert. On the east side, you'll find Oddward Valley. The monsters i n those places are a lot more dangerous than the ones you'll find in Privera Forest. So you'd better stick to Privera Forest until you've got a lot more epxerience fighiting monsters.

Freyr: Got it.

Wells: I shoudl also tell you about Teleport. You can use Teleport when you need to get home fast. If you're i a doungeon, it'll take you to the entrance. if you're in town, it'll take you straight to the Sharance Tree. Open the quick equip menu with L and equip the spell to X or Y. It doesn't use any RP, so you can use it any time. Teleport is a special ability. You can't removed it, so you'll always have it with you.

Freyr: Sounds useful. I'll try it out.

He begins to leave, then:

Wells: (!) And don't you go bringing any monsters back into town! I hate those danged things!

Me (with tear) Right. You're not a fan of monsters. Got it.

Once you have experienced this Event, you need to explore Privera Forest to find the two screens on either side of the river that contain two Statues each. By pressing A next to any of the four Statues, you will be able to rotate it. A prompt on the ground between the two Statues on either side will inform you that once the Statues face one another, the door will open.

It is not the two Statues on the same side of the river that need to face one another, but the two matching Statues of each pair. One will be found on either side of the river. Turn each Statue therefore so that its face gazes across the river. When this is accomplished, a stairway will open on both sides of the river.

You now need to descend each stairway to discover that the bridge to which they lead is broken on both sides. You will be required to find some one who is able to fix the bridge.

If you speak to Wells, he will recommend both Gaius and Daria for the task. When you speak to Gaius, he will tell you to ask Daria for help.

Daria will agree to perform the task and will create a Rainbow Bridge instantly in an Event. You now can cross the bridge on either side to a small platform. A set of stairs can be found on the right of the platform. It will lead you to the Raccoon.

The Raccoon is a boss Monster although he will appear fairly innocuous initially. The gate behind you will shut as soon as you confront him, so that you will not be able to retreat.

It is not too difficult to defeat the Raccoon although your first defeat of him will cause him to tranform into a monstrous version of his smaller self. Near the end, he will acquire two Shadow selves who will aid him. When he is defeated, he will drop a special item in the form of a Raccoon Leaf.

You then will be directed to explore an area to the east where you will find a glowing orb on a dais. Press A to touch the Orb and you will regain your own powers of transformation.

Your Character now will have the power to transform himself into a Wooly during battles. When in Monster form, he will be able to execute special moves using the A, B, X and Y Buttons.

Oddly enough, although your Character will not be able to transform into a Wooly in the presence of villagers, he CAN ride a Monster into any home or shop without causing any comment whatsoever.


Building a Monster Barn


It is only when you have defeated the Raccoon in Privera Forest that you will be given the opportunity to build a Monster Barn.

When you speak to Raven at the Smithy after defeating the Raccoon, you will experience a dialogue with her as follows:

Raven: Why did you defeat the monster in Privera Forest?

Freyr: Well, it seemed like it was causing problems for every one. I really wish I hadn't had to...

Raven: Even though it was a monster?

Freyr: Well, it's not like all monsters are bad or anything...

Raven: I see.. We can build you a monster barn if you give us some of your wood.

Freyr: A monster barn...?

Raven: Just talk to Gaius or me when we're working.

Freyr: Wait... I'm still confused...

Raven: What?

Now when you speak to her, a new option will appear in the Menu:

I've come to talk.
I've come to buy.
I want a barn.
Never mind.

Raven: To build a barn, we'll need 40 wood. Is that okay?

After you confirm the order, she will tell you:

Raven: Now you can befriend monsters you find in the dungeons and take them back with you. Monsters will come home with you if you give them food.

Freyr: Oh, really? Thanks, I'll try it out!

Raven: But they won't befriend you if they think you are weaker than they are... So don't get eaten by mistake...

Freyr: I... I'll be careful...

The range of Weapons and Equipment that she sells will be expanded as well and some Items that only appeared randomly prior to this as Special Deals now will be added to each of the Categories.

When you have met the members of the Univir Tribe and the Sharance Tree is expanded, her Menu will expand again.


Walkthrough: Sol Terrano Desert


After defeating the Raccoon in Privera Forest, you will experience a very brief encounter when you approach the Sharance Tree on your way home. A figure standing near the Tree, seeing you, will bolt towards the path in the west that leads to the Desert. When you first enter the entrance to the Sol Terrano Desert after this, you will catch a momentary glimpse of the figure again before it disappears into the Desert.

Wells will approach you at the entrance to the Desert, warniing you not to enter. Obviously, the Desert is the next destination for you if you wish to make progress in the main Plot!


Univir Settlement


When you begin to explore the Sol Terrano Desert, you should experience an Event when you first arrive at a narrow defile in the north. Here is the entrance to the Univir Settlement, a fabled tribe of creatures who, led by the 'Horned Girl' Kuruna, have declared unrelenting war against humanity.

You will be unable to enter the Settlement, in fact, until you have transformed into your Wooly persona. When you have done this, you will be welcomed warmly and urged to join their cause.

Karuna is the 'Elder' and leader of the Univir. You need to speak to her in order to experience the following dialogue:

Kuruna: Do you know the town nearby? The people there ran us univir out of their town! (with cross hurt)

Freyr: Really?

Kuruna; Yes, univir and humans used to live together.

Did something happen?

Kuruna: ... I am not sure.

Freyr: ...

Kuruna: i don't know the reason. It was before I was born. But we were exiled, and now we live here. They are all savages! So you should be careful not to wander too much outside. The humans might do something to you.

Freyr (She really hates them. I wonder what happened...) (Maybe Wells knows something.)

Introduce yourself to the handsome dwarf Zaid and to Ondorus, then return to your home to experience an Event with Wells.

When you return to the Sharance Tree, you will experience an Event with Wells.

Freyr: (Huh?) The Sharance Tree grew...?

Wells: (!) What in the world...?

He walks up to me. Freyr now is in human form although he never transformed after leaving the Univir Settlement.

Wells: Have you been feeding the Sharance Tree a special fertiliser or something?

Freyr: No, I didn't do anything.

Wells: What could have caused this, then?

Freyr: Um, Wells. Did you know about the univir's camp?

Wells: Yes.

Freyr: Is that why you told me not to go into the desert?

Wells: Yes, I didn't want you to run into that camp of human-hating monsters. I'll bet their elder kicked you out the second she laid eyes on you.

Freyr: Huh? Oh, yeah! S-She sure did. Because I looked totally human, of course.

Wells: I thought so.

Freyr: Thought the elder did say something about how the univir lived in this town until they were chased out. Do you know anything about that?

Wells: All I know is that happened a long, long time ago. There aren't any records of what happened or why.

Freyr: I see...

Wells: Freyr...

Freyr: Yes?

Wells: Don't do anything foolish.

Freyr: What?

Wells: We're better off without the univir.

Freyr: But...

Wells: Humans and monsters were never meant to live together. It's just not natural.

He walks off.

Freyr (with black cloud) watches him leave.

Freyr: Wells hates the univir just as much as they hate humans. But why do they hate each other so much? Maybe I should go talk to Kuruna again.

Before doing so, you can enter your home to discover how an upper floor has been added. Shara now will appear, whatever the hour to suggest that the empty room upstairs could be a perfect work area where a forge, pharmacy and workshop could be installed. You now will have the ability to craft items after visiting Raven's Smithy to order a Forge or Workshop. When you visit the Chemist to speak to Marian, the option to build a Pharmacy will be added to her Menu.

Incidentally, the only item in the new room upstairs will be a Storage Chest. Sad to say, it is the same Storage Chest that you have in your original chamber and no new slots will have been added to it.

When you visit Raven's Shop now:

Raven: The Sharance Tree got bigger...?

Freyr: Yeah, I've got a new room in there now!

Raven: I see... Gaius said that if you wanted, we could put a forge and workshop in your house...

Freyr: What? Really?

Raven: Well, as long as you have enough gold and wood... Just be careful... Gaius may make it look easy, but forging is a lot of work...

Freyr: Thanks for the heads up.

Raven: Don't mention it. Let us know when you'd like them built...

Freyr: Will do! Thanks!

Now a new option will appear when you access her Menu:

I want a Forge/Workshop:
Forge:
Cost: 5000G, 100 Wood
Workshop:
Cost: 3000G, 50 Wood

When you next speak to Marian at the Apothecary Shop, she will offer a new option to create a Pharmacy.


Walkthrough: Skelafang and the Second Orb


If you wish to move the story forward, you need to return to the Univir Settlement to receive instructions from Kuruna. Note here that there is a primary Quest for Kuruna which must be distinguished from the Owl Requests initiated by Kuruna as well as Zaid and Ondorus.

The primary Quest by Kuruna requires that you accompany Zaid to two new areas in the desert to obtain special items. The first item consists of Dragon Bones from an area in the southeast. When you give the Dragon Bones to Kuruna, she then will direct you to obtain a Cactus Flower in an area in the southwest.

Both of these areas have voracious carnivorous plants in the sand that can damage your Character severely if his levels are low and he is not equipped properly for defence. Zaid will fight the Monsters in the area with you, but if his Energy Bar reaches zero, he will fall to the ground until you have defeated all Monsters on the screen.

When you have obtained the Cactus Flower, return to the Settlement to experience an Event. While you were on your expedition, a Monster attacked and the Univir Tribe fear that it will be only a matter of time until the camp is overrun.

You will volunteer to fight the Monster and Kuruna will open the gate north of the Settlement.

You now have to defeat the Skelafang Dragon. It appears to be fueled by an energy cube that, when you have smashed all its bones, will cause it to re-assemble. The worst damage to your Character occurs when the skeleton has been smashed and the cube is in the process of regenerating the Dragon. It will mount a whirling attack with its tail. The Dragon will reassemble a few times before it finally is defeated. You definitely will obtain Dragon Bones from Skelafang's skeleton and you may obtain Fish Fossils and a common Skull as well.

The Desert is strewn with dinosaur bones but the Dragon Bones that you obtained initially for Kuruna are quite different from the Dragon Bones obtained as a War Trophy after defeating Skelafang. The former falls into the category of a 'Present' while the latter can be used to upgrade Items.

When you have collected the War Trophies from Skelafang, go north to find a second Orb similar to the one you found in Privera Forest after defeating the Raccoon. When you activate the Orb, you will recover a few more memories. Make certain that you give the Cactus Flower to Kuruna before you return to the Sharance Tree.


2nd Expansion of the Sharance Tree


When you return to the Sharance Tree, you will experience a little Event with Sakuya. She will offer to give you some 'lunch' if you come to the Inn to collect it later. When you enter the screen of the Inn, you will experience an Event that will lead you ultimately to the next Dungeon.


Furniture at the General Store


Meanwhile, the practical effect of defeating Skelafang and finding the second Orb is a second expansion to the Sharance Tree which will allow you to add new furniture in the form of a Double Bed, a Bookshelf and a larger Storage Box. These new options can be found on the Menu at the General Store.


Sakuya and the Howling Food Stealer


When you attempt to visit the Inn next, you will experience an Event with Sakuya. You will find her on the ground. Evidently, a large shadow stole the lunch she had intended to give to you and has made off with it.

The lunch is Salted Char, according to Sakuya. Go to Oddward Valley now to retrieve it. At each new screen, your Character will stop briefly to remark that the howling is growing louder...

At length, you will find a new Save Point at a screen hitherto inaccessible to you. When you go north beyond the Save Point, you will find the dish on the ground in the centre of a little circle. (Although Sakuya claimed to have made Salted Char, the actual Dish is Super Fail.)


Crimson, Amaranthine and the Third Orb


Take the Dish and return to the village. You need to experience a series of Events before you can confront the Stealer of Char. Speak first to Sakuya and she will announce that the Diner has been vandalised.

When you enter the Diner, you will experience an Event with Collette and Blaise. Once again, the Monster came to the village because it was attracted to Salted Char. The message is clear. If you wish to confront the Monster, you need to prepare Salted Char yourself and take it to the clearing in Oddward Valley.

In case you did not recognise the connection, however, you will experience one more Event when you approach the entrance to Oddward Valley. Carmen will run towards you to announce that HER Salted Char was stolen by a lion-like Monster in Oddward Valley.

Catch a Char, prepare Salted Char and gird your loins for battle. If you do not know how to make Salted Char, Blaise will be more than happy to instruct you if you speak to him after the Event with Carmen at the entrance to the Valley.

When you enter the Oddward Valley with your Salted Char, you will be able to advance unimpeded until you reach the Bamboo Cliffs. Here, two gates will slam shut, trapping you temporarily. Four Monsters of different varieties now will appear. You will be required to defeat them all before the gates will open for you to allow you to go to the next screen in the west.

On this screen, two gates will slam shut, preventing your escape and this time, five Monsters of different varieties will appear. Once you have defeated all of them, the gates will open, allowing you to enter the screen with the new save point.

Save your game and advance north to the little clearing to place your Salted Char in the centre of the circle where you collected the Super Fail Dish previously.

As soon as the Salted Char is placed, TWO Lion-like Monsters will appear. One is Red and one is Blue.

Freyr: Wait, another one?! Which one attacked the diner?!

Both roar in unison.

Freyr: Guess it doesn't matter! They're both about ready to make me their meal!

When the Red one is defeated, he will drop Red Lion Fur. When the Blue one is defeated, he will drop Blue Lion Fur and Quality Fur. You now will be able to go north to another clearing with a dais in the centre. An orb floats there.

When you investigate the Orb, you will experience more of your hitherto lost memories and discover that you came to Sharance in fact on the trail of five Monsters. So far, you have encounted and defeated four of them... One remains.


A Research Lab?


When you next speak to Marian after defeating the twin Lion Monsters, she will remark:

Marian: Your home got bigger... So you have room for a research lab...

Freyr: What?!

No new options will appear on her Menu, however.


Walkthrough: Vale River



Sinister Laughter


When you approach the entrance to the Winter Dungeon for the first time after defeating the twin Lions, you will experience a little Event.

Some awfully sinister laughter will be heard in the distance.

Freyr: (!) Was that some one... laughing?! Disturbing... It sounded like it came from across the river. I think I might be able to cross the river with a magic seed... Now, where to find one...?


Walking on Water


Even the description of Vale River hints at the need to be able to cross the river: 'An ice-cold river divides the land. You'll need to find a way to cross it.'

Obviously, you can purchase a Magic Lily Pad Seed from the Flower Shop. There are some Water Shoes at the Smithy in the Special Deals section occasionally at this point that will allow you to cross water as well. The list of Items offered as Special Deals is generated randomly so if you wish to own the Water Shoes but have not obtained the Recipe yet to make them yourself, simply save your game before you visit the Smithy and, should the Menu not include them, reload your game.

Water Shoes: 50220G
Special ninja shoes that allow you to walk on water.
Sell: 1460G
DEF +83

You will be required to cross the river more than once in the Vale River Dungeon.

In order to pursue the source of the sinister laughter, you must cross the water of the Vale River Dungeon and then continue north through a tunnel in the ice.

When you enter the Crystal Cave area, your Character will halt to remark: Yikes! That eerie cackling again! Looks like the road ahead's protected by a powerful wind... Do I have to defeat all the monsters in this area...?

You will be confronted by a number of Turnip Ghost Monsters, Orc Vikings and Dark Slimes. An arrow at the western edge of the icy ground will prompt a thought:

Freyr: This ice seems ... unstable..

Your choice now:
Try pushing it.
Leave it alone.

Choose: Try pushing it.

Freyr: Uh... maybe that was a little too hard.

The pillar of ice will fall, creating a bridge to the western side of the screen.

Freyr: Well, I can get across now, so it's all good!

The enemies from the other side of the area can move freely back and forth now as well. You will be required to defeat all enemies on either side of the water as well as the two Monster Generators in order to be able to move forward. When this has been accomplished:

Freyr: It feels like the gusts have died down. I'll try moving ahead now.

To move forward, you need to exit the Crystal Cave at the northeast corner. When you enter the next screen, which is the Icy River:

Freyr: Ack! Again with the cackling! The gusts are knocking me back again. And who... or what... is behind all the laughing?

The view shifts to the other side of the water.

Freyr: Hmm... I'm getting a bad feeling from over in that area. If I defeat all the monsters in the cave, I might be able to move on.

You now need to defeat a pack of Silver Wolves, Little Wizards and more Dark Slimes in order to clear the area. Once again, there are two Generators and one will be found on either bank of the river. There is no way to create a bridge here, however, and you therefore will need either to have the ability to walk on water or to float across on a leaf. Although you need to clear the area on the west bank of the River, the path to the source of the laughter will be in the northeast corner again.

Whenever you find a save point in a dungeon, it usually denotes the presence of a Boss Monster in the next screen. When you enter the screen, you will find a save point in the north. Save your game and move forward to find the source of the demonic laughter. It is a Wall with a face.

Freyr: You're...? I remember! Death Wall! I finally found you! I'll send you back to the Forest of Beginnings! Here I come!

After Death Wall emerges and transforms into multiple weapons, including a long icy lance, an enormous ice hammer and such:

Freyr: *pant pant*... Now I've sent back all the monsters to the Forest of Beginnings. Then... I bet there's going to be another orb.

War Trophy:
Ice Shard: 66000G
A piece of Death Wall that still has a mind of its own. Upgrades resist knock backs.
Sell: 6000G
ATK -8, DEF +10, MGC ATK +5, MGC DEF +12
Upgrade Difficulty: 76

Go forward to find the orb.

Freyr: I wonder what memory I'll get back this time.

Go to the orb and press A as usual.

The flowers... The flowers... ...The Sharance flowers... .......... ... ... What was that memory? Does it mean to get them to blossom? But why would the flowers be part of my memory...?

N.B. If you turn back at any point before you encounter the Death Wall, you will be forced to defeat all Monsters in every screen where winds prevailed on your first visit before you will be able to reach the screen where the Death Wall is to be found.

After your encounter with the Orb, return to your home to find Wells outside the Tree.

Freyr: Wells.

Wells: Oh, it's you.

Freyr: Were you looking at the tree?

Wells: ...

Freyr: Um... Do you know something about the SHarance flowers?

Wells: About the flowers? What?

Freyr: How can we get the SHarance flowers to bloom?

Wells: How to get the Sharance flowers to bloom? Hmph. All I can say is that it hasn't happened for 50 years.

He turns back to the Tree.

Freyr: But...

Wells: You know. I think the flowers won't bloom because of those univir.

Freyr: !! Why is that?

Wells: You know that the univir used to live here?

Freyr: Yes, I've heard...

Wells: Ever since they left town, the Sharance Tree began to lose its brilliance. And then finally, it stopped blooming. I know they must have done something to the Tree because they were kicked out.

Freyr: But you don't have any evidence of that!

Wells: Hmph. The fact is the Tree stopped blooming flowers. That's evidence enough.

He marches off.

Freyr stares at the Tree for a moment, then:

Freyr: I wonder what happened to the tree. I'll ask Ondorus.

Visit Ondorus.

Freyr: Ondorus, I wanted to talk to you about something.

Ondorus: it seems like this is important.

Freyr: Yes.

Ondorus: Okay. Please come to my tent.

You automatically will find yourself inside the tent with Ondorus.

Freyr: Do you know anything about the Sharance Flowers?

Ondorus: The Sharance Flowers? Why do you ask?

Freyr: I want them to blossom.

Ondorus: ?! ... That might be difficult.

Freyr: !!

Ondorus: Those flowers are special. They won't blossom normally. Especially in these circumstances...

Freyr: What does that mean...?

Ondorus: The tree will need the 'bond beyond the races' to blossom its flowers. Basically we must get along with the humans in order for its flowers to blossom.

Freyr: ...

Ondorus: But the humans hate us, and we... Kuruna the way she is... I want the flowers to blossom too, but... It's too difficult to make amends between hunans and monsters.

Freyr: I'll do it!

Ondorus: You will? Unfortunately, you're a monster. You won't be able to do it...

Freyr: No... only I can do it.

Ondorus: Why?

Freyr: ... (If I reveal myself now, I migh worsen the situation...)

Ondorus: Freyr?

Freyr: (But...) (This is all I can do! I know ONdorus will understand!)

He now transforms into his human form in front of Ondorus.

Ondorus: (!) I'm shocked...

Freyr: I'm sorry for hiding this from every one... But I'm sure that they would listen to me because I am half monster and half human.

Ondorus: You may be right...

He changes back into his Monster form now.

Ondorus: They may listen to you. But what do you intend on doing if they do listen?

Freyr: We will hold a festival.

Ondorus: A festival?

Freyr: Yes, a festival. One where both townspeople and monsters can come together and enjoy... (laughing) That's the kind of festival I want to have.

Ondorus: A festival bringing together monsters and humans. How about calling it a 'Unity Festival'... That sounds like fun..

Freyr: Ondorus...

Ondorus: Freyr, I'll do what I can to help.

Freyr: Thank you very much!

Ondorus: I will speak with Kuruna. Your job will be to convince the humans.

Freyr: Okay!

A flash of light and Freyr is outside the tent again.

Freyr: Alright! I'll go talk to Wells!


Courtship and the Unity Festival


It is when you speak to Wells that you will discover that your own personal future in terms of potential marriage and the Sharance Flowers are intertwined.

Frer: I have something important to discuss with you.

Wells: Alone?

Freyr: Yes.

Wells: Then let's go to your house. I'm sure you'll ffeel more at ease.

Freyr: Yes... THank you.

The screen darkens. We now are inside my chamber.

Wells: What is it?

Freyr: To reestablish ties with our toen and the univir settlement... I want to hold a 'Unity Festival'.

Wells: What are you talking about?! There's no way we can do that!

Freyr: But you said that you used to live together!

Wells: *sigh* ... That was a long time ago. WHy are you even bringing it up?

Freyr: I found out how to get the 'Sharance Flowers' to bloom.

Wells: (!)

He now runs forward to confront me.

Wells: Is that right?!

Freyr: Yes...

Wells: How?!

Freyr: A univir told me how...

Wells: WHAT?! You went to see them?!

Freyr: Yes... According to him, 'Sharance flowers' need the 'bond beyond the races'. The tree uses the 'bond beyond the races' as nourishment for its flowers.

Wells: How absurd!!

Freyr: When the tree grew before, it was when I made contact with the settlement.

Wells: ... That can't be. I don't know how you managed to meet them. It's nourished by the 'bond between the raes'? Hmph! HOw absurd!! YOu have no evidence that he was telling the truth.

Freyr: I believe that I can be that proof...

Wells: What do you mean?

Freyr: I'm actually half human and half monster.

Wells: !!

Freyr: The tree grew because I linked the town's people and those in the settlement.

Wells: What are you talking about...?

Freyr now transforms.

Wells: It can't be!

Freyr: I was able to link the town as a monster, and the settlement as a human... But I'm not enough to get to the flowers to bloom!

Wells: ...

Freyr transforms back to human form.

Wells: So you were the wooly from that night...

Freyr: I'm sorry I hid it from you...

Wells: ...

He moves forward again.

Wells: About the 'Unity Festival'...

Freyr: ?

Wells: Is there any one in town who knows about your secret?

Freyr: No... not yet...

Wells: I see. So you're not close enough to any one to trust them with your secret, yet. Then there's no way I can agree to a 'Unity Festival'. Try romance. Find some one who accepts you. Do some requests... Come back to see me when you've found some one who accepts you.

Freyr: Okay!


Dungeons and the Four Seasons


There are four seasonal dungeons in Rune Factory 3. Each successive season is progressively more difficult in terms of the strength of its monsters.


Spring Dungeon: Privera Forest


Privera Forest is ruled by Spring and has the following:

Privera Forest:
Difficulty: 1 Star
Suggested Level: 1

An enchanting forest. Ancient ruins hint at a great city that once stood there many ages ago.

But lately, some new statues have been added to the scenery.

Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst

Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle, Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo, Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, Pomme Pomme

Spring Fishing: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid


Summer Dungeon: Sol Terrano Desert


Sol Terrano Desert
Difficulty: 2 Stars
Suggested Level 15

a harsh and unforgiving desert. the bleached white bones of many animals litter the landscape.

Most people stay away from this area, unless they have a very good reason to visit it. So do you have a good reason to be here, or are you some kind of weirdo?

Or are you here to visit the Hidden Univir Settlement deep in the desert?

Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, Fire Crystal

Monsters Here:Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, Death Stalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don, Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, Hammer Troll, Master Troll, Big Duck

Summer Fishing: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid


Autumn Dungeon: Oddward Valley


Oddward Valley is ruled by Autumn and has the following:

Oddward Valley, Difficulty 3
Suggested Level 28

Enjoy picturesque hiking through caves and a creek in this autumnal valley. Make it all the way to the top of the hill to enjoy a serene view.

Mineable Items here: Scrap Metal, Bronze, Silver, Gold, Aquamarine, Wind Crystal

Monsters here: Tortoise, Hobgoblin, Buffalo, Chickadoodle, Goblin Archer, Goblin Sniper, Goblin, Blackbird, Sky Fish, Hornet, Hercules Beetle, Hell Spider, Flower Lilly, Faerie, Furpuff, Moppe Moppe, Minotauros, Gigantus, Planchoa, Pepper Ghost, Death Fungus

Autumn Fishing: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Flounder and Lover Snapper


Winter Dungeon: Vale River


Vale River is the Winter Dungeon.

Vale River, Difficulty 4 1/2 Stars
Suggested Level 40

A terribly cold region where the snow never thaws. The harsh temperature allows only the toughest monsters to survive. An ice-cold river divides the land. You'll need to find a way to cross it.

Mineable Items here: Scrap Metal, Silver, Gold, Platinum, Water Crystal, Sapphire

Monsters Here: Flower Crystal, Doardo, Snowy, Silver Wolf, Hunter Wolf, Turnip Ghost, Mammoth, Little Wizard, Tundra, Ghost, Necro, Dark Slime, Penguin, Orc Viking, High Orc Viking, Ogre Viking, High Ogre VIking

Winter Fishing: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt

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Monster Behaviour Guide


One could devote an entire book to Monsters and their habits and indeed, they are an important aspect of any Rune Factory game. Monsters are your antagonists in the Dungeons and in DEFeating them, your Character will increase his Skill Levels in Combat as well as obtaining important Items as War Trophies. When tamed, Monsters serve the purpose of Ranch Aniimals and Farm Workers. You can obtain products from them and set them to tasks on your Fields.

You will not be able to tame any Monsters until you have a Monster Barn. The option to build one will be added to Raven's Menu only after you defeat the Raccoon in Privera Forest. There is no cost apart from supplying 40 Wood for the project.

When the Barn has been ordered, it will be completed instantly. You therefore can go directly to any Dungeon to tame your first Monster! In Rune Factory 3, you do not use a 'Pet Glove' to tame Monsters. Instead, you need to ply the Monster with its Most Favourite Gifts or other items, including Cooked Dishes or Edible Items. The number of items required to tame a Monster depends on its degree of liking for the Item. Even Items to which a Monster is fairly indifferent ultimately CAN tame a Monster but it may take hours. A simple Medicinal Herb or coloured Grass CAN be used to tame almost any Monster, but you have to give it quite a few before it will be persuaded to come home with you.

A general rule is to give a Monster any of the Items it drops either as War Trophies or as its daily Gift after being tamed as these tend to be the 'Most Favourites'. For example, at Level 42, Freyr was able to tame a Hunter Wolf with four Wolf Fangs he had been given as daily Gifts by his faithful Silver Wolf. Both the Hunter Wolf and the Silver Wolf drop Wolf Fangs, incidentally, so this was a Most Favourite for the Hunter Wolf as well. Similarly, he was able to tame a Blackbird with nothing more than a Branch or two, as this is an Item that the Blackbird drops.

When the Monster has been tamed, you will be asked to choose a name for it and you then can keep it with you in the Dungeon or send it to the Barn immediately.

As soon as you arrive at the Barn after taming your first Monster, you will receive a visit from Gaius, who will give you a tutorial about Monster Care as well as 9 Grass.

Grass is the ordinary Feed for Monsters in Rune Factory 3. Grass Seeds can be purchased from the Flower Shop from the very start of the game and as Grass is a Multiple Harvest Crop, you can plan ahead by growing some even before you have the ability to tame and house Monsters. Use your Sickle to cut ripened Grass for Monster use.

Monsters provide a wide variety of services in Rune Factory 3 and the precise nature of these always depends on the type of Monster you have tamed. Monsters can accompany you to the Dungeons as BATKle Companions. There are a few Monsters that can be used for transport as in other Rune Factory games.

Another service Monsters will provide is that of working in your Fields. The system is a little different from other Rune Factory games.

When you speak to a Monster, you will have a number of options:

Take it with you.
Help with the farm.
Return to the Forest of Beginnings.

The choice to take it with you will open a new Menu:

Ride.
Send back to the barn.

If the Monster is one that can be used for Transport, choosing 'Ride' will allow you to mount. If the Monster cannot be used for Transport, you will receive a prompt to that effect. In RF3, any Monster who is being used for Transport can follow you into buildings and when you speak to villagers while mounted, they will ignore the Monster completely! Furthermore, whether mounted or not, if a Monster Companion follows you into your home and you go to sleep, it will be waiting next to your bed when you awaken.

If you choose:
Help on the farm.

Which part of the farm?

You now have the following choices:

Let it decide
Upper Left
Upper Right
Lower Left
Lower Right

Note that only one Monster can be set to any quarter of a Field. You will be cautioned not to set two Monsters to work in the same area as they then may fight. If a Monster has been set to work in a particular quarter, that area will not appear in the Menu when choosing an area for another Monster to tend.

When you have made the assignment for the Monster you will see a new option:

I can ask it to sow the fields if I pay for the seeds and work. What should I do?

Ask to sow seeds.
Don't ask to sow seeds.

This is an option with respect to the Seeds that are obtained from harvested Crops. If you neither set your Monster to sow Seeds nor harvest your own Crops, you will lose a valuable asset in terms of the Seeds dropped randomly whenever a Crop is harvested.

Once a Monster is set to work, you will see the following if you speak to it:

The monster is currently assigned to work the upper right of the field. Choices now:

Remove from sowing.
Remove from work.
Take it with you.

You therefore can choose to ask a Monster to accompany you even if it is set to work in the Fields.

Make certain that you have enough Grass as Feed in the Barn for all your Monsters. They will organise their own Feed if the Barn is stocked. Brush each Monster daily and, to raise Heart Levels, feed it a Cooked Dish manually.

Note that Monsters set to work in your Fields will tire after a couple of days. You do need to feed them Cooked Dishes in order to restore their Energy Levels! Grass in the Barn will not be sufficient for this purpose.


Ranch Products and Gifts


In Rune Factory Frontier, a tamed Monster randomly might leave you an offering when you released it to the Forest of Beginnings but if it were not a Monster that produced Ranch Products regularly, you would not receive any Items from your tamed Monsters until then. In Rune Factory 3, on the other hand, there are a number of Monsters who, when tamed, will leave offerings for you in the Barn.

For example, a tame Chipsqueek will leave Fur on the floor of the Barn and a Wooly will leave a Small Fleece, even though you can obtain more Small Fleece from your Woolies by shearing them.

As previously discussed, Monsters set to work in your Fields will tire after a couple of days. When you see an icon that indicates this, feed the Monster a Cooked Dish to restore its Energy Levels.


Working with Monsters


As previously discussed, you will not be able to interact socially with any Monsters until you have Defeated the Raccoon in Privera Forest. Once that is accomplished, Raven will add the option of ordering a Monster Barn to her Menu. It costs only 40 Wood to build a Barn and when ordered, will be completed instantly.

Your Monster Barn is located in the northwest corner of your Field at the root of the Sharance Tree. When you first arrive at the Barn after taming a Monster, Gaius will appear there to offer a Monster Tutorial.

When you have asked about every aspect of Monsters that interests you, Gaius will give you a Brush as well as 9 portions of Grass. If you have tamed a Wooly, he will provide you with a pair of Clippers as well.

Gaius' Monster Tutorial

How do I raise Monsters?

Gaius: Raven told me that if you give gifts to monsters, it'll make them stronger. Different presents have different effects, though. For example, if you give them a nice dish you've cooked, that works great.

Freyr: Uh, so what should I cook for them...?

Gaius: Uh... I dunno. Ask the monster, I guess. Only the first gift you give them is effective, though.

How do I befriend Monsters?

Gaius: Raising your friendship with monsters is just like raising your friendship with people. It takes effort. Make sure to feed your monsters every day. Your monsters won't like you if you don't feed them, after all. Besides that, if you don't feed them, their health won't recover, so they won't do any work. Also, they'll be deprived of important nutrients if you don't feed them. So, for example, a wooly won't grow wool.

Freyr: So, how much food should I give them per day?

Gaius: One piece of grass is enough for one room. Just place the Grass in the ffed slot on the front of the barn. You can also put it in the box inside the barn that's on the right side, just as you enter. Check the notebook for the amount of food you need and the food you have. Basically, monsters will be happy if they're well-fed, and they'll begin to trust you more. And don't just give them feed... Cook food for them from time to time. They'll appreciate it.

How can monsters help me?

Gaius: Take your monsters outside, and they'll follow and fight alongside you. Some monsters even let you ride them, so you should try it out.
You should give your monsters daily chores to do as well. Sowing seeds, watering crops, harvesting... Your monsters can help you with a variety of chores. But if you want them to sow seeds, it'll cost you money, though.

Freyr: Why does it cost money for the monsters to sow seeds?

Gaius: No idea. Also, if you assign two monsters to work in the same section of your fields, they'll fight. So, be sure to keep them apart. Your fields are very large, though, so it should be okay. Just use the notebook. Your monsters will work hard for you. And the stronger your bond with them, the harder they'll work for you.

When the tutorial is complete:

Gaius: Oh, that's right. Raven wanted you to have these.

Freyr: What are they?

Gaius: It's a Brush and Clippers. They're for taking care of your monsters.

Freyr: How are they used?

Gaius: The Brush is used for brushing your monsters, and the Clippers are for shearing fur from woolies.

Freyr (sweating profusely) Sh-Shearing...?

Gaius: Hm? You look like you're shaking, Freyr. Is something wrong?... Anyway, you should brush your monsters frequently. All monsters seem to enjoy a nice brushing. Oh, and here's some Grass for you, too.


Introduction to Forging and other Upgrades


Rune Factory 3 is different from prior games in the series where Forging Weapons, Tools and Accessories is concerned. In previous games, there were set ingredients that had to be used to make any new Item or to upgrade an existing Item. In Rune Factory 3, there are set Recipes to create NEW Items but where Upgrades to existing Items are concerned, any War Trophy can be used. This is the case both with respect to Items upgraded at the Forge and those that are upgraded at the Workbench.

When you access the list of War Trophies, you will find that each has its own unique characteristics and these will affect any upgrade made using that Item. Any Item used to upgrade an existing Weapon or Accessory will have an effect on one or more of the following: Attack, Defence, Magic Attack, Magic Defence, Strength, Vitality and Intelligence. Most effects are positive but a few are negative!

Items can be upgraded only to Level 10, so make certain that you choose your upgrade materials wisely as you will be able to use only 9 ultimately.


Dungeons and the Four Seasons


There are four seasonal dungeons in Rune Factory 3. Each successive season is progressively more difficult in terms of the strength of its monsters. You will find tillable fields in all of the seasonal Dungeons. Wild Items, including Medicinal Herb, Antidotal Herb and Coloured Grasses specific to the Season will grow randomly in all Dungeon Fields and you will find Branches, Rocks, Weeds and Stumps on these Fields as well. You can plant Crops specific to the Season in the Dungeons.

Poison Squares or 'Puddles' are deep purple and can be found randomly on tillable Fields in the Dungeons. Use Neutraliser purchased at the Clinic to dissipate a Poison Square,Puddle.

If your Character walks over a Poison Square, he will be poisoned. Likewise, if you can persuade any Monster to follow you through a Poison Square,Puddle, IT will be poisoned as well! You should deal with any Poison Effects immediately. An Antidotal Herb can be eaten to clear all Poison from your Character's system. When you have the Medipoison Rune Ability (purchased from the Apothecary), you will not need any Medicines for Poison, freeing space in your Rucksack. You still should use Antidotal Herbs to make Antidote Potions and continue to collect Grasses and Herbs to make other basic Medicines in order to increase your Skills in that area.

Monsters are Dungeon-specific and Screen-Specific and each has a set list of War Trophies. War Trophies are random effects of defeating any Monster and you may not find ANY Items after a successful encounter with one. As every Combat situation increases your Skill Level, however, it is to your advantage to fight the same Monsters again and again.

Many of the War Trophies dropped by defeated Monsters are ingredients that can be used to create and upgrade Items when you have a Forge, Workshop and Pharmacy of your own. Ores and Gems are used in similar fashion, so you may wish to stash a few War Trophies and Ores/Gems for future use.

Where forging Weapons and Accessories are concerned, there are no set ingredients for Upgrades. Instead, you can choose the Item that you wish to use based on its stats. Weapons strong in Attack can be upgraded with Items that give Defence or Magical Defence, for example, if you feel that you need more defensive power. Each Item that can be used in Upgrades has specific stats. These are included in the War Trophies List.

In the following Monster Lists, you will find the name of the Monster with its official description, the Combat Level at which it can be tamed, its Stats in terms of HP, Attack (ATK), Defence (DEF), Magic Attack (MGC ATK), Magic Defence (MGC DEF), Strength (STR), Vitality (VIT) and Intelligence (INT), the War Trophies that it may 'drop' when defeated and the Item that it 'gives' when tamed. The specific screen or screens in any Dungeon where the Monster can be found is included as well.

In Rune Factory 2, the appearance of Monsters on any screen in most cases were regulated by the time of day. There were Monsters who appeared on a screen only during the day and others who would appear at night. Rune Factory 3 is quite different. Although each Screen has specific Monster types, the actual Monsters who appear when you enter any screen are chosen randomly from the group of Monsters specific to the area.

For example, the first screen in Privera Forest is the Lightway, where both Pomme-Pommes and Woolies appear. Whenever you enter the area, you can find two Monsters. They may be two Pomme-Pommes, two Woolies or one Pomme-Pomme and one Wooly.

The Gifts that a Monster leaves on the floor of the barn each day may or may not be one of its War Trophies. For example, in the case of the Chipsqueek, the Gift that it leaves for you on the floor of the Barn is Fur, which is one of its War Trophies. In the case of the Wooly, however, its Gift is Small Fleece, which is the item that you will obtain when you use the Clippers, but NOT one of its War Trophies.

Ordinary War Trophy Gifts will not increase in quality or size when a Tame Monster's Friendship Level increases. Ranch Product Gifts, on the other hand, DO increase in quality and size. For example, a Tame Cluckadoodle who leaves a Level 1 Small Egg on the floor of the Barn each morning ultimately will leave a Level 10 Large Egg when his Friendship Level is at maximum, provided that he receives Fodder daily.


Monster Health


In the same way that soil must rest in Rune Factory 3 in order to continue to produce high quality Crops, tame Monsters must rest from time to time or they will become tired or ill. If a Monster displays any of the status ailment icons, the gift of a Cooked Dish usually will cure it, but you may wish to rotate your Monsters in their chores as well. A Monster who is not in peak condition will not leave a Gift on the floor of the Barn.

Note that Gifts of Cooked Dishes or other edible Items do not replace Feed/Fodder which must be available for each Monster on a daily basis if you wish to maintain Friendship Levels and receive the regular Gift each day. If there is no Feed/Fodder in the Barn and you give a Cooked Dish to the Monster instead, you will not receive the daily Gift until you provide Feed/Fodder for that Monster again.


Transport Monsters


Many of the Monsters that you tame in Rune Factory 3 can be used for Transport. Whenever you interact with a Monster, you will have access to a prompt to 'Ride' it. If it is a Monster that can be used for Transport, you will be able to mount it by using that option. If it is NOT a Monster that can be used for Transport, attempting to use the option will result in a message to the effect that you will not be able to ride this particular Monster.

Some of the Monsters that you should be able to use for Transport are as follows:

Buffalo
Dorado
Duck
Elephant
Hercules Beetle
Hunter Wolf
Penguin
Silver Wolf
Sky Fish
Tricky Mushroom


Spring Dungeon: Privera Forest


Privera Forest is ruled by Spring and has the following:

Privera Forest:
Difficulty: 1 Star
Suggested Level: 1

An enchanting forest. Ancient ruins hint at a great city that once stood there many ages ago.

But lately, some new statues have been added to the scenery.

Mineable Items Here: Scrap Metal, Iron, Bronze, Earth Crystal, Amethyst

Monsters: Wooly, Orc, Orc Hunter, High Orc, Orc Archer, Elephant, Giant Beetle, Hercules Beetle, Flower Blossom, Spider, Ant, Killer Ant, Buffamoo, Chipsqueek, Leaf Ball, Big Mushroom, Planhoa, Onion Ghost, Orc Rider, Pomme Pomme

Fish caught in Spring: Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid.


Privera Forest Monster List



Ant


Ant:
Lv.: 6 (tiny EXP)
HP: 164
ATK: 9
DEF: 8
MGC ATK: 1
MGC DEF: 3
STR: 9
VIT: 8
INT: 8
Description: Wanders around aimlessly, sometimes remembering to ATK.
Location: Crescent Path, Green Path,The Eye
War Trophies: Speckled Skin, Wood


Big Mushroom


Big Mushroom
Lv.: 7 (tiny EXP)
HP: 131
ATK: 10
DEF: 9
MGC ATK: 7
MGC DEF: 12
STR: 12
VIT: 19
INT: 13
Description: A gigantic mushroom as tall as a person. Emits poison powder if it senses danger.
Location: Green Path
War Trophies: Spore, Poison Powder


Buffamoo


Buffamoo
Lv.: 6 (tiny EXP)
HP: 240
ATK: 21
DEF: 8
MGC ATK: 1
MGC DEF: 5
STR: 21
VIT: 8
INT: 17
Description: Gentle and calm. It doesn’t usually ATK people, but try not to make it mad.
Location: The Pupil
War Trophies: Small Milk , Medium Milk


Chipsqueek


Chipsqueek
Lv.: 9 (tiny EXP)
HP: 240
ATK: 19
DEF: 9
MGC ATK: 1
MGC DEF: 3
STR: 19
VIT: 10
INT: 21
Description: A charming little creature. It is always eating something.
Location: The Pupil
War Trophies: Fur, Quality Fur, Branch
Gives: Fur


Elephant


Elephant:
Lv.: 8 (tiny EXP)
HP: 200
ATK: 12
DEF: 20
MGC ATK: 1
MGC DEF: 2
STR: 12
VIT: 20
INT: 10
Description: A giant monster with a large nose. It can shoot jets of water.
Location: The Eye , The Pupil
War Trophies: Watering Can, Fur, Quality Fur


Flower Blossom


Flower Blossom
Lv.: 6 (tiny EXP)
HP: 180
ATK: 10
DEF: 10
MGC ATK: 10
MGC DEF: 22
STR: 10
VIT: 10
INT: 14
Description: It fires seeds from its mouth and is very sensitive to sound.
Location: The Pupil , Crescent Path
War Trophies: Root, Plant Stem


Giant Beetle


Giant Beetle
Lv.: 11 (tiny EXP)
HP: 250
ATK: 14
DEF: 14
MGC ATK: 1
MGC DEF: 2
STR: 14
VIT: 14
INT: 10
Description: Lifts and throws enemies with its horns. Its aim is to DEFeat a Hercules Beetle in a fight.
Location: Ruins , The Eye
War Trophies: Hard Horn, Insect Skin


High Orc


High Orc:
Lv.: 8 (tiny EXP)
HP: 270
ATK: 12
DEF: 11
MGC ATK: 1
MGC DEF: 7
STR: 12
VIT: 11
INT: 7
Description: Very cautious, lives deep in the woods. Highly territorial and aggressive.
Location: The Eye , Green Path , Ruins
War Trophies: Cheap Bracelet, Cheap Cloth


Killer Ant


Killer Ant:
Lv.: 7 (tiny EXP)
HP: 170
ATK: 9
DEF: 9
MGC ATK: 1
MGC DEF: 8
STR: 9
VIT: 9
INT: 8
Description: The ant chief. Can even chrew through rocks with its fearsome jaws.
Location: Crescent Path , Green Path
War Trophies: Wood, Speckled Skin, Insect Skin


Leafball


Leafball:
Lv.: 12 (tiny EXP)
HP: 268
ATK: 13
DEF: 12
MGC ATK: 12
MGC DEF: 15
STR: 13
VIT: 12
INT: 11
Description: A floating plant monster. It likes sunny places.
Location: Ruins , The Pupil , The Eye
War Trophies: Strong Vine, Plant Stem, Root



Onion Ghost


Onion Ghost
Lv.: 8 (tiny EXP)
HP: 220
ATK: 11
DEF: 14
MGC ATK: 5
MGC DEF: 58
STR: 11
VIT: 14
INT: 15
Description: Onion-headed ghost. Be sure to eat your vegetables, or they will haunt you!
Location: The Pupil
War Trophies: Onions, Onion Seeds


Orc


Orc
Lv.: 4 (tiny EXP)
HP: 122
ATK: 8
DEF: 7
MGC ATK: 1
MGC DEF: 1
STR: 8
VIT: 7
INT: 9
Description: Not very bright, but curious and active. May visit the town out of curiosity.
Location: Stoneway
War Trophies: Cheap Bracelet, Cheap Cloth, Glue


Orc Archer


Orc Archer:
Lv.: 5 (tiny EXP)
HP: 116
ATK: 7
DEF: 7
MGC ATK: 1
MGC DEF: 2
STR: 7
VIT: 7
INT: 9
Description: Calm and laid back personality. Works at one speed: Slow.
Location: Stoneway , The Pupil
War Trophies: Arrowhead, Gunpowder, Recovery Potion


Orc Hunter


Orc Hunter:
Lv.: 9 (tiny EXP)
HP: 254
ATK: 10
DEF: 10
MGC ATK: 1
MGC DEF: 8
STR: 10
VIT: 10
INT: 10
Description: Forest hunter. Very few creatures can evade an Orc Hunter’s arrow.
Location: Green Path , The Pupil
War Trophies: Arrowhead, Glue, Recovery Potion


Orc Rider


Orc Rider:
Lv.: ???
HP: ???
ATK: ???
DEF: ???
MGC ATK: ???
MGC DEF: ???
STR: ???
VIT: ???
INT: ???
Description: N,A
Location: The Eye , The Pupil
War Trophies: Proof of Warrior, Cheap Cloth, Cheap Bandage, Glue


Pomme Pomme


Pomme Pomme
Lv.: 2 (with little EXP)
HP: 58
ATK: 4
DEF: 5
MGC ATK: 1
MGC DEF: 2
STR: 4
VIT: 5
INT: 5
Description: Sometimes it looks just like an apple with its round body, but it’s too big…
Location: Lightway
War Trophies: Apple


Spider


Spider
Lv.: 6 (tiny EXP)
HP: 160
ATK: 8
DEF: 8
MGC ATK: 7
MGC DEF: 4
STR: 8
VIT: 8
INT: 9
Description: Scurries about quickly, overcoming its prey with speed and ferocity.
Location: Crescent Path
War Trophies: Strong String, Sparkle String, Insect Jaw


Wooly


Wooly:
Lv. 1 (with 50% EXP)
HP: 52
ATK: 4
DEF: 5
MGC ATK: 1
MGC DEF: 2
STR: 4
VIT: 5
INT: 7
Description: If you try to cut its fur in winter, it pleads you not to with its big, round eyes…
Location: Lightway
War Trophies: Wooly Furball, Shears
Gives: Small Fleece


Summer Dungeon: Sol Terrano Desert


Sol Terrano Desert
Difficulty: 2 Stars
Suggested Level 15
Season: Summer

a harsh and unforgiving desert. the bleached white bones of many animals litter the landscape.

Most people stay away from this area, unless they have a very good reason to visit it. So do you have a good reason to be here, or are you some kind of weirdo?

Or are you here to visit the Hidden Univir Settlement deep in the desert?

Mineable Items here: Scrap Metal, Iron, Bronze, Silver, emerald, Ruby, Fire Crystal

Monsters Here: Duck, Piney, Tomato Ghost, Slime, Monster Box, Scorpion, Death Stalker, Ignis, Goblin Gangster, Goblin Pirate, Goblin Captain, Goblin Don, Shadow Panther, Weegull, Flower Lion, Tricky Mushroom, Troll, Titan, Hammer Troll, Master Troll, Big Duck

Fish caught in Summer: Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid


Walkthrough: After defeating the Raccoon


After defeating the Raccoon in Privera Forest, you will experience a very brief encounter when you approach the Sharance Tree on your way home. A figure standing near the Tree, seeing you, will bolt towards the path in the west that leads to the Desert. When you first enter the entrance to the Sol Terrano Desert after this, you will catch a momentary glimpse of the figure again before it disappears into the Desert.

Wells will approach you at the entrance to the Desert, warniing you not to enter. Obviously, the Desert is the next destination for you if you wish to make progress in the main Plot!


Univir Settlement


When you begin to explore the Sol Terrano Desert, you should experience an Event when you first arrive at a narrow defile in the north. Here is the entrance to the Univir Settlement, a fabled tribe of creatures who, led by the 'Horned Girl' Kuruna, have declared unrelenting war against humanity.

You will be unable to enter the Settlement, in fact, until you have transformed into your Wooly persona. When you have done this, you will be welcomed warmly and urged to join their cause.

After you encounter Kuruna and the Univir Tribe, the Sharance Tree will grow, giving you an upper floor where a Forge, Workbench and Pharmacy can be placed. Raven will offer the Forge and Workbench while Marian will offer the Pharmacy option.

The third location for Requests is in the Univir Settlement where, by speaking to an Owl perched near the Elder's Tent, you can accept Requests.


Sol Terrano Monster List



Death Stalker


Death Stalker
Lv.: 25
HP: 451
ATK: 42
DEF: 58
MGC ATK: 1
MGC DEF: 70
STR: 42
VIT: 38
INT: 31
Description: Captures its prey in its claws, then kills it with its poisonous sting.
Location: Sand Sea , Cactus Cove , Hardlands
War Trophies: Scorpion Pincer, Scorpion Tail, Speckled Skin, Insect Skin


Duck


Duck
Lv.: 13
HP: 271
ATK: 32
DEF: 14
MGC ATK: 1
MGC DEF: 48
STR: 17
VIT: 14
INT: 11
Description: Waddles about cutely. It is faster than it looks.
Location: Bone Bridge
War Trophies:
Default Name: Dox
Gives:


Flower Lion


Flower Lion
Lv.: 18
HP: 315
ATK: 22
DEF: 30
MGC ATK 15
MGC DEF: 85
STR: 22
VIT: 30
INT: 30
Description: Sprouts impressive leaves that look like a lion’s mane.
Location: Open Dunes, Hardlands
War Trophies: Plant Stem, Strong Vine, Root


Goblin Captain


Goblin Captain
Lv.: 22
HP: 380
ATK: 34
DEF: 34
MGC ATK: 1
MGC DEF: 46
STR: 34
VIT: 34
INT: 23
Description: A tough goblin leader. Skillful at using two knives.
Location: Cactus Cove , Sand Sea
War Trophies: Skull, Wine, Quality Cloth


Goblin Don


Goblin Don
Lv.: 13
HP: 273
ATK: 28
DEF: 20
MGC ATK: 1
MGC DEF: 35
STR: 19
VIT: 13
INT: 13
Description: Looks like a pineapple, bites like a monster.
Location: Sand Sea
War Trophies: Cheap Bandage, Quality Cloth, Skull, Wine


Goblin Gangster


Goblin Gangster
Lv.: 16
HP: 251
ATK: 22
DEF: 22
MGC ATK: 1
MGC DEF: 30
STR: 22
VIT: 22
INT: 15
Description: A crazy rascal who flings around knives, and tries to pick fights.
Location: Sandpit
War Trophies: Quality Cloth, Skull, Oil, Cheap Bandage


Goblin Pirate


Goblin Pirate
Lv.: 15
HP: 240
ATK: 28
DEF: 23
MGC ATK: 1
MGC DEF: 20
STR: 23
VIT: 23
INT: 18
Description: Thinks he’s the strongest. Actually weaker than Goblin Captain.
Location: Rock Valley , Sandpit
War Trophies: Quality Cloth, Silk Cloth, Oil, Skull


Hammer Troll


Hammer Troll
Lv.: 21
HP: 648
ATK: 52
DEF: 20
MGC ATK: 1
MGC DEF: 4
STR: 38
VIT: 20
INT: 18
Description: Swings a huge hammer and hates anything that is immune to being smashed.
Location: Open Dunes
War Trophies: Giant’s Fingernail, Giant’s Glove


Ignis


Ignis
Lv.: 27
HP: 616
ATK: 18
DEF: 38
MGC ATK 35
MGC DEF: 155
STR: 16
VIT: 38
INT: 47
Description: Creates heat. It can be used during winter to heat your home.
Location: Hardlands , Cactus Cove
War Trophies: Fire Crystal, Magic Crystal


Monster Box


Monster Box
Lv.: 23
HP: 314
ATK: 34
DEF: 40
MGC ATK: 11
MGC DEF: 120
STR: 34
VIT: 40
INT: 41
Description: A monster shaped like a treasure chest. Lures in adventurers, then attacks.
Location: Sand Sea , The Fossil , Hardlands
War Trophies: Broken Box, Broken Hilt, Failed Dish, Super Fail



Piney


Piney
Lv.: 13
HP: 273
ATK: 28
DEF: 20
MGC ATK: 1
MGC DEF: 35
STR: 19
VIT: 13
INT: 13
Description: Looks like a pineapple, bites like a monster.
Location: Bone Bridge
War Trophies: Pineapple
Default Name: Plono


Scorpion


Scorpion
Lv.: 19
HP: 370
ATK: 35
DEF: 31
MGC ATK: 1
MGC DEF: 40
STR: 35
VIT: 31
INT: 27
Description: Hides in the sand to hunt its prey. Stores a powerful poison in its tail.
Location: Rock Valley , Open Dunes
War Trophies: Scorpion Tail, Scorpion Pincher, Speckled Hide, Insect Hide


Shadow Panther


Shadow Panther
Lv.: 22
HP: 369
ATK: 32
DEF: 54
MGC ATK: 1
MGC DEF: 92
STR: 32
VIT: 34
INT: 23
Description: A rare beast that can walk on two legs. Skillfully uses its front legs to eat.
Location: Open Dunes , The Fossil , Sand Sea
War Trophies: Panther Claw, Fur


Slime


Slime
Lv.: 14
HP: 171
ATK: 38
DEF: 32
MGC ATK: 38
MGC DEF: 48
STR: 22
VIT: 12
INT: 12
Description: A gelatinous monster. Its jelly-like body protects its core.
Location: Bone Bridge
War Trophies: Ruby, Emerald


Titan

Titan
Lv.: 26
HP: 650
ATK: 51
DEF: 40
MGC ATK: 1
MGC DEF: 6
STR: 49
VIT: 40
INT: 25
Description: Their punches can break through steel and will cause you more than just a bump.
Location: Cactus Cove
War Trophies: Giant’s Gloves, Giant’s Fingernail

Tomato Ghost
Lv.: 20
HP: 394
ATK: 34
DEF: 31
MGC ATK: 7
MGC DEF: 132
STR: 28
VIT: 24
INT: 30
Description: Tomato-headed ghost. Disappears, then throws tomatoes when it reappears.
Location: Open Dunes , The Fossil
War Trophies: Tomato seeds, Hood

Tricky Mushroom
Lv.: 24
HP: 460
ATK: 37
DEF: 39
MGC ATK: 22
MGC DEF: 180
STR: 37
VIT: 39
INT: 32
Description: Monster mushroom that glows fluorescent. Glowing is the way it communicates.
Location: Sand Sea
War Trophies: Spore, Poison Powder, Plant Stem



Troll


Troll
Lv.: 17
HP: 277
ATK: 38
DEF: 32
MGC ATK: 1
MGC DEF: 3
STR: 32
VIT: 32
INT: 12
Description: Massive creatures of enormous strength. One punch can smash nearly any enemy.
Location: Rock Valley
War Trophies: Giant’s Fingernail, Giant’s Gloves


Weegull


Weegull
Lv.: 24
HP: 520
ATK: 37
DEF: 36
MGC ATK: 34
MGC DEF: 68
STR: 37
VIT: 36
INT: 38
Description: It hunts its prey from high above and can kill swiftly from the sky.
Location: Hardlands , Cactus Cove
War Trophies: Branch, Bird Wing


Big Monsters



Big Duck


Big Duck
Location: The Fossil


Master Troll


Master Troll
War Trophies: Hammer Piece, Formuade
Location: Sand Sea



Autumn Dungeon: Oddward Valley


Oddward Valley is ruled by Autumn and has the following:

Oddward Valley, Difficulty 3
Suggested Level 28

Enjoy picturesque hiking through caves and a creek in this autumnal valley. Make it all the way to the top of the hill to enjoy a serene view.

Mineable Items here: Scrap Metal, Bronze, Silver, Gold, Aquamarine, Wind Crystal

Monsters here: Tortoise, Hobgoblin, Buffalo, Chickadoodle, Goblin Archer, Goblin Sniper, Goblin, Blackbird, Sky Fish, Hornet, Hercules Beetle, Hell Spider, Flower Lilly, Faerie, Furpuff, Moppe Moppe, Minotauros, Gigantus, Planchoa, Pepper Ghost, Death Fungus

Fish caught in Autumn: Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Floudnder and Lover Snapper


Oddward Valley Monster List



Blackbird


Blackbird
Lv. 32
HP: 616
ATK: 58
DEF: 57
MGC ATK: 39
MGC DEF: 200
STR: 58
VIT: 57
INT: 42
Description: Thought black like the night, its poor vision keeps it active during the day.
Location: Flooded Valley , Windy Wetlands , Forest Path
War Trophies: Bird Wing, Branch
Gives: Bird Wing


Buffalo


Buffalo
Lv. 29
HP: 556
ATK: 52
DEF: 44
MGC ATK: 1
MGC DEF: 24
STR: 52
VIT: 44
INT: 38
Description: A beast known for charging when irritated. Can be ridden.
Location: Windy Cave , Tempest River
War Trophies: Bull Horn


Cluckadoodle


Cluckadoodle
Lv. 10
HP: 100
ATK: 21
DEF: 5
MGC ATK: 1
MGC DEF: 6
STR: 21
VIT: 5
INT: 20
Description: Makes a loud cry early in the morning, so its been used as an alarm for ages.
Location: Windy Cave
War Trophies: Small Egg


Fairie


Faerie
Lv. 39
HP: 525
ATK: 51
DEF: 73
MGC ATK: 36
MGC DEF: 380
STR: 51
VIT: 73
INT: 70
Description: A small and quick fairy. Especially good at playing tag.
Location: Bamboo Cliffs
War Trophies: Prelude to Love, Fairy Dust
Gives: Fairy Dust


Flower Lily


Flower Lilly
Lv. 37
HP: 960
ATK: 31
DEF: 36
MGC ATK: 38
MGC DEF: 148
STR: 28
VIT: 36
INT: 45
Description: A monster with lovely blossoms containing a very sweet nectar.
Location: Windy Hill
War Trophies: Root
Gives: Root


Furpuff


Furpuff
Lv. 37
HP: 398
ATK: 68
DEF: 87
MGC ATK: 1
MGC DEF: 70
STR: 68
VIT: 47
INT: 53
Description: Its long, thick fur has a great texture. Just petting it will make you happy.
Location: Windy Hill
War Trophies: Fur, Quality Fur, Branch
Gives: Fur



Gigantus


Gigantus
Lv. 43
HP: 966
ATK: 88
DEF: 90
MGC ATK: 1
MGC DEF: 21
STR: 88
VIT: 70
INT: 65
Description: Their unique style of swinging means nothing gets away from them.
Location: Bamboo Cliffs , Archway
War Trophies: Hammer Piece, Giant’s Gloves, Giant’s Fingernail


Goblin

Goblin
Lv. 31
HP: 573
ATK: 57
DEF: 47
MGC ATK: 1
MGC DEF: 72
STR: 57
VIT: 47
INT: 39
Description: Sly little monsters that like to sneak behind and ATK from the rear.
Location: Tempest River , Flooded Valley
War Trophies: Proof of Warrior, Glue, Rice Ball, Cheap Bandage


Goblin Archer

Goblin Archer
Lv. 31
HP: 489
ATK: 53
DEF: 46
MGC ATK: 1
MGC DEF: 90
STR: 53
VIT: 46
INT: 46
Description: It lacks composure and tends to drop its arrows everywhere.
Location: Tempest River , Flooded Valley
War Trophies: Arrowhead, Cheap Bandage, Gunpowder


Goblin Sniper

Goblin Sniper
Lv. 36
HP: 518
ATK: 65
DEF: 63
MGC ATK: 1
MGC DEF: 192
STR: 65
VIT: 63
INT: 56
Description: Unmatched marksmanship. Never lets a target get away.
Location: Forest Path , Windy Hill
War Trophies: Gunpowder, Recovery Potion, Arrowhead, Cheap Bandage


Hell Spider


Hell Spider
Lv. 35
HP: 387
ATK: 66
DEF: 69
MGC ATK: 20
MGC DEF: 126
STR: 66
VIT: 69
INT: 53
Description: Lounges about among the tree branches on a hammock made of spider thread.
Location: Forest Path , Windy Hill
War Trophies: Strong String, Sparkle String, Insect Jaw
Gives: Strong String


Hercules Beetle


Hercules Beetle
Lv. 38
HP: 874
ATK: 71
DEF: 76
MGC ATK: 1
MGC DEF: 30
STR: 71
VIT: 76
INT: 59
Description
Location: Windy Hill
War Trophies: Hard Horn, Insect Skin
Gives: Hard Horn


Hobgoblin


Hobgoblin
Lv. 34
HP: 585
ATK: 67
DEF: 61
MGC ATK: 1
MGC DEF:160
STR: 67
VIT: 61
INT: 41
Description: Looks that can scare a devil. It’s simply terrifying.
Location: Windy Wetlands , Forest Path
War Trophies: Glue, Rice Ball, Proof of Warrior


Hornet


Hornet
Lv. 33
HP: 380
ATK: 63
DEF: 52
MGC ATK: 62
MGC DEF: 40
STR: 63
VIT: 52
INT: 52
Description: Works feverishly for the queen bee. Relentlessly stings its enemies.
Location: Flooded Valley , Windy Wetlands
War Trophies: Insect Jaw, Speckled Skin, Insect Skin
Gives: Honey


Minotaurus


Minotaurus
Lv. 41
HP: 920
ATK: 74
DEF: 77
MGC ATK: 1
MGC DEF: 8
STR: 74
VIT: 77
INT: 45
Description: A huge monster with a huge axe, but too big to make small movements.
Location: Bamboo Cliffs , Archway
War Trophies: Hammer Piece, Devil Horn, Protein Boost


Moppe Moppe


Moppe Moppe
Lv. 29
HP: 330
ATK: 50
DEF: 62
MGC ATK: 1
MGC DEF: 120
STR: 50
VIT: 42
INT: 36
Description: A close cousin of the Pomme Pomme.
Location: Windy Cave
War Trophies: Grapes


Pepper Ghost


Pepper Ghost
Lv. 40
HP: 567
ATK: 67
DEF: 74
MGC ATK: 46
MGC DEF: 188
STR: 67
VIT: 74
INT: 80
Description: Green pepper-headed ghost. Another reason to eat your veggies.
Location: Bamboo Cliffs
War Trophies: Green Pepper Seed


Planchoa


Planchoa
Lv. 30
HP: 608
ATK: 66
DEF: 39
MGC ATK: 24
MGC DEF: 266
STR: 66
VIT: 39
INT: 64
Description: Smarter than it looks. It can understand human language.
Location: Windy Hill
War Trophies: Strong Vine, Plant Stem
Gives: Plant Stem


Sky Fish


Sky Fish
Lv. 31
HP: 641
ATK: 51
DEF: 42
MGC ATK: 35
MGC DEF: 202
STR: 51
VIT: 42
INT: 60
Description: A mysterious fish that floats in the sky. Blows a powerful water blast.
Location: Tempest River
War Trophies: Rare Can, Can, Fish Fossil



Winter Dungeon: Vale River


Vale River is the Winter Dungeon.

Vale River, Difficulty 4 1,2 Stars
Suggested Level 40

A terribly cold region where the snow never thaws. The harsh temperature allows only the toughest monsters to survive. An ice-cold river divides the land. You'll need to find a way to cross it.

Mineable Items here: Scrap Metal, Silver, Gold, Platinum, Water Crystal, Sapphire

Monsters Here: Flower Crystal, Doardo, Snowy, Silver Wolf, Hunter Wolf, Turnip Ghost, Mammoth, Little Wizard, Tundra, Ghost, Necro, Dark Slime, Penguin, Orc Viking, High Orc Viking, Ogre Viking, High Ogre VIking

Fish caught in Winter: Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt


Vale River Monster List



Dark Slime


Dark Slime
Lv. 49
HP: 737
ATK: 88
DEF: 112
MGC ATK: 88
MGC DEF: 68
STR: 88
VIT: 72
INT: 40
Description: Body color darkens to protect its core. Can it really see from inside there?
Location: Crystal Cave
War Trophies: Small Crystal
Gives: Small Crystal


Dorado


Dorado
Lv. 56
HP: 732
ATK: 101
DEF: 154
MGC ATK: 43
MGC DEF: 453
STR: 101
VIT: 74
INT: 100
Description: Can live on land or in water. Too heavy to catch with a fishing pole.
Location: Cracked Ice
War Trophies: Fish Fossil



Flower Crystal

Flower Crystal
Lv. 47
HP: 684
ATK: 72
DEF: 128
MGC ATK: 71
MGC DEF: 305
STR: 30
VIT: 50
INT: 68
Description: This mysterious plant has transparent leaves that look like crystals.
Location: Frozen Shore , Ice Valley
War Trophies: Root, Strong Vine, Plant Stem


Ghost


Ghost
Lv. 53
HP: 951
ATK: 97
DEF: 124
MGC ATK: 10
MGC DEF: 300
STR: 97
VIT: 84
INT: 95
Description: The ghost suddenly appears from behind, surprising its prey.
Location: White Tree, Cathedral Cavern
War Trophies:



High Ogre Viking


High Ogre Viking
Lv. 58
HP: 1104
ATK: 102
DEF: 116
MGC ATK: 1
MGC DEF: 312
STR: 102
VIT: 116
INT: 95
Description: Its jacket is extremely expensive. Inside the jacket are lots of axes.
Location: Cracked Ice , Windless Cave , Silver Spring
War Trophies: Glue, Shoulder Piece, Wine


High Orc Viking


High Orc Viking
Lv. 57
HP: 1138
ATK: 112
DEF: 119
MGC ATK: 24
MGC DEF: 260
STR: 112
VIT: 119
INT: 105
Description: A proud and imposing warrior. Hates heat and sticks to cold areas.
Location: White Tree , Cracked Ice , Windless Cave , Silver Spring
War Trophies: Glue, Wine, Shoulder Piece


Hunter Wolf


Hunter Wolf
Lv. 52
HP: 1075
ATK: 115
DEF: 142
MGC ATK: 1
MGC DEF: 416
STR: 105
VIT: 102
INT: 78
Description: Its dazzling fur catches the eye. You'll feel like a prince riding it!
Location: Windless Cave , Silver Spring
War Trophies: Fur, Quality Fur, Wolf Fang
Gives: Wolf Fang



Little Wizard


Little Wizard:
Lv. 51
HP: 720
ATK: 72
DEF: 68
MGC ATK: 40
MGC DEF: 504
STR: 72
VIT: 78
INT: 87
Description: Prankster wizard. Good at water magic. He squirts travelers with his water gun.
Location: Icy River
War Trophies: Magic Powder, Magic Crystal, Small Crystal, Medicine Bread+


Mammoth


Mammoth
Lv. 59
HP: 1782
ATK: 122
DEF: 133
MGC ATK: 1
MGC DEF: 98
STR: 122
VIT: 133
INT: 90
Description: Can weather extreme cold. Very tough and will shrug off most ATKs.
Location: Cracked Ice , Windless Cave , Silver Spring
War Trophies: Fur, Quality Fur, Old Waterpot


Necro


Necro
Lv. 60
HP: 1072
ATK: 119
DEF: 142
MGC ATK: 15
MGC DEF: 344
STR: 110
VIT: 102
INT: 127
Description: A face hidden behind a mask… No one knows its true face.
Location: Windless Cave , Silver Spring
War Trophies: Skull, Hood


Ogre Viking

Ogre Viking
Lv. 48
HP: 721
ATK: 80
DEF: 91
MGC ATK: 1
MGC DEF: 250
STR: 80
VIT: 91
INT: 74
Description: Hurls two hand axes, but doesn’t have very good control.
Location: Frozen Shore , Ice Valley
War Trophies: Shoulder Piece, Glue


Orc Viking


Orc Viking
Lv. 48
HP: 814
ATK: 84
DEF: 93
MGC ATK: 13
MGC DEF: 175
STR: 84
VIT: 93
INT: 72
Description: A brutal orc warrior. Acts violently for his own satisfaction.
Location: Frozen Shore , Ice Valley , Crystal Cave
War Trophies: Shoulder Piece, Wine, Glue



Penguin


Penguin
Lv. 46
HP: 687
ATK: 77
DEF: 87
MGC ATK: 1
MGC DEF: 292
STR: 77
VIT: 84
INT: 53
Description: A bipedal monster that lives in cold regions. It can run over ice.
Location: Frozen Shore , Ice Valley
War Trophies: Fur, Quality Fur, Bird Wing


Silver Wolf


Silver Wolf*
Lv. 21
HP: 953
ATK: 103
DEF: 108
MGC ATK: 1
MGC DEF: 268
STR: 103
VIT: 108
INT: 76
Description: Wolf that lives in cold areas. Hard to tame due to its wild nature.
Location: Icy River, White Tree
War Trophies: Wolf Fang, Fur, Quality Fur
Gives: Wolf Fang

*The Silver Wolf has been Freyashawk's beloved companion throughout all Rune Factory games.


Snowy

Snowy
Lv. 45
HP: 573
ATK: 86
DEF: 86
MGC ATK: 1
MGC DEF: 290
STR: 80
VIT: 78
INT: 42
Description: It looks like a snowman, but it’s surprisingly fluffy.
Location: Frozen Shore , Ice Valley
War Trophies: Orange


Tundra


Tundra
Lv. 55
HP: 939
ATK: 90
DEF: 142
MGC ATK: 63
MGC DEF: 402
STR: 70
VIT: 80
INT: 115
Description: Can move even if its body is frozen. Hates hot spots where it will evaporate.
Location: White Tree, Cathedral Cavern
War Trophies: Water Crystal, Magic Crystal



Turnip Ghost

Turnip Ghost
Lv. 50
HP: 824
ATK: 85
DEF: 101
MGC ATK: 24
MGC DEF: 350
STR: 83
VIT: 101
INT: 109
Description: Turnip-headed monster. It can use sonic wind, but sometimes hits itself.
Location: Crystal Cave
War Trophies: Turnip Seed, Turnip


Boss Monsters


Octopirate:
An ancient friend of the ocotopirate. It's very tough, but a little weak against magic.
War Trophies: Ammonite

Greater Demon:
War Trophies: Chest Hair, Fur

Chimera:
War Trophies: Chimera Tail


Dragon Cave



Aerian

Aerian
Lv.70
HP: 1245
ATK: 119
DEF: 221
MGC ATK: 54
MGC DEF: 448
STR: 80
VIT: 95
INT: 165
Description: Appears with the wind, and leaves just as suddenly.
Location: Pebble Pass , Winter Way
War Trophies: Wind Crystal, Magic Crystal


Arch Demon


Arch Demon
Lv.67
HP: 1327
ATK: 140
DEF: 166
MGC ATK: 32
MGC DEF: 240
STR: 140
VIT: 126
INT: 121
Description: Incredible skill with the spear. It has a heart of ice and shows no mercy.
Location: Guardian Way , Needle Path , Fall Way , Old River
War Trophies: Devil Horn, Devil Blood


Blood Panther


Blood Panther
Lv.65
HP: 1754
ATK: 152
DEF: 131
MGC ATK: 1
MGC DEF: 320
STR: 133
VIT: 131
INT: 90
Description: Has powerful hind legs. Can close the distance to its prey in one leap.
Location: Rock Pass , Rock Wall , Cavern , Summer Way , Guardian Way , Hallway
War Trophies: Panther Claw, Quality Fur, Devil Blood
Gives: Panther Claw


Claw Dragon


Claw Dragon
Lv.70
HP: 1749
ATK: 240
DEF: 160
MGC ATK: 89
MGC DEF: 600
STR: 160
VIT: 160
INT: 70
Description: Has sharp claws and scales. It can’t be fought with normal weapons.
Location: Pebble Pass , Twin Columns , Winter Way
War Trophies: Dragon Tooth, Small Crystal


Dark Faerie


Dark Faerie
Lv.69
HP: 950
ATK: 116
DEF: 151
MGC ATK: 80
MGC DEF: 750
STR: 116
VIT: 151
INT: 180
Description: A fairy that induces nightmares. One whisper from its lips is all it takes.
Location: Old River , Twin Columns
War Trophies: Fairy Dust, Love Potion
Gives: Fairy Dust


Demon


Demon
Lv.61
HP: 1236
ATK: 115
DEF: 154
MGC ATK: 25
MGC DEF: 220
STR: 115
VIT: 114
INT: 106
Description: A sly demon who specializes in hit and run tactics.
Location: Entrance , Spring Way
War Trophies: Devil Blood, Devil Horn


Faust


Faust
Lv.64
HP: 1353
ATK: 121
DEF: 149
MGC ATK: 18
MGC DEF: 430
STR: 121
VIT: 109
INT: 133
Description: Known as the Grim Reaper, he visits people who are close to death.
Location: Water Pass , Spring Way , Cavern , Guardian Way
War Trophies: Skull, Hood



King Minotauros


King Minotauros
Lv.63
HP: 2016
ATK: 205
DEF: 155
MGC ATK: 1
MGC DEF: 30
STR: 149
VIT: 153
INT: 122
Description: The ramming power unleashed from its huge body could uproot a large tree.
Location: Old River , Pebble Pass
War Trophies: Protein Boost, Hammer Piece, Devil Horn



Little Emperor



Little Golem


Little Golem
Lv.70
HP: 2028
ATK: 168
DEF: 362
MGC ATK: 1
MGC DEF: 1
STR: 145
VIT: 159
INT: 30
Description: It can separate its hands from its body to grab something far away.
Location: Fall Way , Needle Path
War Trophies: Silver, Platinum, Diamond, Gold


Little Mage


Little Mage
Lv.62
HP: 1044
ATK: 93
DEF: 80
MGC ATK: 42
MGC DEF: 535
STR: 93
VIT: 100
INT: 120
Description: Tiny Wizard, Good at fire magic. He loves to use his powers to grill fish.
Location: Entrance , Water Pass , Spring Way , Rock Pass
War Trophies: Small Crystal, Magic Crystal, Magic Powder, Medicine Bread+



Mimic

Mimic*
Lv.???
HP: ???
ATK: ???
DEF: ???
MGC ATK: ???
MGC DEF: ???
STR: ???
VIT: ???
INT: ???
Description: N,A
Location: Rock Wall , Cavern , Summer Way
War Trophies: Broken Box, Super Fail, Broken Hilt, Failed Dish
*No numbers appeared during combat


Queen Bee


Queen Bee
Lv.63
HP: 1029
ATK: 119
DEF: 123
MGC ATK: 114
MGC DEF: 180
STR: 119
VIT: 123
INT: 160
Description: A ferocious queen bee. Gracefully buzzes through the air.
Location: Rock Pass , Rock Wall
War Trophies: Honey, Insect Jaw, Insect Skin
Gives: Honey


Transport Monsters


Aerian, Blood Panther, Claw Dragon, Faust, King Minotauros, Little Golem, Necro


Boss Monster



Aquaticus


War Trophies: Dragon Fin, Legendary Scale

Dragon Fin: 90,000G
The fin of an ancient dragon. Incredibly hard but light as a feather
Sell: 8400G

In the encounter with the Boss:
Choose between:

Please fight me.
Nothing.

If you choose: Nothing.

What a strange fellow for coming all this way for no reason...

If you choose: Please fight me!

Testing your strength? Very well.

Freyr: I won't lose.


Goods


Ores, Gems and War Trophies all fall into the Category of Goods in Rune Factory 3.


Ores and Gems


Ores and Gems can be found by smashing Rocks in any Dungeon. Some Ores and Gems are dungeon-specific but others, including Scrap Metal and Iron, can be found in all areas. Ores and Gems can be dropped as War Trophies by defeated Monsters as well. Elemental Crystals are found most often when a Monster Generator is destroyed. The colour of the Generator will determine the nature of Elemental Crystal that can be obtained randomly when it is smashed.

Scrap Metal: 60G
Has very limited use, so it doesn't fetch much of a price.
Sell: 20G
ATK -4, DEF -2

Iron: 200G
A metal ore used to make weapons and accessories. Can be found in abundance anywhere.
Sell: 50G
ATK +2, DEF +1
Upgrade Difficulty 14

Bronze: A metal ore used to make weapons and accessories. Can be found in abundance anywhere.
Buy: 360G
Sell: 90G
ATK +3, DEF +1
Upgrade Difficulty 19

Silver: 1040G
A metal ore use dot make weapons and accessories. Very versatile and can sell for a lot.
Sell: 260G
ATK +4, DEF +2
Upgrade Difficulty 30

Gold: 1720G
A metal ore used to make weapons and accessories. Very versatile and can sell for a lot.
Sell: 430G
ATK +6, DEF +4
Upgrade Difficulty 52

Platinum: 3000G
A metal ore used to make weapons and accessories. Very rare and hard to obtain.
Sell: 750G
ATK +7, DEF +5
Upgrade Difficulty 83

Earth Crystal: 1000G
Crystallised earth magic. Super hard.
Sell: 100G (Privera Forest)
VIT +5

Fire Crystal: 1100G
A crystal in the shape of flames. Feels warm to the touch.
Sell: 200G (Sol Terrano Desert)
STR +5
Upgrade Difficulty 28

Wind Crystal: 1100G
Crystallised wind magic. You can always feel a breeze around it.
Sell: 200G (Sol Terrano Desert)
MGC DEF +5
Upgrade Difficulty 28

Love Crystal: 1000G
Crystallised love. Brings happiness. Foes share their HP when you attack.
Sell: 100G
Upgrade Difficulty 28

Dark Crystal: 1000G
Crystallised dark magic. Its dark powers swallow the light.
Sell: 100G
STR +3, INT +3
Upgrade Difficulty 28

Light Crystal: 1000G
Crystallised light magic. Emits a natural light.
Sell: 100G
VIT +3, INT +3
Upgrade Difficulty: 28

Water Crystal: 1100G
A fragile crystal in the shape of a water droplet. Handle with care.
Sell: 200G
MGC ATK +5
Upgrade Difficulty 28

Amethyst: 1200G
A jewel said to have mysteirous power since ancient times. Represents 'inner peace'.
Sell: 300G
MGC ATK +2, MGC DEF +1
Upgrade Difficulty 11

Aquamarine: 3000G
A deep blue jewel, reminiscent of the sea. Represents 'equanimity'.
Sell: 890G
MGC ATK +5, MGC DEF +3
Upgrade Difficulty 40

Diamond: 5600G
The 'King of Precious Stones'. Extremely hard, it represents purity.
Sell: 1800G
MGC ATK +7, MGC DEF +5
Upgrade Difficulty 72

Emerald: 1800G
An eye-catching green gem. The less flaws the stone has, the more it's worth. Represents 'happiness'.
Sell: 580G
MGC. ATK +2, MGC DEF +3
Upgrade Difficulty 22

Ruby: 2300G
A crimson jewel. The most valuable ones create a star of refracted light inside. Represents 'passion'.
Sell: 550G
MGC ATK +4, MGC DEF +1
Upgrade Difficulty: 22

Sapphire: 3600G
A jewel of many colours, not just pink but blue, yellow and green. Represents 'benevolence'.
Sell: 1100G
MGC ATK +6, MGC DEF +5
Upgrade Difficulty: 56


War Trophies


War Trophies can consist of Items that SOLELY can be obtained as 'drops' from defeated Monsters or can be Crops, Fruits, Tools and Accessories. Onions can be obtained from the Onion Ghost and Clippers from a Wooly, for example. Apples can be obtained from a Pomme-Pomme.

Arrowhead: 300G
Rusted through and pretty much useless. May shine if polished up, however.
Sell: 80G
ATK +1, DEF +1
Upgrade Difficulty 22

Bird Wing: 660G
A wing that is soft to the touh. Upgrades resist fatigue.
Sell: 240G
MGC ATK +3, MGC DEF +6, INT +1
Upgrade Difficulty: 48

Broken Box: 2300G
A broken-down old box. Can't really be used for anything. Upgrades can resist all status effects.
Sell: 850G
DEF +5
Upgrade Difficulty 47

Broken Hilt: 2140G
Nothing but the hilt of an old weapon. When used to upgrade, raises chance of sealing foes.
Sell: 610G
ATK +4
Upgrade Difficulty: 48

Bull Horn: 760G
A sharp and dangerous horn. When used to upgrade, it's easier to knock away foes.
Sell: 190G
ATK +5, DEF -1
Upgrade Difficulty: 51

Cheap Bandage: 440G
A very cheap bandage that looks like it could fall apart at any moment.
Sell: 220G
DEF +5
Upgrade Difficulty 45

Cheap Cloth: 80G
Poor-quality cloth. Easily torn.
Sell: 40G
DEF +1
Upgrade Difficulty: 18

Devil Horn: 2160G
A horn from a demon. Packed with magical power.
Sell: 540G
ATK +4, MGC ATK +5
Upgrade Difficulty 74

Fairy Dust:
Powder gathered from fairies. Glows at night. Increases magic defence

Fish Fossil: 1480G
The fossilised remains of an ancient fish. Give it to Pia to make her cry.
Sell: 445G
MGC ATK +7, INT +1
Upgrade Difficulty 52

Fur: 280G
Rough, coarse hide. Upgrades resist knockouts a little.
Sell: 160G
DEF +3
Dropped by a Chipsqueek
Upgrade Difficulty: 17

Giant's Fingernail: 480G
The massive fingernail of a giant. Upgrades increase chance of knockouts.
Sell: 280G
ATK +3, DEF +1
Upgrade Difficulty: 40

Giant's Gloves: 520G
Huge gloves worn by a giant. Use in upgrades to increase chance of knockouts.
Sell: 320G
ATK +1, DEF +3
Upgrade Difficulty: 33

Glue: 500G
Made by soaking hides in water then boiling them. Resists criticals, but weak against poison.
Sell: 180G
DEF +3, MGC DEF +2
Upgrade Difficulty 48

Gunpowder: 640G
Very dangerous, explodes if exposed to fire. Requires very careful handling.
Sell: 250G
MGC ATK +5
Upgrade Difficulty: 39

Hammer Piece: 400G
A piece of broken hammer. Upgrades increase chance of knockouts and increase delay time.
Sell: 200G
Upgrade Difficulty: 36

Hard Horn: 380G
A jagged, saw-like horn. Upgrades increase chances of knockouts.
Sell: 220G
ATK +2, DEF +4
Upgrade Difficulty: 22

Hood: 1660G
A hood that conceals the face. Upgrades allow HP drain but leave you vulnerable to criticals.
Sell: 490G
ATK +5, MGC. ATK +4, MGC DEF +2, INT +1
Upgrade Difficulty: 61

Insect Jaw: 280G
The powerful jaw of a monster. When used to upgrade, it raises chance of critcals.
Sell: 120G
ATK +1
Upgrade Difficulty: 30

Insect Skin: 120G
The shed skin of an insect. Surprisingly tough. Use in upgrades to resist poison.
Sell: 40G
DEF +1, M. DEF +2
Upgrade Difficulty 17

Magic Crystal: 1200G
A magical crystal that formed over the years. Upgrades greatly resist seal ailment.
Sell: 400G
MGC ATK +6, MGC DEF +7
Upgrade Difficulty 81

Panther Claw: 360G
Deadly razor claw. When used to upgrade, increases chance of critical hits.
Sell: 140G
DEF -3, STR +1
Upgrade Difficulty 67

Plant Stem: 300G
The hardy, thick stem of a plant. Has a variety of uses.
Sell: 150G
MGC ATK +4, MGC DEF +1
Upgrade Difficulty: 19

Proof of Warrior: 560G
Passed down for generations in certain warrior clans. Proof of having become a true warrior.
Sell: 110G
STR +6, INT -4
Upgrade Difficulty 52

Quality Cloth: 480G
High-quality cloth. Made from tough fibres, very hard to tear.
Sell: 120G
DEF +2, MGC DEF +1, STR +1
Upgrade Difficulty 30

Quality Fur: 1440G
Warm, soft hide. Silky smooth, a dream to touch and stroke. Upgrades resist knockouts.
Sell: 360G
DEF +2, MGC DEF +1

Root: 740G
The root of a tree. When used to upgrade, resists poison, paralysis and seal.
Sell: 260G
M. ATK +2, INT +1
UPgrade Difficulty 22

Scorpion Pincer: 340G
Pincers that can snip easily through branches. Upgrades increase chance of critical hits.
Sell: 190G
ATK +5
Upgrade Difficulty 40

Scorpion Tail: 400G
Poisonous Tail. When used to upgrade, increases critical hits and poison attacks.
Sell: 250G
Upgrade Difficulty 29

From Death Stalker

Shoulder Piece:
A crude wooden shoulder piece. Use in upgrades to resist knockouts and critical hits.

Skull: 2480G
A creepy skull that's used as an accessory. Upgrades increase chance of one-hit kills.
Sell: 300G
STR -4, VIT -4, INT -4
Upgrade Difficulty: 70

Small Crystal: 2100G
Runes crystallised over many years. Very rare and valuable. Greatly raises magical attacks.
Sell: 300G
MGC ATK +8, MGC DEF +2
Upgrade Difficulty: 73

Sparkle String: 220G
Glittery string. Not very strong. When used to upgrade, resists critical hits.
Sell: 110G
DEF +2
Upgrade Difficulty: 25

Speckled Skin: 280G
The shed skin of an insect. Has a charming spotted pattern.
Sell: 180G
DEF +1, MAG DEF +4
Upgrade Difficulty: 34

Spore: 260G
A mushroom spore. When used to upgrade, can sometimes poison enemies.
Sell: 180G
DEF +2, M. DEF +2
Upgrade Difficulty: 26

Strong String: 160G
Very elastic and quite hard to cut. When used to upgrade, it resists critical hits.
Sell: 80G
DEF +1
Upgrade Difficulty: 21

Strong Vine: 290G
A long, thin and strong vine of a plant. Can be used to tie up and bind things.
Sell: 150G
DEF +2, M. DEF +3
Upgrade Difficulty: 14

Tortoise Shell: 820G
A very hard tortoise shell. Upgrades resist critical hits and knockbacks.
Sell: 280G
DEF +7, M.DEF -2
Upgrade Difficulty: 61

Wolf Fang:
An incredibly sharp fang. Can take out prey in a single strike.

Wooly Furball: 80G
Fur dropped by a Wooly. So unbelievably soft. When used to upgrade, can put foes to sleep.
Sell: 20G
DEF +2
Upgrade Difficulty 15


Special War Trophies from Bosses


Racoon Leaf: 3000G
A special magic leaf the raccoon naeeds to use magic. Very useful with transforming.
Sell: 2500G
ATK +8, DEF +7, INT -6
Actually, a War Trophy, obtained when you defeat the Raccoon in Privera Forest.
Upgrade Difficulty: 34

Dragon Bones: 24000G
Skelafang's bones. Only its skull can be useful.
Sell: 5000G
ATK +12, MGC ATK +1, VIT -8
Upgrade Difficulty: 48
(This is the second Dragon Bones you will obtain, after defeating Skelafang.)

Red Lion Fur: 22500G
Beautiful red lion fur. It's fiery colour invokes strength. Upgrades can inflict paralysis.
Sell: 4000G
ATK +13, DEF +2, MGC ATK -2, MGC DEF -6
Upgrade Difficulty 62
Dropped by Crimsone when defeated.

Blue Lion Fur: 22500G
Beautiful blue lion fur. Its flowing deep blue colour invokes intelligence.
Sell: 4000G
ATK -2, DEF -6, MGC.ATK +15, MGC DEF +4
Upgrade Difficulty 62
Dropped by Amaranthine when defeated.

Ammonite: 16800G
Sell: 3800G
VIT +16, INT -5
Obtain from Octopirate

Chest Hair: 9600G
Sell: 3600G
ATK +10, DEF +2, M. DEF -4
Obtain from Greater Demon

Chimera Tail:
The snake tail of a Chimera. Its tail has its own brain. Upgrades deal paralysis and poison.
ATK +9, MGC ATK +8, STR +4, INT +8
Obtain from Chimera

Dragon Fin: 90,000G
The fin of an ancient dragon. Incredibly hard but light as a feather
Sell: 8400G
Obtain from Aquaticus

Grimoire Scale: 144000G
A scale from the legendary Grimoire. Greatly increases your stats.
Sell: 7000G
ATK +12, DEF +2, MGC ATK +14, MGC DEF +8, STR +2, VIT +2, INT +2

Ice Nose: 26100G
Modeled after the trunk of a crystal Mammoth. Commissioned by a Mammoth lover.
Sell: 4400G
MGC ATK +18, MGC DEF -6


Local Shops



Diamond General Store


Diamond General Store
Open: 8.00 a.m. - 6.00 p.m.

Your initial choices:

I've come to talk.
I've come to buy.
Never mind.

I've come to buy.

What can I get you?

Spring seeds
Summer seeds
Fall seeds
Winter seeds
Items and General Ingredients

Seed Menus:

The variety of Seeds sold for each Season will increase first when you have defeated the Raccoon in Privera Forest and then, after you defeat the Skelafang in the Desert:


Spring Seeds


Pink Turnip Seed: 80G
Sown in spring. Allows beautiful pink turnips to be grown. A great starter crop.
Sell: 8G
3 Days

Cabbage Seed: 100G
Sown in spring. Grows quickly and is rather resilient.
Sell: 10G
6 Days

After you defeat the Raccoon in Privera Forest, the following will be added:

Onion Seed: 110G
Sown in spring. Easy to harvest and easy on the soil.
Sell: 11G
12 Days

Strawberry Seed: 260G
Sown in spring. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 26G
9 Days

After you defeat the Skelafang in the Desert, the following will be added:

Pink Melon Seed: 620G
Sown in spring. The efforts of a sweet girl created these cute seeds.
Sell: 62G
7 Days

Formula A will be available from the start:

Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more resilient.
Sell: 300G
Secret Medicine


Summer Seeds


Cucumber Seed: 80G
Sown in summer. Multiple harvests are possible. takes 2 days to bear fruit.
Sell: 8G
6 Days

Tomato Seed: 140G
Sown in summer. Mutliple harvests are possible. takes 1 day to bear fruit.
Sell: 14G
11 Days

When you have defeated the Raccoon in the Forest, the following Seeds will be added::

Corn Seed: 130G
Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 13G
13 Days

Pumpkin Seed: 220G
Sown in summer. A large vegetable with a good balance of resilience and growth.
Sell: 22G
10 Days

When you have defeated the Skelafang in the Desert, the following will be added::

Eggplant Seed: 160G
Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 16G
9 Days

Formula A will be available from the start:

Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more resilient.
Sell: 300G
Secret Medicine


Autumn Seeds


Potato Seed: 90G
Sown in fall. Has surprisingly beautiful flowers.
Sell: 9G
3 Days

Carrot Seed: 100G
Sown in fall. A well-balanced vegetable.
Sell: 10G
8 Days

When you have defeated the Raccoon in the Forest, the following Seeds will be added:

Yam Seeds: 120G
Sown in fall. Multiple harvests possible; takes 1 day to bear fruit. Will grow on its own.
Sell: 12G
6 Days

Spinach Seed: 60G
Sown in fall. Grows quickly but it's very frail. Make sure to water it every day.
Sell: 6G
2 Days

When you have defeated the Skelafang in the Desert, the following will be added:

Green Pepper Seed: 150G
Sown in fall. Multiple harvests possible; takes 2 days to bear fruit.
Sell: 15G
9 Days

Formula A will be available from the start:

Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more resilient.
Sell: 300G
Secret Medicine


Winter Seeds


Turnip Seeds: 130G
Sown in winter. A simple vegetable that's great for a beginner to try their hand on.
Sell: 13G
3 Days

Leek Seed: 120G
Sown in winter. An easy to grow winter crop. A little easy to wither.
Sell: 12G
6 Days

When you have defeated the Raccoon in Privera Forest, the following Seeds will be added:

Daikon Seed: 160G
Sown in winter. Good balance of fast growth and resilience.
Sell: 18G
7 Days

W. Cabbage Seed: 200G
Sown in winter. Takes a short while to grow.
Sell: 20G
12 Days

When you have defeated the Skelafang in the Desert, the following Seeds will be added:

Hot-Hot Fruit Seed: 470G
Sown in winter. Takes a tad bit of time to grow, but they're resilient.
Sell: 47G
18 Days

Formula A will be available from the start:

Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more resilient.
Sell: 300G
Secret Medicine


Items and General Ingredients:


General Ingredients do not vary and are available from the start. Items will become available as you ship them, but the actual selection will be chosen randomly on a daily basis from the list of Items shipped:


General Ingredients


Rice: 100G
A beloved staple of the dining table. Goes well with all other foods.
Sell: 50G
HP Rec +30, HP Max +5
Effect: 6 Hours

Chocolate: 450G
Smooth and sweet. The standard by which all other sweets are judged. Can also be bitter.
Sell: 150G
RP Rec +10%, INT +2
Effect: 3 Hours

Wine: 1600G
An alcoholic beverage made from grapes. an old standard. Helps you resist critical hits.
Sell: 800G
HP Rec +100, RP Rec +40, STR - 3, VIT -2, INT -2
Effect: 3 Hours

Youth Grass: 750G
Deep blue grass from foreign fields. Said to be good for maintaining beauty.
Sell: 250G
HP Max +1, INT +2
Effect: 3 Hours

Flour: 250G
Powder made from wheat. A vital ingredients in a large number of dishes.
Sell: 125G
HP Rec -20, HP Max +1
Effect: 3 Hours

Oil: 500G
Mainly used when frying foods to prevent burning or sticking. Makes you vlunerable to fire damage.
Sell: 250G
HP Rec -50% RP Rec -25%, VIT +5
Effect: 3 Hours

Curry Powder: 140G
Powder that forms the basis of curry. Created from spicy herbs. Halves fire damage.
Sell: 70G
HP Rec -20, RP Max -50%, STR +2

Dumpling Powder: 80G
Can make rice dumplings from this powder. Creaes a sticky, squishy texture.
Sell: 40G
HP Rec +5
Effect: 3 Hours


Farm Tool


Magnifying Glass: 2000G
Allows you to examine the soil level. Examine field to discover growth rate and health.
Sell: 500G


Items


This is simply an example of Items that probably will appear very early in Spring as they will be among the first that you can ship:

Pink Turnip: 400G
A beautiful pink turnip. The result of one girl's tireless efforts to expand beyond white turnips.

Bamboo Shoot: 300G
Crisp and aromatic. Grows fast and covers the fields during spring.

N.B. The Items that are sold, such as Turnips and Bamboo Shoot, appear when you have shipped them yourself!


Furniture Menu


When you have defeated the Skelafang in the Desert, a new option will be added to the Menu:

I've come to talk.
I've come to buy.
I'd like furniture.
Never mind.

I'd like furniture:

Hazel: What do you want to buy?
The total amount of Gold and Wood will be displayed with the following options:

Double Bed: 15000G, 80 Wood
Bookshelf: 4000G, 120 Wood
Storage Box: 6000G, 160 Wood

N.B. If you order the Storage Box, Hazel will respond: Let's see, for the bookshelf, I'll need 6000 gold and 160 pieces of wood. Do not be dismayed, however. You will have a larger Storage Box when you complete the order, despite her confusion.


Fantastic Flowers


Fantastic Flowers
Open 9.00 a.m. - 6.00 p.m.

I've come to talk.
I've come to buy.
I'd like cologne.
Never mind.

If you choose the option to Buy:

Buy Flower Seeds
Buy Magic Seeds
Buy Flowers

Flower Seeds:


Flower Seeds


Initially, the following will be available. As you progress through the seasonal Dungeons, more Flower Seeds will be added.

Grass Seed: 300G
Cut to make feed for monsters. Multiple harvest possible; takes 1 day to grow back.
Sell: 30G
3 Days

Moondrop Seed: 70G
Sown in spring. an easily grown flower.
Sell: 7G
7 Days

Toyherb Seed: 60G
Sown in spring. A delicate flower that requires some hard work. Eat to cure fatigue.
Sell: 6G
2 Days

Cherry Grass Seed: 120G
Sown in spring. Blooms with light pink flowers.
Sell: 12G
6 Days

Pink Cat Seed: 50G
Sown in summer. Fast-growing flowers that are easy to grow. Fairly hard to wither.
Sell: 5G
4 Days

Fireflower Seed: 260G
Sown in summer. Black seeds that look like gunpowder.
Sell: 26G
6 Days

Charm Blue Seed: 40G
Sown in fall. A good balance of ease of growth and resilience.
Sell: 4G
6 Days

Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more resilient.
Sell: 300G
Secret Medicine

When the Death Wall has been defeated, the following should be added:

Blue Crystal Seed: 700G
Sown in spring. Takes a long time to grow. A blue, crystal-like seed.
Sell: 70G
16 Days

Emery Flower Seed: 1000G
Sown in spring. Takes a long time to grow. Fairly resilient and easy to grow.
Sell: 100G
27 Days

Ironleaf Seed: 420G
Sown in summer. Takes a long time to grow. Has unique ability to gather iron.
Sell: 42G
25 Days

Clover Seed: 390G
Sown in summer. Lucky seeds that bring good fortune when grown. Very easy to wither.
Sell: 39G
10 Days

Green Crystal Seed:
Sown in summer. Takes a long time to grow. A green, crystal-like seed.
Sell:
16 Days

Autumn Grass Seed: 440G
Sown in fall. Takes a long time to grow. Reddish, oval seeds.
Sell: 55G
15 Days

Pom-Pom G. Seed: 510G
Sown in fall. Takes a long time to grow. Soft white seeds.
Sell: 51G
22 Days

Red Crystal Seed: 700G
Sown in fall. Takes a long time to grow. A red, crystal-like seed.
Sell: 70G
16 Days

W. Crystal Seed: 700G
Sown in winter. Takes a long time to grow. A white, crystal-like seed.
Sell: 70G
16 Days

Noel Grass Seed: 330G
Sown in winter. Takes a long time to grow. Fairly resilient.
Sell: 33G
24 Days


Magic Seeds


The following will be available initially:

Sword Magic Seed: 4800G
A plant sword fights alongside you. Returns to normal in one day if it tires.
Sell: 2400G

Jack Magic Seed: 6900G
A Jack-o-Lantern appears to help you. Returns to normal in one day if it tires.
Sell: 3450G

When you have defeated the Raccoon in Privera Forest, two more Magical Seeds will be added to the Menu:

Banana Magical Seed: 2200G
A banana appears to help slip up enemies. Returns to normal in one day if it tires.
Sell: 1100G

Water Leaf M.S.: 5100G
A plant that makes water appear to refill cans. Returns to normal in one day if it tires.
Sell: 2550G

When you have defeated the Skelafang in the Desert, five more Magic Seeds will be added:

Cactus Magic Seed: 8800G
A cactus appears to help you. Returns to normal in one day if it tires.
Sell: 4400G

Lily Pad M.S.: 3200G
A giant leaf appears to help you cross rivers. Returns to normal in one day if it tires.
Sell: 1600G

Ironflower M.S.: 7400G
A plant shield protects you. Returns to normal in one day if it tires.
Sell: 3700G

Bombelon M.S.: 5000G
A plant bomb appears to help you. Returns to normal in one day if it tires.
Sell: 2500G

Windmill M.S.: 5000G
A plant windmill blows gusts. Returns to normal in one day if it tires.
Sell: 2500G

Buy Flowers:

Note that the actual Flowers sold here are based on the items that your Character has shipped in the same way that Crops sold at the General Store are chosen randomly from those that you have shipped.

Weeds: 10G
A plant disliked by many. has an uncanny ability to survive in any condition.

Withered Grass: 8G
Dried-up produce and grass. Also poisonous. Till into the ground to improve soil quality.
Sell: 1G

Toyherb: 1260G
A medical herb said to be good for your health. Can be tricky to grow.
Sell: 207G

Moondrop: 4200G
A mysterious flower that grows by moonlight. Shines as though it fell from the moon.
Sell: 600G

Antidote Herb: 60G
A wild herb that cures poison. Very bitter. How bitter? Let's just say... very, very bitter.
Sell: 6G

As your Character grows and ships more Flowers, you may be able to find:

Toy Herb: 1260G
A medical herb said to be good for your health. Can be tricky to grow.
Sell: 180G
HP Rec +2%, RP Rec +15%
Effect: 3 Hours

Moondrop: 4200G
A mysterious flower that grows by moonlight. Shines as though it fell from the moon.
Sell: 600G
RP Rec +15%, INT +6%

Cherry Grass: 6020G
Plants with pink flowers. Seeing them is like seeing a bard sing brilliantly of the wonders of spring.
Sell: 860G
RP Rec +15%
Effect: 3 Hours

Pom-Pom Grass: 46200G
Has a white, cotton ball-like flowwer that takes to the air when the spring winds blow.
(In our world, I suspect this is the dandelion.)
Sell: 6600G
RP Rec +15%
Effect: 3 Hours

Lamp Grass: 32060G
The petals of this flower are filled with a sparkling powder that's said to be able to cure insomnia.
Sell: 4580G
HP Rec +10%, RP Rec +15%

Emery Flower: 89600G
A completely gold flower. Very resilient and tough.
Sell: 12800G
HP Rec +50%, RP Rec +15%, VIT +15

Blue Crystal: 49000G
A flower created by rune crystals underground. Seasons have different colour -- blue in spring.
Sell: 7000G
HP Rec +20%, RP Rec +15%

Pink Cat: 1890G
A bright pink flower. Its small, cute petals have earned it its endearing name.
Sell: 270G
HP Rec +6%, RP Rec +15%
Effect: 3 Hours

Fireflower: 8400G
A uniquely shaped flower. Often called 'the fireworks of the wild'.
Sell: 1200G
RP Rec +15%, STR +10%

4-Leaf Clover: 14700G
A lucky, lucky item. Just carrying it makes you happy, and giving it as a gift makes you doubly so.
Sell: 2100G
RP Rec +15%
Effect: 3 Hours

Ironleaf:

Green Crystal: 49000G
A flower created by rune crystals underground. Seasons have different colour -- green in summer.
Sell: 7000G
HP Rec +20%, RP Rec +15%

Charm Blue: 2240G
A dark blue flower. Its large petals and striking colour could mesmerise one forever.
Sell: 320G
HP Rec +5%, RP Rec +15%
Effect: 3 Hours

Autumn Grass: 37800G
Bright and vividly coloured. Its name comes from its colour, which is like that of the leaves in Fall.
Sell: 56700G
RP Rec +17%, HP Max +6%

Red Crystal: 49000G
A flower created by rune crystals underground. Seasons have a different colour -- red in fall.
Sell: 7000G
HP Rec +20%, RP Rec +15%

Noel Grass: 29547G
A grass that is shaped, for some reason, like a tree. A really big tree if you happen to be a Dwarf.
Sell: 4221G
RP Rec +15%, VIT +12

The option to ask for Cologne has no cost, but is a free service that Shara will perform on a daily basis. She will choose the scent each day and it will appeal to a specific group of people. Wearing a scent that some one likes when you speak to him/her will raise Friendship Levels. The favourite Scents for each Character are included in my Rune Factory 3 Characters Guide.

Among the various Colognes that Shara offers are:

Shara: Oh, cologne? How fashionable of you. Today's scent is... Delicious Delight.

Freyr: D-Delicious Delight...?

Shara: People who like cooking or eating will like this one.

Shara: Today's scent is Worldly Traveler. This is afavourite amonst people with strong ties to forign lands.

Shara: Today's scent is Strange Scent. I bought it because it sounded iintriguing, but I don't see the appeal. Maybe strange people like it.

Shara: Today's scent is... Rainbow!

Freyr: What do rainbows even smell like?

Shara: I have no idea, but that's how Daria described it.

Shara: Today's scent is... Magic Musk. It's perfume made from magic powder. People who like magic are sure to love it.

Shara: Today's scent is... Fish!

Freyr: F-Fish?!

Shara: (Very nice.) Sure! Now any one who loves fish will also love you.


Blacksmith's


Blacksmith's
Open 9.00 a.m. to 6.00 p.m.

Raven: What do you want?

Your choices:
I've come to talk.
I've come to buy.
Never mind.

If you choose: I've come to buy:

Swords/Shields
Spears/Axes/Hammers
Farm tools
Hats/Shoes/Accessories
Special Deals

Swords/Shields

Broadsword: 630G
A light, easy-to-use sword. Recommended for beginners. So versatile, some also use it as a chopping knife.

Claymore: 960G
A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time.

Short Dagger: 950G
Wield a sword in each hand to overwhelm foes. However, it renders all shields useless.

Small Shield: 530G
A small, easy-to-use shield that offers only limited defence.
Sell: 320G

Spears/Axes/Hammers

Spear: 900G
A simple spear. Perfect for the beginner. So simple, that it has been used as a food skwer in the past.

Battle Hammer: 1400G
A hammer designed for battle. Great for blowing off steam when you send your foes flying.

Battle Axe: 1300G
An axe with a wild, uncontrolled swing. Handle with care.

Farm Tools

Rusty Axe: 1400G
An old, used axe. So battered and worn that it can't be charged.

Cheap Hammer: 1600G
An old, used hammer. Too worn to break large rocks, but it can still be uised to flatten land.

Cheap Pole: 1800G
An old, battered fishing pole. Can be used to catch fish, but not very well.

Rusty Sickle: 700G
An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to get high-quality seeds.

Brush: 2400G
An item used when caring for monsters. Capable of grooming even the coarsest of fur.

Clippers: 1900G
Used to trim and clip monster fur. Designed so that it's impossible to cut or hurt the monster.

Hats/Accessories

Cheap Bracelet: 560G
An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty.
MGC DEF +16

Field Gloves: 630G
Protect your hands from blisters and calluses. No farmer should be without a pair.
ATK15

Handknit Hat: 980G
A hat knitted from wool. Warms botht he head and the soul.
DEF 5, MGC DEF: 5

Leather Boots: 770G
Sturdy, long-lasting boots made from leather. Loved by travelers everywhere.
DEF +14

Special Deals:

Note that Special Deals are randomly chosen and you can reload your game before you visit the Shop for the first time on any given day to find a different selection of items that can include Weapons, Equipment and Accessories. Items can be the same as those offered in the specific categories. Items NOT offered in the regular Menu until you have defeated the Raccoon but that may appear at the start of the first Spring as Special Deals include:

Steel Sword:1010G
A shortsword forged from steel. Its long blade gives it extended reach.
Sell: 210G
ATK +10

Cutlass: A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors.
Buy: 3580G
Sell: 480G
ATK +32

Zweihander: 1800G
A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed.
Sell: 460G
L. Sword

Thief Knife: Dual blades often used by pirates and bandits.
Buy: 3670G
Sell: 960G

Steel Edge: Two iron-sharp swords. Slightly difficult to wield, since they're heavy.
Buy: 1510G
Sell: 340G
D. Blade

Bronze Shield: A simple shield made frm bronze. Now wider, this shield has a better chance of stopping attacks.
Buy: 1210G
Sell: 320G

Heavy Shield: A shield made from layers of steel. Resists critical hits. A little bit too heavy.
Buy: 7200G
Sell: 1120G

Silver Hammer: Reinforced with silver. Now very tough, it can break large rocks as well as be sued to flattan land.
Buy: 29610G
Sell: 3370G

Battlescythe: 1800G
A very sharp axe. It's sharper and larger than a farming sickle.

Rod: 1080G
A staff that boosts magical power. Was not designed to be used as a weapon itself.

Wet Boots: 630G
They're slippery and easy to trip over. Raises chances of critical hits.
INT: -5

Cheap Bracelet: An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty.
Buy: 560G
Sell: 80G

Emerald Ring: A ring with a glittering emerald that will make your finger sparkle. Halves wind damage.
Buy: 2180G
Sell: 640G

Dekash: Smells very fishy and may attract felines. Makes it easier to knock out foes.
Buy: 11360G

Backscratcher: 2000G
the cure for itchy backs everywhere. Messes with enemy minds, and it's eaiser to knock them out.
ATK from 5 to 27, MAG ATK from 0 to 48, price: 2000G

Charm: 420G
A charm that protects from misfortune. Immunity from receiving Critical hits.

When you have defeated the Raccoon in Privera Forest, the option to build a Barn will be added to Raven's Menu.

I want a Barn.
Cost: 40 Wood

The initial Barn will be a single chamber with space for four Monsters. Once you have ordered it, you will be able to order expansions in the form of more 'Barns' or chambers from Raven. Each expansion will be completed immediately, allowing you to order another if you wish. Each successive expansion is 40 Wood more than the previous one.

2nd Barn: 80 Wood
3rd Barn: 120 Wood
4th Barn: 160 Wood

Defeating the Raccoon in Privera Forest will expand Raven's Items Menu, placing Weapons and Equipment that formerly were found only randomly in Special Deals in the regular Menu and making it possible to find even more powerful Items in Special Deals.

In the Swords/Shields Category, new additions include:

Steel Sword: 1010G
A shortsword forged from steel. Its long blad gives it extended reach.
Sell: 210G
ATK +10

Cutlass: 3560G
A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors.
Sell: 480G
ATK: +32

Aquasword: 4700G
A sword imbued with the power of water magic. Its blade is constantly wet.
Sell: 590G

Zweihander: 1800G
A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed.
Sell: 480G
ATK +22

Greatsword: 4270G
A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use.
Sell: 1010G
ATK +52

Steel Edge: 1510G
Two iron-sharp swords. Slightly difficult to wield, since they're heavy.
Sell: 340G
D. Blade
ATK +13

Thief Knife: 3670G
Dual blades often used by pirates and bandits.
Sell: 960G
ATK +35

Bronze Shield: 1210G
A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks.
Sell: 320G
DEF +12

Spears/Axes/Hammers

New items in this Category include:

Lance: 1480G
Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago.
Sell: 320G
ATK +14, DEF +5

Needle Spear: 4460G
A spear with a long blade. Cuts across a wider range, making it a top seller and perennial customer favourite.
ATK 41, DEF 8

War Hammer: 3720G
Heavier than it looks. Puts a massive strain on your back, so be careful when swinging it.
Sell: 1680G
ATK +46

Poleaxe: 3750G
An axe with a crrescent blade. Has a spiked head that can also be thrust like a spear.
Sell: 1530G
ATK +47

No new Farm Tools in her regular Menu.

New Hats/Accessories include:

Bronze Bracelet: 1190G
A bronze bracelet. Raises magic defence a little. Quite heavy.
Sell: 170G
M. DEF +35

Leather Belt: 1120G
A regular, commonplace belt. It heightens roslve and slightly raises defence.
Sell: 160G
DEF +30

Amethyst Ring: 1980G
An astringent, cool amethyst that creates a calm, mature atmosphere. Halves earth damage.
Sell: 330G
Earth Power

Emerald Ring: 2180G
A ring with a glittering emerald that will make your finger sparkle. Halves wind damage.
Sell: 640G
Wind Power

Focus Earring: 1400G
Earrings that dangle from your ears. Raise magic defence a little.
Sell: 100G
M. ATK +12, M. DEF +15

Fireproof Hood: 1890G
Protect your head. Don't push. Don't run. Don't talk.
Sell: 270G
DEF +15, M. DEF +12

Heavy Boots: 1550G
Boots made from steel. Offer high defence, but are also very heavy.
Sell: 550G
DEF +26

Piyo Sandals: 910G
Boots that make a sound every time you take a step.
Sell: 130G
DEF +14

Secret Shoes: 1050G
Are you short? Put these on to make you feel nice and tall! Go on! Put them on!
Sell: 150G
DEF +20

Special Deals may include:

Steel Sword +: 2910G
A Steel Sword, strengthened by a mysterious power. Now a different colour, it is a completely new weapon.
Sell: 340G
ATK +21, M. ATK +5

War Hammer +: 7600G
A War Hammer strengthened by a mysteirous power. Now places less strain on the back.
Sell: 3000G
ATK +62, M. ATK +15

Chopping Axe: 3390G
A slightly improved axe. Charging the axe increases its range.
Sell: 570G
ATK +35

Sea Cutter: 4880G
As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves.
Sell: 1620G
ATK +58, M. ATK +25

When you have defeated the Skelafang in the Desert, new Weapons and Equipment will be added as follows:

Swords and Shields:

Defender: 10040G
A sword created to be used with a shield. Greatly improves chances of avoiding incoming attacks.
Sell 1020G
ATK +63, DEF +15
Shortsword

Earth Shade: 11120G
A sword blessed by the earth. Its design, like a crevice in the ground, makes a striking impression.
Sell: 3010G
Type: Earth
ATK +97, MGC ATK +45
Longsword

Wind Edge: 9260G
The two swords summon the wind to slice through enemies.
Sell: 160G
Type: Wind
ATK +66, MGC ATK +30
Dual Blades

Round Shield: 5870G
A round shield. Used to turn attacks aside rather than stop them full-on.
Sell: 820G
DEF +21

Spears/Axes/Hammers

Corsesca: 9080G
A spear with a wide blade. A focus on accuracy led to the creation of this design.
Sell: 2680G
ATK +79, DEF +15

Great Hammer: 11500G
A hammer designed to lessen the shock to the user upon impact. Beautifully balanced.
Sell: 3420G
ATK +82

Basilisk Fang: 11940G
A weapon that shreds everything like cloth. Can paralyse foes.
Sell: 3440G
ATK +99

Farm Tools:

Sturdy Hoe: 2340G
A slightly improved hoe. Can cover a wider area.
Sell: 920G
Type: Earth
ATK +18, MGC ATK +5

Tin Waterpot: 3540G
A tin waterpot. A little heavy, but can be charged to water the field.
Sell: 540G
Type: Water
MGC ATK +30

Chopping Axe: 3390G
A slightly improved axe. Charging the axe increases its range.
Sell: 570G
ATK +35

Bronze Hammer: 5570G
Reinforced with bronze. Now tough enough to crack large rocks, it can also be used to flatten land.
Sell: 940G
ATK +30

Beginner's Pole: 3580G
A pole for the beginning fisherman. Charge it to attract faraway fish.
Sell: 320G
ATK +10, MGC ATK +15

Iron Sickle: 1630G
A slightly sharper sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds.
Sell: 510G
ATK +30

Hats/Shoes/Accessories:

Silver Bracelet: 3430G
A silver bracelet. Simply slipping it onto your arm raises magical defence.
Sell: 530G
MGC DEF +52

Poison Ring: 4890G
A ring grants immunity to poison. Can poison foes.
Sell: 250G

Critical Ring: 6460G
A ring that raises critical attacks by showing you the best place to strike.
Sell: 580G

Magic Ring: 6970G
A ring brimming with magic power. Shortens the time it takes to charge up.
Sell: 760G

Hachimaki: 6360G
The Far East equivalent of a bandana. Resists paralysis.
Sell: 480G
ATK +20, DEF +32, MGC DEF +27

Silver Boots; 4560G
Standard silver boots. Increases defence.
Sell: 880G
DEF +60

Sneakers: 4010G
Shoes to help you practice walking. Give them a try.
Sell: 230G
DEF +32

When you have defeated the twin Lions in the Oddward Valley, new Weapons and Equipment will be added. In the Swords/Shields category, you will find:

Sakura: 15200G
A cursed crimson sword. Though its name is beautiful, its edge is laced with poison.
Sell: 3300G
ATK +89
Type: Darkness
Shortsword

Luck Blade: 18990G
A sword that makes the owner lucky. easier to land critical hits and knock foes out.
Sell: 3340G
ATK +97
Shortsword

Big Knife: 13720G
A big knife. A very, very big knife. Try to chop an apple with this, and you'll chop off more than fruit.
Sell: 3520G
ATK +139
Longsword

Katana: 26620G
A sword from the far east. Beauty, sharpness and strength combine into this professional's choice.
Sell: 6580G
ATK +192
Longsword

Rampage: 13000G
Named for its firepower and fury. Makes it eaiser to land critical hits.
Sell: 3020G
ATK +96
Dual Blades

Desert Wind: 18880G
Beautiful blades modeled after the desert winds. Very popular for their beauty and majesty.
Sell: 3840G
ATK +115, MGC ATK +75
Dual Blades

Magic Shield: 9830G
A shield that protects against magical attacks and being sealed. Best used with a magical staff.
Sell: 2210G
MGC DEF +42, INT +15

Tortoise Shield: 12500G
A collection of tortoise shells fitted together to make a shield. Makes it harder to knock you back.
Sell: 3050G
DEF +43

Spears/Axes/Hammers

Heavy Lance: 12700G
A lance focused on attack power. Very heavy and hard to use.
Sell: 3160G
ATK +113, DEF +25

Flare Lance: 21640G
A burning-hot lance that's hotter toward the tip. Also good for back pain and improving blood circulation.
Sell: 5500G
Type: Fire
ATK +140, DEF +25, MGC ATK +70

Flame Hammer: 21360G
Imbued with the power of fire on one side. Ignites, aiding the wielder when swung.
Sell: 4870G
ATK +153, MGC ATK +70

Toy Hammer: 25200G
If you get hit by this hammer, you must pretend that you were hurt. Easier to knock foes out.
Sell: 1530G
Type: Light
ATK +80, MGC ATK +160

Tomahawk: 13060G
A single bladed, easy to use axe. The cluster of adornments on its tip constantly blow in the wind.
Sell: 4100G
Type: Wind
ATK +130, MGC ATK +60

Heat Axe: 24660G
An axe with a burniing blade. Also known as the 'Phoenix Wings', it has become the symbol of rebirth.
Sell: 6650G
Type: Fire
ATK +157, MGC ATK +75

In Accessories, new items include:

Gold Bracelet: 7500G
A golden bracelet. Simply slipping it onto your wrist considerably raises magical defence.
Sell: 830G
MGC DEF +70

Curse Charm: 14760G
A foreign charm filled with great power. Draws forth great power from its host.
Sell: 1050G

Aquamarine Ring: 2380G
A boldly appealing ring that halves all incoming water damage.
Sell: 980G
Type: Water

Fancy Hat: 13850G
A bright red, eye-catching hat. It's well-ventilated, so you can wear it for hours on end.
Sell: 550G
DEF +45, MGC DEF +45

Silver Hairpin: 9950G
A traditional accessory from the far east. Said to ward off evil spirits when worn in the hair.
Sell: 570G
MGC ATK +30, MGC DEF +62

Bone Boots: 8800G
Boots made of bone. They appear prehistoric, but their defence is very respectable.
Sell: 3000G
DEF +68

Snow Shoes: 9840G
Special snow shoes. Never slip on ice again.
Sell: 2120G
DEF +40, MGC DEF +15

Strider Boots: 12140G
These boots actually increase your stride.
Sell: 2020G
ATK +25, DEF +25, MGC ATK +25, MGC DEF +25

Special Deals may include:

Water Spear: 5770G
A spear infused with the power of water magic. Always wet, so be careful that your hands don't slip.
Sell: 1010G
Type: Water
ATK +52, MGC ATK +30, MGC DEF +5

Strong Stone:5210G
A big hunk of metal connected ot the blade. Its weight is the reason for the high attack.
Sell: 2120G
ATK +58
Hammer

Water Shoes: 50220G
Special ninja shoes that allow you to walk on water.
Sell: 1460G
DEF +83

Corsesca +: 11000G
A Corsesca strengthened by a mysterious power. Now half the weight, it is much easier to use than before.
Sell: 2800G
ATK +105, DEF +20, MGC ATK +25
Spear

Salamander; 11100G
Dual blades that burn red. Will burn at a mere touch.
Sell: 2820G
ATK +88, MGC ATK +45
Type: Fire
Dual Blades

When you have introduced yourself to the Univir Tribe, the Sharance Tree will 'grow' to give you an upper chamber where a Forge, Workshop and Pharmacy can be placed. Raven's Menu then will be expanded to include the following:

I want a Forge/Workshop:
Forge:
Cost: 5000G, 100 Wood
Workshop:
Cost: 3000G, 50 Wood

Her other Menus will remain the same at this point.


The Witch's Cauldron


The Witch's Cauldron
Open 9.00 a.m. to 6.00 p.m.

Marian's Clinic:
I've come to talk
I've come to buy
What do you want?
Herbs/Medicine
Magic Tomes/Staves
Never mind.

Herbs/Medicines

Recovery Potion: 500G
A pale green liquid medicine. Drink to recover HP.
Sell: 100G
HP Rec +500

Antidote Potion: 600G
Antidote medicine that is much easier to swallow than in its herb form.
Sell: 125G
HP Rec +300

Para-Gone: 700G
Medicine that cures paralysis of the body. Also makes you resistant to paralysis for a time.
Sell:150G
HP Rec +500
Effect: 3 Hours

Roundoff: 700G
Medicine that cures the sealed status. Also makes you resistant to seal for a time.
Sell: 150G
HP Rec +500
Effect: 3 Hours

Cold Medicine: 1800G
Catch a cold, and you'll need to act fast. also makes you resistant to catching cold for a time.
Sell: 500G
HP Rec +1000
Effect: 3 Hours

Neutraliser: 40G
The best way to deal with poison in the fields. Sprinkle to neutralise.
Sell: 20G
Secret Medicine

Formula B: 2200G
Sprinkle on soil to shorten growth time. Crops will be more resilient.
Sell: 500G
Secret Medicine

Greenifier: 3000G
Raises the quality of crops when they are harvested.
Sell: 880G
Secret Medicine

Medicinal Herb: 80G
A wild medicinal herb that can be used to recover HP, so long as you can stand the bitter taste.
Sell: 8G
HP Rec +20

Black Grass: 90G
Grass as dark as the night sky. often gets trampled, as it cannot be seen at night.
Sell: 5G
HP Rec +3, RP Rec +3

Orange Grass: 30G
Grass the colour of the summer sun. Just looking at gives any one a boost of energy.
Sell: 5G
HP Rec +3, RP Rec +3

Red Grass: 30G
Its passionate, flame-red hue somehow promotes growth, growing faster than other grasses.
Sell: 5G
HP Rec +3, RP Rec +3

Yellow Grass: 30G
Said to bring good luck. Many people carry a hunk of it in order to boost their financial luck.
Sell: 5G
HP Rec +3, RP Rec +3

Blue Grass: 30G
So cool to the touch, it'll give you chills. It has a calming effect as well.
Sell: 5G
HP Rec +3, RP Rec +3

Green Grass: 30G
Regular green grass, working hard to achieve uniqueness after always being called 'plain'.
Sell: 5G
HP Rec +3, RP Rec +3

Purple Grass: 30G
Top-quality grass. Very proud, it will only grow in top quality soil.
Sell: 5G
HP Rec +3, RP Rec +3

Indigo Grass: 30G
Calming grass. Said to spontaneously sprout at the feet of people arguing, so they make up.
Sell: 5G
HP Rec +3, RP Rec +3

White Grass: 90G
Beautiful, pure white grass. Due to its colour, it's easy to miss after a snowfall.
Sell: 5G
HP Rec +3, RP Rec +3

Any other Items are added according to the list of items that you ship:

Weed: 10G
A plant disliked by many. Has an uncanny ability to survive in any condition.
Sell: 1G

When the Raccoon in Privera Forest was defeated, the following were added:

Neutralizer: 40G
The best way to deal with poison in the fields! Sprinkle to neutralise.
Sell: 20G
(Secret Med)

Greenifier: 3000G
Raises the quality of crops when they are harvested.
Sell: 880G
(Secret Med)

Note that the Apothecary Shop sells Flowers as well on a random basis, according to the Flowers that you actually have shipped previously.


Staves/Magic Tomes



Staves


Available from the start:

Rod: 1080G
A staff that boosts magical power. Was not designed to be used as a weapon itself.
Type: Fire
MAG ATK +18

When the Raccoon in Privera Forest was defeated, the following was added:

Staff: 3580G
A simple magical staff. Give this rod a try to see if you have any magical skill or not.
Sell: 1120G
Type: Earth
ATK +6, MAG ATK +32

When the Skelafang is defeated, the following will be added:

Ice Staff: 8000G
A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chilly mist.
Sell: 2800G
Type: Water
ATK +7, MGC ATK +60


Magic Tomes:


Magic Spells, as they are contained in Tomes or Books, can be shipped in Rune Factory 3. Marian sells Magic Tomes at the Apothecary Shop. You can find them randomly in Treasure Chests in the Dungeons. Yue will offer them randomly when you find her on the upper floor of the Inn. You usually can find the most powerful Tomes at Yue's Stall randomly when you would not be able to find them at the Apothecary Shop.

There are three levels of power for any Elemental Attack Spell or Protective Spell. The price of the Item is a clue as to its relative power. You will find the most powerful Tomes only when your Character's Skill Levels increase and when he has defeated successive Boss Monsters in the Dungeons.

Healing Spells:

Cure: 1200G
Recover HP. Doesn't recover much, but RP consumption is reasonable.
Sell: 600G

Cure All: 5800G
Recover HP. Recovers a lot, but consumes a lot of RP. Recovers companion HP.
Sell: 2900G

Master Cure:

Medipoison: 1800G
Cures poison. Cleanses the body of poison with a purifying light.
Sell: 800G

Mediparalyse: 3200G
Cures paralysis. Cleanses the body of paralysis with a purifying light.
Sell: 1600G

Fire Spells:

Fireball: 2200G
Hurl small balls of fire. Can hurl up to 3 in a minute.
Sell: 1100G

Big Fire: 4400G
Hurl big balls of fire. Can hurl up to 2 in a row.
Sell: 2200G

Water Spells:

Water Laser: 2400G
Emits a water beam that can penetrate stone. Hold down the button to extend the spell.
Sell: 1200G

Parallel Laser: 4800G
Emits 2 water beams that can penetrate stone. Hold down the button to extend the spell.
Sell: 2400G

Delta Laser: 7200G
Emits 3 water beams that can penetrate stone. This spell is perfect when you're surrounded.
Sell: 3600G

Earth Spells:

Screw Rock: 2300G
Summon a sharp rock. This spell really packs a punch, and is designed for fighter mages.
Sell: 1150G

Earth Strike 4600G
Summon a column of rocks that homes in on foes, sending them flying.
Sell: 2300G

Avengerock: 6900G
Skewers foes with a large rock. Also known as drill punch.
Sell: 3450G

Wind/Air Spells:

Sonic Wind: 2500G
Unleash a wind scythe. Automatically homes in on enemies and shreds them to pieces.
Sell: 1250G

Double Sonic: 5000G
Unleash 2 wind scythes. The arcing trajectory makes it difficult to hit enemies in front.
Sell: 2500G

Light Spells:

Light Shield: 3000G
Emit two balls of light in front of you to shield you from enemies. They won't break easily.
Sell: 1500G

Shine: Emit light balls that circle around you. They break easily, but there are 4 of them.
Sell: 3000G

Darkness Spells:

Dark Ball: 2800G
A dark ball of energy that travels slowly, destroying all in its path.
Sell: 1400G

Dark Snake: 5600G
A dark ball of energy that snakes slowly, destroying all in its path.
Sell: 2800G

Darkness: 8400G
Forbidden spell that summons an entrance to the darkness.
Sell: 4200G


Adding a Pharmacy


It is when, having encountered the tribe at the Univir Settlement, the Sharance Tree is expanded that Marian will add the option to build a Pharmacy to her Menu.

Marian: Oh, I saw that the Sharance Tree grew bigger, but did the rooms get bigger, too?

Freyr: Yeah.

Marian: I was thinking that as my resarch assistant, you should have a pharmacy.

Freyr: What?

Marian: Alright! So get the gold and wood together! ASAP!! I'll let my grandma know, too. So just come see us when you're ready!

Freyr: What?!

Marian: When you get it ready, come talk to me when I'm in the examining room.

Her Menu options now will be:

I've come to talk.
I've come to buy.
Buy a Pharmacy.
Never mind.

Buy a Pharmacy.
You'll need 2000 gold and 40 wood!


Evelyn's Clothes Store, Sharance Branch


Evelyn's Clothes Store
Open 12.00 p.m. to 5.30 p.m.,
Monday, Wednesday, Friday

In Evelyn's Shop

Buy Clothes:

Swimsuit: 3000G
You need a swimsuit for summer. I hope you get a chance to swim.

Green Outfit: 3000G

When you have defeated the Raccoon, her Menu will expand to include:

Cobalt Outfit: 3000G

Red Outfit: 3000G

When you have defeated the Skelafang, new outfits will be added:

Blue Outfit: 3000G

Yellow Outfit: 3000G

When you have defeated the Twin Lions, more outfits will be added:

Black Outfit: 8000G

White Outfit: 8000G

Purple Outfit: 8000G

Defeat the Death Wall and you will find new outfits:

Wooly Costume: 24000G

Heavy Armour: 14800G

Once the Lion appears in Oddward Valley, Evelyn will begin to sell Furniture.

Chair/Table:
Table: 2000G
Chair: 1000G

Potted Plant:
Spring Plant: 700G
Summer Plant: 700G
Fall Plant: 700G
Winter Plant: 700G
Cactus Plant: 700G

When you have defeated the twin Lions, she will add a new Category:

Stuffed Animals:

P. Pomme Toy: 800G
Wooly Toy: 800G
Chpsqk Toy: 800G
Duck Toy: 800G
S. Wolf Toy: 1200G

For the Silver Wolf Toy, Evelyn will declare: A stuffed silver wolf... It's very manly. The price is 1200G.

Note that the Stuffed Animals sold by Evelyn are nothing more than cute decorative objects that can be used to decorate your house. There is another category of Toys that can be made at your Workbench and actually are Shields that can be used in battle. There is a limit of 10 Decorations/Toys that can be owned at any point in time. The only way to rid yourself of unwanted Decorations is by destroying them. Use a Hammer to smash them. A Silver Hammer used three times will destroy an unwanted Potted Plant or Decorative Toy.

When you have defeated the Death Wall, a new category will appear:

Art Pieces:

The Art Pieces, incidentally, are creations by Daria!

Frog Statue: 28000G

Evelyn: The Frog Statue? It's one of Daria's masterpieces. The price is 28000G

Face Statue: 32000G

Snowman: 14000G

Painting: 1000000G


Miyako Inn


Paradise Bathhouse
Open 10.00 a.m. to 10.00 p.m.

Gift Shop
Open 10.30 a.m. to 6.00 p.m.

At the start of the first Spring:

Reservations:
Iris Room: Booked
Bellflower Room: Booked
Peony Room: Available


Miyako Inn


Miyako Inn
Paradise Bathhouse
Open 10. a.m. to 10 p.m.
Gift Sho[p
Open: 10.30 a.m. to 6.00 p.m.


Gift Shop


The Items that appear on Sakuya's Menu are chosen randomly on a daily basis from the list of Goods that your Character has shipped. If you ship no Goods, Sakuya will have nothing to sell.


Paradise Bathhouse


At the Bathhouse Counter, Pia sells Rune Skills. New Rune Skills are added as your Character's Skill Levels increase, but the actual list on any given visit is random.

Note that you actually do not need to purchase these if you use the Weapons to which they are designated as you will learn the Skills spontaneously during combat.

Power Wave: 1300G
Weapon Shortsword. Charge up and unleash a great shockwave.
Sell: 650G

Dash Slash: 2000G
Weapon: Shortsword
Closes the gap between foes in a flash. Peform a leg drop if dashing.
Sell: 1000G

Mindthrust: 2800G
Weapon: Shortsword
Lunge at your foe. Can sometimes inflict a status ailment.
Sell: 1400G

Wind Slash: 3400G
Weapon Longsword
Jumping spinning attack. Continually press the button to keep attacking.
Sell: 1700G

Rush Attack: 3800G
Weapon: Shortsword
A flurry. Press repeatedly to increase attacks and a finish.
Sell: 1900G

Round Break: 6900G
Weapon: Shortsword
A cyclone attack that knocks away foes. Great when surrounded.
Sell: 3450G

Steel Heart: 3800G
Weapon: Longsword
Stand fast and take enemy attacks without being knocked around.
Sell: 900G

Flash Strike: 9800G
Weapon: Longsword
Draw up your energy and unleash a strong attack on your enemies.
Sell: 4900G

Naive Blade: 5500G
Longsword
Deflect an incoming attack, then strike back for a critical hit.
Sell: 2750G

Sky Hurricane: 2100G
Weapon Spear
Toss up and juggle your foes in the air.
Sell: 1050G

Reaper Slash: 2700G
Weapon: Spear
Has a large range of attack. Great when surrounded.
Sell: 1350G

Stardust Upper: 1900G
Weapon Axe or Hammer.
Knock foes in the air. Can inflict damage while spinning around.
Sell: 850G

Tornado Swing: 2400G
Weapon: Axe or Hammer
A great spin attack. Continually press the button to keep attacking.
Sell: 2400G

Twin Attack: 1700G
Weapon: Dual Blades
Stab, twist and release. Simple in theory, devastating in practice.
Sell: 850G

Gust: 2600G
Weapon: Dual Blades
Perform a great leaping attack. Also great at dogding attacks
Sell: 1300G

Rail Strike: 3800G
Weapon: Dual Blades
A jump-spin attack. Very hard to counter this move.
Sell: 1900G

Storm: 4500G
Weapon: Dual Blades
Perform a flurry in the air. Continually press the button to keep attacking.
Sell: 2250G

Blitz: 8400G
Weapon: Dual Blades
Concentrate to speed up your attacks. You can perform quick attacks.
Sell: 4200G

Special Concerto: 3800G
A tune that rouses allied monsters to perform their special attacks.
Sell: 1900G



Bath Option


If I choose to:
Take a Bath.
It's 300 gold. Do you want to take one?


Yue, the Traveling Merchant


A traveling merchant usually is an important Character both in Harvest Moon and Rune Factory. Harvest Moon has Van and Won. Rune Factory has Ivan and Yue, both of whom travel to more than one village and therefore appear in more than one Rune Factory game. Yue, an Eligible Girl in the 1st Generation in Rune Factory 2, is the itinerant merchant in Rune Factory 3, albeit not eligible for marriage.

You will find Yue in a chamber in the northeast corner of the upper floor of the Inn. Her wares are chosen randomly and can include Weapons, Cooked Dishes, Accessories, Rune Skills and Seeds. Although randomly chosen, like any Items that appear in special menus at Shops in Rune Factory 3, including the Special Deals section of the Smithy Menu and the Items and Ingredients section of the General Store Menu, Yue's wares are based on your own Character's Skill Levels and shipping. If your Character's own Skill Levels fall far below the ability to make or use the Item, it will not appear at any of the shops. Shipping Items in Rune Factory 3 is the way to make certain that they will be sold at a local shop. If you ship your high level Items, you will find that a high level of the same item will be sold locally in the future. Within these general rules, the appearance of any specific Item in Yue's Menu always will be random.


Mei's Special Powers


Another extraordinary young woman whom players encountered in another Rune Factory game is Mei. Mei was an Eligible Girl in the original Rune Factory who loved rare fish and was a warrior. In Rune Factory 3, she is to be found on the upper floor of the Inn in the southeastern chamber. She can change the name of your Character or his Farm if you wish.

Mei: I am Mei. I have the ability to affect people's memories and change your name. However, I will only change your name if you wish it. Would you like to change it?

Yes, please!
No thanks...

If I say: No thanks...

Mei: I see. That is unfortunate.

If you wish to change it, you have the options:

My name.
My farm's name.


Blaise's Diner


Blaise's Diner
Open 9.00 a.m. - 6.00 p.m.

I've come to talk.
Buy Recipe Bread.
Cooking appliances.
Expand refrigerator.
Never mind.

Blaise: When you eat recipe bread, you'll learn a recipe depending on wha kind of recipe bread you ate. I can bake 5 more for you today.

Medicine Bread: 160G
Cooking Bread: 200G
Weapon Bread: 350G
Accessory Bread: 300G
Farming Bread: 450G

When you eat Medicine Bread, you'll learn recipes that you can use in your pharmacy. That'll be 160 Gold. Is that okay?

Cooking Bread: When you eat Cooking Bread, you'll learn recipes that you can use in your kitchen. That'll be 200 gold. Is that okay?

When you eat Farming Bread, you'll learn recipes you can make farm tools with at your forge. That'll be 450G

When you eat Weapons Bread, you'll learn recipes that you can use at your forge. That'll be 350G

When you eat Accessory Bread, you'll learn recipes that you can use in your workshop. That'll be 300 gold.

When you access the Kitchen Appliances for the first time:

Kitchen Appliances:
Blaise: You wanna cook? Then lemme give ya this Kitchen Counter!
Freyr: Uh, aren't you gonna need that?
Nah, I got plenty of spares. Gotta get my practice in, right? But just to clarify, you can only cook with your bare hands on a Kitchen Counter.
Freyr: What if I want to cook more complex dishes?
You'll need other cooking appliances. You'll have to buy those separately.
Freyr: I'll have to keep an eye out for those, then!
Blaise: Okay, I'll deliver the Kitchen Counter to your house!
As soon as he announces this, you will find the three Basic Kitchen Appliances in the menu.
After that, if I choose Cooking Appliances:

Blaise: Let me show you some basic cooking appliances, which one would you like?
Knife: 1200G
Frying Pan: 2600G
Mixer: 500G

When you have purchased all three Basic Appliances, he will declare:

Blaise: You already have all the basic appliances. Let me show you the advanced ones.

Oven: 10000G
Steamer: 5600G
Pot: 8800G

Ovens are a necessity in the kitchen if you're going to do any baking. That'll be 10000G gold.

The steamer is a cooking appliance you should definiately have in your kitchen. That'll be 5600 gold.

You can cook a lot of interesting dishes with a pot. That'll be 8800 gold.

The final option at the start of the game is:

Expand Refrigerator.

Blaise; If you expand your refrigerator, you can store more food inside. Is 30000 gold okay?


Carlo's Resort


Carmen: It costs 1200 gold to enter Carlo's Resort! Is that okay?

What fish are in season?

Let's seel...
Well, in spring, you can catch Masu Trout, Gibelio, Needlefish, Lover Snapper, Cherry Salmon, Squid and Lamp Squid.

In Summer, you can catch Sardine, Char, Chub, Turbot, Sunsquid, Shrimp, Crucian Carp, Lobster, Lover Snapper and Squid!

In Fall, you can catch Skipjack, Salmon, Squid, Mackerel, Pike, Snapper, Fall Floudnder and Lover Snapper!

In Winter, you can catch Tuna, Flounder, Glitter Snapper, Poison Rainbow Trout, Blowfish, Yellowtail, Girella, Taimen, Squid, Lover Snapper and Pond Smelt!

And that's all of 'em! In town, the fish you can catch changes with the season. You can catch squid and lover snapper no matter what season it is, though!


Flea Market


The Flea Market is a festival that is held on 19 Summer. There is no Market venue per se although some Characters will collect in the Plaza. Almost every one has something to offer, whether it is the option to buy or trade Items. Daria and Monica offer games of chance where you may win a valuable prize or items that are fairly worthless. In Daria's case, the Items most often won are Cans, Boots and Rocks, but she sometimes will give Silver or even Gold.

To experience the Flea Market, you only need to interact with a Character anywhere on the Map.

Here are the options that each will offer:

Raven: ... Just buy anything you like.
Handknit scarf: 4425G
Hanknit Hat: 490G
Sun Pendant: 8100G

Collette's Kitchen:
Baked Rice Ball: 90G
Tempura Bowl: 5150G
Curry Rice: 860G

Sakuya: Welcome! Feel free to take a look!
Super Fail: 1000G
Raccoon Leaf: 5000G
Dragon Bones: 10000G

Evelyn: Ah, Freyr! Just the man I wanted to see! If you give me a Cabbage, I'll let you take your pick of the following:
Formula C
Raccoon Leaf
Platinum

Sofia: I would be appalled if some one gave me Heavy Spice.
Give
Don't give.

Your reward: Curry Rice, Gold, Small Crystal


Marian: Hi, if you have a Raccoon Leaf, I'll trade you for a Heavy Spice.

Rusk: Welcome to Rusk's Pastry Palace. Want anything?
Cheesecake: 1970G
Chocolate Cake: 1505G
Chocolate Cookie: 1330G

Shino: Please have a look:
Paralyse Ring: 2445G
Silent Ring: 2445G
Critical Ring: 3230G

Marjorie: I'm making some trades:
Vital Gummi: Royal Curry
Love Potion: Ultimate Curry
Invinciroid : Curry Rice

N.B. All three of the Items that Marjorie desires can be obtained through purchase or trade with other Characters during the Flea Market. Invinciroid is the most valuable Item that she has.

Blaise:
Turbot Sashimi: 300G
Pizza: 4810G
Mixed Juice: 5475G

Welcome to 'Carmen's Paradise!... You'll pay me up front, and then you get to find out what you've just bought! You might find a real bargain. What do you think? Getting interested, right? You only get one pick. So pick carefully.

Fished Item: 500G
(Random Fish)
Sparkly Item: 500G
Silver Ore
Mystery Item: 500G
Random War Trophy (Freyr obtained Small Crystal and Tortoise Shell in different files.)

From Carlos, same stall but different stuff.

Special Gift: 500G
Token Gift: 500G
Top Gift: 500G

Special Gift? Most of them are sweets!

Token Gift? You'll remember this forever! (Freyr obtained Aquamarine)

Top Gift? This is... This is really good! It's 500G (Freyr obtained Cherry Sashimi, Level 7)

Wells:
Greenifier: 440G
Lamp Grass Seed: 24G
Salmon Rice Ball: 950G

Karina: This is for you, Freyr.
3 Cabbage, Level 1

Sherman: Chef prepared Royal Curry for me... But I would actually spurn Ultimate Curry, young squire.
Give Ultimate Curry.
Don't give.

If you give the Ultimate Curry to Sherman, he will give you Royal Curry, which is worth far more.



Fish


Generally, the 'Buy' Price for any Fish, even when no local merchant sells it, is ten times higher than the 'Sell' or 'Shipping' Value.

Boot: 60G
A boot, lost in the water somehow. Very battered and old.
Sell: 30G

Rare Can: 200G
A rare can that's no longer in production. Extremely sought after by some collectors.
Sell: 100G

Can: 5G
An empty can that some one tossed away. You must not follow their example.
Sell: 1G

Char: 2000G
A commonly sought-after catch by fishermen everywhere. Likes cold waters.
Sell: 200G

Cherry Salmon: 700G
A small freshwater fish. Has made its way all over the world, so very easy to find.
Sell: 70G
Spring Dungeon

Crucian Carp: 900G
Matures quickly and lives for a long time. Mainly eats plankton so skill is needed to hook it with bait.
Sell: 90G
Summer Dungeon

Fall Flounder: 28000G
Looks like a fallen leaf. Schools swimming on the ocean floor make it look like a forest in fall.
Sell: 2800G

Gibelio: 2900G
Very few males of this fish exist. Lives in calm areas with little current.
Sell: 290G

Girella: 1100G
A winter, salt water fish. A popular, easy to hook catch. Puts up a bit of fight when reeling in.
Sell: 110G

Glitter Snapper: 100000G
A dazzling fish that glitters in the sun, making it easy to spot. However, it is not so easy to catch.
Sell: 10000G

Lamp Squid: 21000G
A squid that has evolved a lamp as part of its body. Just a couple are enough to light the sea at night.
Sell: 2100G

Legendary Scale: 30000G
A scale of Dragon Lake's legendary fish. When used to upgrade, can drain lots of HP.
Sell: 3000G
Upgrade Difficulty: 78
Found when fishing in the Lake in Summer.

Lover Snapper: 38000G
A rare breed of snapper. So rare that its very existence is debated by fishermen.
Sell: 38000G

Mackerel: 1950G (Lv. 10)
Easily spoils. Usually cooked or boiled.
Sell: 195G
Autumn Dungeon

Masu Trout: 1200G
A fisherman's standard catch. A freshwater fish, though some may travel to the ocean.
Sell: 120G
Spring Dungeon

Needlefish: 1200G (Lv. 5)
Long and slender. Swims near the surface. Has a greenish back and a shiny silver-white belly.
Sell: 120G
Autumn Dungeon

Pike: 520G (Lv. 3)
This fish gets its name from its long and slender shape. A fall dish. Very good for you.
Sell: 52G
Autumn Dungeon

Poison Rainbow Trout: 1600G
A mid-sized freshwater fish. Just as its name suggests, the males take on a rainbow lustre when breeding.
Sell: 160G

Rockfish: 990G
An unusual fish that swims in the sand. Has an extremely hard head that crushes rocks.
Sell: 99G

Salmon: 1600G
Live most their lives in the ocean, but famously swim upriver to breed. Used in many dishes.
Sell: 160G
Autumn Dungeon

Sand Flounder: 500G
An unusual fish that swims in the sand. Feeds on rocks and ores.
Sell: 50G
Caught in Desert Sands

Sardine: 1400G
A relatively easy fish to catch. Swim in breathtaking, perfectly coordinated schools.
Sell: 140G
Summer Dungeon

Shrimp: 1800G
A type of crustacean, encased in a hard shell. Trivia: It has 13 pairs of legs.
Sell: 180G
Summer Dungeon

Skipjack: 16800G (Lv. 9)
A popular fall fish. Requires both skill and strength to land.
Sell: 1680G
Autumn Dungeon

Snapper: 4800G
Thought to bring good luck. Has been served at festivals and on special occasions since ancient times.
Sell: 480G
Autumn Dungeon

Squid: 800G
A mollusk that is active at night. Uses the fins on its body to seeminly fly through the water.
Sell: 80G
Autumn Dungeon

Sunsquid: 74000G
A squid washed in from southern seas. Swims close to the surface, so is often sunburned.
Sell: 7400G

Tuna: 61000G
These large fish are popular for their delicious taste. They are very expensive.
Sell: 6100G

Turbot: 3570G (Lv. 2)
Both eyes are on the right side of this fish's body. Can change colour to blend in with its surroundings.
Sell: 357G
Summer Dungeon

Yellowtail: 45000G
The name yellowtail is actually used for a number of fish. This variety is said to bring good luck.
Sell: 4500G


Cooking in Rune Factory 3


As in any Harvest Moon or Rune Factory game, Cooked Dishes have a variety of uses and any player who mistakenly believes that he/she cn neglect culinary skills in favour of combat soon will discover that the two go hand-in-hand. For a start, creating Weapons, Accessories and Medicines are based on the same principles as Cooking in the Kitchen. Furthermore, Cooked Dishes have Energy values that are superior to those of raw Items.

Your home in the Sharance Tree will not include any area for cooking initially, but when you first speak to Blaise and choose the 'Cookiing Appliances' option in his Menu, he will give you a Kitchen Counter. Basic Cookware then will appear in the Menu under that heading.

With the Kitchen Counter alone, you will be able to create 'No Utensil' or 'Hand' Dishes. Learning an actual Recipe will increase your chances of success with any specific Cooked Dish but is not a requirement. You can use the old 'trial-and'error' method or use this Guide to create new Dishes. Whenever a new Dish is created successfully, the Recipe will be added to your Cookbook. The difference between this method and the purchase and consumption of Recipe Bread is that eating Recipe Bread will add the Recipe to your Cookbook whether or not you have or can make the Dish successfully.

In Rune Factory 3, Skill Levels in Cooking determine your success rate where any specific Cooked Dish is concerned. You will not be able to make a Dish at all if you do not have the right Cookware or Utensil but even if you have both the correct Cookware AND the Recipe for a Dish, you may be unable to make it successfully if your Cooking Skill Level is too low.

If, therefore, you are using the 'trial-and-error' method to experiment in your Kitchen, you must not suppose that a failure signifies a lack of required ingredients. It may mean solely that you do not have sufficient Skill to prepare the Dish.

In Rune Factory 3, you will not have a Pet Glove to tame Monsters. If you wish to tame any Monster, you must give it Food. Cooked Dishes again have far more value than raw Items in terms of persuading Monsters to surrender and accompany you back to the Monster Barn. In like fashion, a favourite Cooked Dish often will raise the Friendship Levels of human Characters faster than any raw Items.

When the actual Cooked Dish has been obtained but the Recipe has not been acquired, the entry will not display the ingredients. Those will be added as soon as they are confirmed. Item information for any Cooked Dish when accessed in-game does not include Skill Level requirements or the list of Ingredients.

Tip: When you wish to discover the actual Energy and Status Effects of any food Item, press L and a detailed description of the Item with all Energy and Stat Effects will be displayed.


Cooking Appliances from Blaise


In order to be able to begin to cook, you will need a Kitchen Counter. You can obtain this (as well as Cookware later) from Blaise when he is behind his counter. Simply choose his Cookware option from the Menu and he will give you a Kitchen Counter.

Kitchen items from Blaise are delivered instantly to your House and installed in your Kitchen.

As soon as you have the Kitchen Counter, the three basic Cookware items will be available from Blaise. These are as follows:

My choices:
I've come to talk.
Buy Recipe Bread.
Cooking appliances.
Expand refrigerator.
Never mind.

Choose: Cooking appliances.

Blaise: You wanna cook? Then lemme give ya this Kitchen Counter!

After that, if you choose Cooking Appliances:

Blaise: Let me show you some basic cooking appliances, which one would you like?
Knife: 1200G
Frying Pan: 2600G
Mixer: 500G

When you have purchased all three Basic Appliances, he will declare:

Blaise: You already have all the basic appliances. Let me show you the advanced ones.

Oven: 10000G
Steamer: 5600G
Pot: 8800G

Ovens are a necessity in the kitchen if you're going to do any baking. That'll be 10000G gold.

The steamer is a cooking appliance you should definiately have in your kitchen. That'll be 5600 gold.

You can cook a lot of interesting dishes with a pot. That'll be 8800 gold.

A new aspect of Cooking in Rune Factory 3 is the concept of Recipe Breads instead of Cookbooks. Recipe Breads made by Blaise, when consumed, will teach you a single Recipe in a specific category. Breads are manufactured and sold in the following categories:

Medicine Bread: 160G
Cooking Bread: 200G
Weapon Bread: 350G
Accessory Bread: 300G
Farming Bread: 450G

You can buy 5 loaves of Bread per day from Blaise. The actual Recipe that is contained in the Recipe Bread will be random. If, therefore, you are given a Recipe that is fairly useless, you can reload and try again.

Note, however, that you will be unable to access the Recipe you have 'consumed' and learned unless you have the appropriate workspace or Cooking Appliance. In other words, you can purchase and 'learn' Forge Recipes by consuming Weapon Bread, but you will not be able to access these Recipes until you have a Forge of your own.

From time to time, Blaise will announce that the Recipe Bread you have purchased is particularly delicious. These superior Bread loaves will contain two Recipes instead of one.

There is a nameless 'Traveler' who appears in the village and wanders from shop to shop who will offer to sell you Recipe Breads for 800G each. You cannot choose a Category of Bread when buying from the Traveler. It is quite random and very overpriced, similar to Won's visits to your Farmhouse when he offers his special Apples for exorbitant prices.

You actually can make Cooked Dishes without having the Recipe for them, but if you have been 'taught' the Recipe, your chances of success will be greater. As in other Rune Factory games, you must Cook frequently and make the same simple Dishes again and again in order to raise your Skill Level in Cooking to allow you to make more complex Dishes.

Fortunately, Pink Turnips, a Spring Crop, can be made into Pickled Turnips with nothing more than the Kitchen Counter given to you by Blaise. Your chance of success will not be guaranteed initially but Pickled Turnips may be the easiest of all Cooked Dishes to make.

Another simple Dish that requires no Utensils is Rice Ball, made with the Cooked Rice that you can purchase at the General Store.


Easy Dishes for an Aspiring Chef


As discussed previously, with a Kitchen Counter and no Cookware, you will be able to make a few Cooked Dishes almost immediately. You will not have 100% success rate initially, but you will gain sufficient Cooking Skill to guarantee success after you have made the Dish a few times.

Having the required Ingredients as well as Cooking Skill Levels will determine the Cooked Dishes that can be made in the beginning of Spring.

Cooked Rice is one of the Items that can be purchased at the General Store. With this, you can make a Rice Ball.

Rice Ball: 300G
Rice pressed into a triangle shape. Often packed as lunches, as they're good on the go
Ingredients: Rice.
Sell: 150G
HP Rec +50%
Effect: 6 Hours
Skill Level 6

Flour is another Item that can be purchased at the General Store and Bread can be made without any Cookware. It does require a little more Skill than a Rice Ball or Pickled Turnips, however.

Bread: 660G
A staple of cooking. Can be toasted or filled and used in a variety of dishes.
Ingredients: Flour
Sell: 330G
HP Rec +50%, RP Rec +20%, HP Max +10
Skill Level 9

You should be able to harvest your first Pink Turnips within a couple of days and you then can make:

Pickled Turnip: 960G (Lv. 1)
Picked turnip. Its refreshing taste is great for cleaning the palate.
Ingredients; Pink Turnip
Sell: 480G
HP Rec +40, RP Rec +35%, STR -3, INT +3
Skill Level 2

Pickled Turnips are one of the easiest Dishes to make. Making Pickled Turnips from the Pink Turnips that you harvest is advantageous for a number of reasons. Level 1 Pickled Turnips ship for 480G while a raw Pink Turnip ships only for 200G. You therefore can double your income by cooking and increase your Skill Level at the same time.

Once you have raised your Skill Level in the Kitchen, you should be able to make:

Bamboo Rice: 400G (Lv. 1)
Rice mixed with bamboo shoots. A delciious spring dish.
Ingredients: Rice, Bamboo
Sell: 200G
HP Rec +40%, RP Rec +50%, RP Max +10%, STR +2, VIT +2
Skll Level 10

Bamboo Shoots are plentiful in Spring in your own Fields. You can use any sharp Tool to harvest them but if you use your Hoe, you will till a square of land at the same time, allowing you to plant Seeds afterwards.

Another Ingredient that is plentiful once you have entered Privera Forest is the Apple. Apples are War Trophies dropped by the Pomme Pomme Monsters as well as fruit that grows on Trees in more than one area of the Forest.

To prepare the Apples, you will need a Mixer, but the Mixer is the least expensive of the Basic Cooking Appliances sold by Blaise. With a Mixer, you can make:

Apple Juice: 166G
Fresh apple juice. Allows the natural taste, colour and flavour of apples to be completely enjoyed.
Sell: 84G (Lv. 2)
Skill Level 8
HP Rec + 20%, RP Rec +30%, STR + 1, INT +4

Sashimi is another class of Dishes that requires a Basic Cooking Appliance in the form of a Knife. The Skill Level requirements for Sashimi depend on the type of Fish that is used, so there are Sashimi Dishes that can be made only by an Expert Chef. Others, like Squid Sashimi, can be made by a beginner. You can find a raw Squid in a tub in Pia's room in the Inn.

Squid Sashimi: 260G
Slices of raw squid served up for consumption. Generally eaten with soy sauce.
Ingredients: Squid
Sell: 130G
HP Rec +20%, RP Rec +30%, STR +1, VIT +4
Skill Level 9

In Harvest Moon, unless you have a Greenhouse, you are fairly limited in the Ingredients you can obtain in any given Season, especially at the start of any game. In Rune Factory, this is not the case, as there are Dungeons that are ruled by each of the four Seasons. You are limited only by your skill in exploration and combat. If you can run fast, you can find Items in Dungeons at the start of the game in Rune Factory 3 even if you would be defeated instantly if you were to be forced to fight any of the Monsters there.


Quality and Value


In Rune Factory 3, an Item's Quality is defined by its Level. Level 1 represents the lowest quality and the Level of an Item determines more than its Shipping Value. In terms of Items that can be consumed or used, the Level will determine the potency and effect that the Item will have. A Level 10 Steel Sword will be more powerful than a Level 1 Steel Sword. A Level 10 Squid Sashimi will have a more potent effect than a Level 1 Squid Sashimi when consumed.

If you compare all the values of a Level 1 Squid Sashimi with a Level 10 Squid Sashimi, you will see that the differences are significant both in terms of Shipping Value and in terms of potency. The only variable that will not change is the duration of the Item's Effect.

Squid Sashimi: 260G (Lv. 1)
Slices of raw squid served up for consumption. Generally eaten with soy sauce.
Sell: 130G
HP Rec +20%, RP Rec +30%, STR +1, VIT +4
Effect: 3 Hours

Squid Sashimi: 2600G (Lv.10)
Slices of raw squid served up for consumption. Generally eaten with soy sauce.
HP Rec +38%, RP Rec +57%, STR +2, VIT +8
Effect: 3 Hours


Loss of Ingredients


It is only in the Kitchen that a failure will result in a loss of your Ingredients as any failure either will become a Failed Dish or a Super Fail. These two failed results are Items in their own right and indeed, are favoured by Sofia as Gifts.

When you work at the Forge, Workbench or Pharmacy, on the other hand, your Ingredients will remain intact until you achieve success. You therefore are advised to make the most difficult Recipes at the Forge, Workbench and Pharmacy if you wish to increase your Skill Levels there as quickly as possible. Any attempt is rewarded by increased experience, even when it fails to achieve the desired result.


Easy Dishes for an Aspiring Chef


With a Kitchen Counter and no Cookware, you will be able to make a few Cooked Dishes almost immediately. You will not have 100% success rate initially, but you will gain sufficient Cooking Skill to guarantee success after you have made the Dish a few times.

Having the required Ingredients as well as Cooking Skill Levels will determine the Cooked Dishes that can be made in the beginning of Spring.

Cooked Rice is one of the Items that can be purchased at the General Store. With this, you can make a Rice Ball.

Rice Ball: 300G
Rice pressed into a triangle shape. Often packed as lunches, as they're good on the go
Ingredients: Rice.
Sell: 150G
HP Rec +50%
Effect: 6 Hours
Skill Level 6

Flour is another Item that can be purchased at the General Store and Bread can be made without any Cookware. It does require a little more Skill than a Rice Ball or Pickled Turnips, however.

Bread: 660G
A staple of cooking. Can be toasted or filled and used in a variety of dishes.
Ingredients: Flour
Sell: 330G
HP Rec +50%, RP Rec +20%, HP Max +10
Skill Level 9

You should be able to harvest your first Pink Turnips within a couple of days and you then can make:

Pickled Turnip: 960G (Lv. 1)
Picked turnip. Its refreshing taste is great for cleaning the palate.
Ingredients; Pink Turnip
Sell: 480G
HP Rec +40, RP Rec +35%, STR -3, INT +3
Skill Level 2

Pickled Turnips are one of the easiest Dishes to make. Making Pickled Turnips from the Pink Turnips that you harvest is advantageous for a number of reasons. Level 1 Pickled Turnips ship for 480G while a raw Pink Turnip ships only for 200G. You therefore can double your income by cooking and increase your Skill Level at the same time.

Once you have raised your Skill Level in the Kitchen, you should be able to make:

Bamboo Rice: 400G (Lv. 1)
Rice mixed with bamboo shoots. A delciious spring dish.
Ingredients: Rice, Bamboo
Sell: 200G
HP Rec +40%, RP Rec +50%, RP Max +10%, STR +2, VIT +2
Skll Level 10

Bamboo Shoots are plentiful in Spring in your own Fields. You can use any sharp Tool to harvest them but if you use your Hoe, you will till a square of land at the same time, allowing you to plant Seeds afterwards.

Another Ingredient that is plentiful once you have entered Privera Forest is the Apple. Apples are War Trophies dropped by the Pomme Pomme Monsters as well as fruit that grows on Trees in more than one area of the Forest.

To prepare the Apples, you will need a Mixer, but the Mixer is the least expensive of the Basic Cooking Appliances sold by Blaise. With a Mixer, you can make:

Apple Juice: 166G
Fresh apple juice. Allows the natural taste, colour and flavour of apples to be completely enjoyed.
Sell: 84G (Lv. 2)
Skill Level 8
HP Rec + 20%, RP Rec +30%, STR + 1, INT +4

Sashimi is another class of Dishes that requires a Basic Cooking Appliance in the form of a Knife. The Skill Level requirements for Sashimi depend on the type of Fish that is used, so there are Sashimi Dishes that can be made only by an Expert Chef. Others, like Squid Sashimi, can be made by a beginner. You can find a raw Squid in a tub in Pia's room in the Inn.

Squid Sashimi: 260G
Slices of raw squid served up for consumption. Generally eaten with soy sauce.
Ingredients: Squid
Sell: 130G
HP Rec +20%, RP Rec +30%, STR +1, VIT +4
Skill Level 9

In Harvest Moon, unless you have a Greenhouse, you are fairly limited in the Ingredients you can obtain in any given Season, especially at the start of any game. In Rune Factory, this is not the case, as there are Dungeons that are ruled by each of the four Seasons. You are limited only by your skill in exploration and combat. If you can run fast, you can find Items in Dungeons at the start of the game in Rune Factory 3 even if you would be defeated instantly if you were to be forced to fight any of the Monsters there.


Quality and Value


In Rune Factory 3, an Item's Quality is defined by its Level. Level 1 represents the lowest quality and the Level of an Item determines more than its Shipping Value. In terms of Items that can be consumed or used, the Level will determine the potency and effect that the Item will have. A Level 10 Steel Sword will be more powerful than a Level 1 Steel Sword. A Level 10 Squid Sashimi will have a more potent effect than a Level 1 Squid Sashimi when consumed. The highest Level for any Item in Rune Factory 3, incidentally, is Level 10.

If you compare all the values of a Level 1 Squid Sashimi with a Level 10 Squid Sashimi, you will see that the differences are significant both in terms of Shipping Value and in terms of potency. The only variable that will not change is the duration of the Item's Effect.

Squid Sashimi: 260G (Lv. 1)
Slices of raw squid served up for consumption. Generally eaten with soy sauce.
Sell: 130G
HP Rec +20%, RP Rec +30%, STR +1, VIT +4
Effect: 3 Hours

Squid Sashimi: 2600G (Lv.10)
Slices of raw squid served up for consumption. Generally eaten with soy sauce.
HP Rec +38%, RP Rec +57%, STR +2, VIT +8
Effect: 3 Hours

Another basic rule where edible Items are concerned in Harvest Moon and Rune Factory is that the act of Cooking an Item will raise its values, both in monetary terms and in terms of Energy Recovery. An Item cooked once has a higher value than the same Item when left unprepared. An Item twice-cooked usually has an even higher value.

Even Ingredients that are cooked when you purchase them, such as a bowl of Rice bought from the General Store, will improve in monetary value and Energy Values when prepared in your Kitchen. Here are three Cooked Dishes that all consist of the same basic Ingredient.

Rice: 100G (Lv. 1)
A beloved staple of the dining table. Goes well with all other foods.
Sell: 50G
HP REc +30, HP Max +5

When the Level 1 Rice is prepared at the Kitchen Counter using nothing but your Hands to make a Rice Ball, its Quality can increase to Level 2 and its values are raised as well:

Rice Ball: 312G
Rice pressed into a triangle shape. Often packed in lunches, as they're good on the go.
Sell: 157G
HP Rec +54% (Lv. 2)

Take the simple Rice Ball and pop it into an Oven and you will have Baked Rice Ball with the following values:

Baked Rice Ball: 374G
A rice ball that has been baked. Its crispy crunch just can't be beat.
Sell: 189G
HP Rec +80%

Another edible Item that can be cooked twice to improve its values is Bread, although the basic Ingredient is not a Cooked Dish but is simply Flour.

Flour: 250G
Powder made from wheat. A vital ingredient in a large number of dishes.
Sell: 125G
HP Rec -20, HP Max +1

Bread is made with the Hands at the Kitchen Counter in RF3.

Bread: 660G
A staple of cooking. Can be toasted or filled and used in a variety of dishes.
Sell: 330G
HP Rec +50%, RP Rec +20%, HP Max +10
Effect: 6 Hours

As you can see, the raw Ingredient has a negative value in terms of HP Recovery and the increase in positive value is dramatic when it is transformed into Bread.

Pop the Bread in the Oven to make Toast:

Toast: 1000G
Beautifully browned bread. Fights daily with cereal for the title 'King of Breakfast'.
Sell: 500G
HP Rec +50, HP Rec +55%, RP Rec +20%, HP Max +50, STR +6, VIT +4
Effect: 6 Hours


Forge, Workbench and Pharmacy


The Sharance Tree must 'grow' another floor before you will find options to purchase a Forge and Workbench from the Smithy and a Pharmacy from the Apothecary. Although you can purchase Weapons Bread, Accessory Bread and Medicine Bread from Blaise from the very start of the game, you will not be able to access any of the Recipes you 'learn' until you have the proper work area.

Players who are familiar with other Rune Factory games will notice that although many of the Weapons and Accessories are the same in RF3, the ingredients required to create them as well as the method of upgrading them is quite different. Where Weapons are concerned, instead of being required to use an Advanced Weapon as a foundation for the creation of a more advanced Weapon, you usually can use the most basic Weapon of its type to create any Advanced Weapon. For example, the simple Broadsword is a basis for most Shortswords, however advanced.

The other main difference where both Weapons and Accessories are concerned is the ability to use almost ANY Ore, Elemental Crystal or War Trophy to upgrade any Item. Each of the Materials has its own stats and when the Material is added to an Item to upgrade it, those stats are added to the existing Stats of the Weapon or Accessory that is being upgraded. What this means in practical terms is that there no longer have to be Weapons that are strong in one area and weak in others. It is within your power to forge or create an Item that is powerful in all areas if you use the right Materials. You therefore can add Magic Attack strength to a Weapon that initially has little MGC ATK power and Defence and Magical Defence to one that initially is strong in the areas of Attack and Magic Attack but weak in Defence. Knowing how to forge a balanced Weapon or Accessory can help you win battles even if your own Levels in combat are not very high. Defence always is as important as Attack in Rune Factory.

Note here that every Material that can be used to upgrade a Weapon or Accessory has an 'Upgrade Difficulty' Level. You therefore will find that some of the most powerful and desirable Materials in terms of their stats may have a zero percent chance of success when your Character's Forging or Workbench Skills are low. It is a good idea to use the inferior Materials for practice on inferior Weapons and Accessories in order to raise your Skill Levels.


Shipping Values of Cooked Dishes


Generally speaking, the shipping value of any raw ingredient is far less than that of Cooked Dish made with the same Item. For example, a Level 1 Yam ships for 140G but the same Yam when baked in the Oven ships for 300G. Furthermore, when you create a Cooked Dish, quite often the Level of the finished product, when it is a single ingredient Recipe, will be increased. A Level 1 Yam roasted in the Oven often produces a Level 2 Roasted Yam.

When more than one Item is used to create another Item, whether it is a Cooked Dish, Weapon or Accessory, the resulting Level of the product represents the average of the Levels of all the Ingredients.

Energy values of Cooked Dishes, as discussed in other sections of this Guide are far superior to those of raw ingredients.

Note that completion of all Shipping Lists is one of the subsidiary goals in any Rune Factory or Harvest Moon game. As Seeds as well as Crops can be shipped, you should ship at least one bag of every variety of Seeds as well as all Crops, Cooked Dishes, Weapons, Tools, Accessories, Medicines and Items found growing wild.


Cooked Dishes Recipe Lists


Cooked Dishes are organised by Cookware or Utensil as the Cookbook will be found only when you access the appropriate Utensil at your Kitchen Counter. As failures can be created using any Utensil, I have created a separate category for these.


Failures


Failed Dish: 10G
A failed, charred-black attempt at cooking. You can still eat it, but you'll only taste failure.
Sell: 2G
HP Rec -20%, HP Max -10%, RP Max -10%, STR -10%, VIT -10%, INT -10%
Effect: 3 Hours

Super Fail: 100G
Is it possible to fail this miserably? Eat at your own peril.
Sell: 50G


Hand/No Utensil Dishes:


Pickled Turnip: 960G (Lv. 1)
Picked turnip. Its refreshing taste is great for cleaning the palate.
Ingredients; Pink Turnip
Sell: 480G
Skill Level 2

Pickled Turnip: 960G (Lv. 1)
Picked turnip. Its refreshing taste is great for cleaning the palate.
Ingredients; Turnip
Sell: 480G
Level 3

Pickles: 500G
Cucumber pickled for a short period. Very popular to munch on.
Ingredients: Cucumber
Sell: 250G
HP Rec +50, RP Rec +35%, HP Max +50
Level 6

Rice Ball: 300G
Rice pressed into a triangle shape. Often packed as lunches, as they're good on the go
Ingredients: Rice.
Sell: 150G
Skill Level 6
HP Rec +50%
Effect: 6 Hours

Bread: 660G
A staple of cooking. Can be toasted or filled and used in a variety of dishes.
Ingredients: Flour
Sell: 330G
HP Rec +50%, RP Rec +20%, HP Max +10
Skill Level 9

Bamboo Rice: 400G (Lv. 1)
Rice mixed with bamboo shoots. A delciious spring dish.
Ingredients: Rice, Bamboo
Sell: 200G
HP Rec +40%, RP Rec +50%, RP Max +10%, STR +2, VIT +2
Skll Level 10

Raisin Bread: 1340G
Bread sprinkled with dried raisins. Soft, with a sweet-yet-sour tang.
Ingredients: Bread, Grape
Sell: 670G
Skill Level 12

Pickle Mix: 1680G
A mix of spring and winter turnip pickles. The white and crimson colours make a striking contrast.
Ingredients: Turnip, Pink Turnip
Sell: 840G
HP Rec +80, RP Rec +40%, HP Max +20, INT +2
Effect: 3 Hours
Skill Level 12

Ice Cream: 960G
A dessert made from frozen milk. Halves water damage, but makes you vulnerable to fire damage.
Ingrediens: Small Milk
Sell: 420G
HP Rec +20%, RP Rec +65%, RP Max +50, VIT -8, INT +6
Effect: 3 Hours
Skill Level 14

Salmon Rice Ball: 3800G
Salted salmon surrounded by rice, then formed into a triangle. Raises chance of criticals.
Ingredients: Salted Salmon, Rice
Sell: 1900G
HP Rec +75%, RP Rec +50%, HP Max +30, STR +14%
Effect: 6 Hours
Skill Level 15

Fruit Sandwich: 2380G
Fruit placed between slices of bread. Its refreshing taste makes it a tasty snack.
Ingredients: Strawberry, Bread, Orange, Apple
Sell: 60G
RP Rec +50%, RP Rec +60%, HP Max +60, RP Max +80, STR -2, INT +2
Effect: 6 Hours
Skill Level 15

Salad: 7920G
A combination of raw vegetables. Very, very nutritious.
Ingredients: Boiled Egg, Cucumber, Daikon Radish, Tomato, Cabbage
Sell: 390G
HP Rec +40%, RP Rec +40%, HP Max +100, RP Max +50, STR -4
Effect: 3 Hours
Skill Level 16

Ice Cream: 960G
A dessert made from frozen milk. Halves water damage, but makes you vulnerable to fire damage.
Ingrediens: Medium Milk
Sell: 480G
Skill Level 16

Sandwich: 6960G
Veggies and other fillings placed between slices of bread. Can be eaten with just one hand.
Ingredients: Pink Cat, Tomato, Cucumber, Boiled Egg, Bread
Sell: 3480G
HP Rec +50%, RP Rec +50%, HP Max +125, RP Max +110, STR -3, VIT +2
Effect: 6 Hours
Skill Level 18

Ice Cream: 960G
A dessert made from frozen milk. Halves water damage, but makes you vulnerable to fire damage.
Ingredients: Large Milk
Sell: 480G
Skill Level 18

Turnip Heaven: 5160G
The turnips of the world, finally together. Eat all three colours at once for the best experience.
Ingredients: Turnip, Pink Turnip, Gold Turnip
Sell 2580G
Skill Level: 20

Relax Tealeaves: 140G
A combination of various medicinal herbs. Can be eaten as is, but better when made into a tea.
Ingredients: White Grass, Medicinal Herb, Green Grass, Yellow Grass, Blue Grass, Purple Grass
Sell: 70G
HP Rec +10%, RP Rec +10%
Effect: 3 Hours
Skill Level 25


Knife Dishes


Squid Sashimi: 260G
Slices of raw squid served up for consumption. Generally eaten with soy sauce.
Ingredients: Squid
Sell: 130G
Skill Level 9

Masu Trout Sashimi: 200G
Slices of raw masu trout served up for consumption. Generally eaten with soy sauce.
Ingredient: Masu Trout
Sell: 100G
HP Rec +20%, RP Rec +10%, STR +3, INT -2
Effect: 3 Hours
Skill Level 12

Sardine Sashimi: 440G
Slices of raw sardine served up for consumption. Generally eaten with soy sauce.
Ingredient: Sardine
Sell: 220G
HP Rec +10%, RP Rec +15%
Effect: 3 Hours
Skill Level 15

Char Sashimi: 640G
Slices of raw char served up for consumption. Grenerally eaten with soy sauce.
Ingredients: Char
Sell: 320G
HP Rec +25, RP Rec +15, STR +4, VIT -1, INT -1
Skill Level 15

Shrimp Sashimi: 580G
Shrimp, first shelled, then served up raw. Generally eaten with soy sauce.
Sell: 290G
HP Rec +40%, RP Rec +20%, STR -5%, INT +7%
Skill Level 17

Cherry Sashimi: 240G
Slices of raw cherry salmon served up for consumption. Increases chance of criticals.
Ingredient: Cherry Salmon
Sell: 120G
HP Rec +15%, RP Rec +10%, STR +2, INT -1
Skill Level 18

Pike Sashimi: 140G
Slices of raw pike served up for consumption. Resists seal effect.
Ingredient: Pike
Sell: 70G
HP Rec +30%, RP Rec +20%, HP Max +10%, STR +2, INT -1
Skill Level 18

Poison Sashimi: 540G
Slices of raw poison rainbow trout served up for consumption. It still has poison left.
Sell: 270G
HP Rec +30%, RP Rec +30%, HP Max +10, STR +12%, VIT +1
Effect: 3 Hours
Skill Level 21

Needlefish Sashimi: 280G
Slices of raw needlefish served up for consumption. Generally eaten with soy sauce.
Ingredients: Needlefish
Sell: 140G
HP Rec +25%, RP Rec +25%, STR +4, INT +1
Skill Level 22

Salmon Sashimi: 560G
Slices of raw salmon served up for consumption. Generally eaten with soy sauce.
Ingredients: Salmon
Sell: 280G
HP Rec +40%, RP REc +30%, HP Max +20%, STR +5, VIT -15
Effect: 3 Hours
Skill Level 25

Skipjack Sashimi: 1480G
Slices of raw skipjack tuna served up for consumption. Generally eaten with soy sauce or wasabi.
Ingredient: Skipjack
Sell: 740G
HP Rec +40%, RP Rec +40%, STR +6%, VIT -2
Skill Level 28

Turbot Sashimi: 1200G
Slices of raw turbot served up for consumption. The outer rim of the fish is especially tasty.
Ingredient: Turbot
Sell: 600G
HP Rec +60%, RP Rec +45%, RP Max +20, STR +6, INT -2
Effect: 3 Hours
Skill Level 29

Flounder Sashimi: 2360G
Slices of raw flounder served up for consumption. The outer rim of the fish is especially expensive.
Sell: 1180G
HP Rec +45%, RP Rec +60%, HP Max +20, STR +9, VIT -4
Effect: 3 Hours
Skill Level 31

Snapper Sashimi: 1740G
Slices of raw snapper. Increases chance of crit hits, but also makes you more vulnerable to them.
Ingredients: Snapper
Sell: 870G
HP Rec +45%, RP Rec +30%, HP Max +15%, STR +2, VIT +4
Level 32

Yellowtail Sashimi: 23840G
Slices of raw yellowtail served up for consumption. Its layers of fat give it a rich, full taste.
Ingredients: Yellowtail
Sell: 11920G
HP Rec +60%, RP Rec +30%, STR +8, VIT +6
Effect: 3 Hours
Skill Level 35

Fall Sashimi 17860G
Sashimi cut from raw fall flounder. its outer edge is said to help maintain beauty and youthful looks.
Ingredients: Fall Flounder
Sell: 8930G
Skill Level 37

Lamp Squid Sashimi: 15380G
Lamp squid, sliced raw and its lamp gently seasoned. But if you eat its lamp, you'll become sealed.
Ingredient: Lamp Squid
Sell: 7690G
HP Rec +20%, RP Rec +60%, RP Max +15%, STR +8, VIT +2
Effect: 3 Hours
Skill Level 38

Taimen Sashimi 33860G
Slices of raw taimen served up for consumption. Generally eaten with soy sauce.
Ingredients: Taimen
Sell: 16930G
HP Rec +40%, RP Rec +30%, STR +18%
Effect: 3 Hours
Skill Level 40

Glitter Sashimi 45920G
Rare glitter snapper. The ultimate in high-class sashimi. Greatly reduces light damage.
Ingredients: Glitter Snapper
Sell: 22960G
Skill Level: 41

Sunsquid Sashimi: 36240G
A rare squid sliced raw. Its flavour is popular with a select group of people in the know.
Ingredient: Sunsquid
HP Rec +30%, RP Rec +45%, STR +12%, VIT +10
Effect: 3 Hours
Skill Level 42


Lobster Sashimi: 1560G
Lobster, first shelled, then sliced up. Its sweet flavour is very popular.
Ingredient: Lobster
Sell: 780G
HP Rec +50%, RP Rec + 25%, STR -4%, INT +12%


Frying Pan Dishes


Salted Char: 620G
Char, salted, then fried. The fresher the fish, the tastier it'll be when cooked.
Ingredients: Char
Sell: 310G
HP Rec +35%, RP Rec +25%, STR +3, INT +1
Effect: 6 Hours
Skill Level 12

Croquettes: 3220G
Potatoes mashed, then made into small cakes and fried. Loved by the masses for their simplicity and taste.
Ingredients: Oil, Potato, Small Egg
Sell: 1610G
HP Rec +240, RP Rec +40%, HP Max +80
Effect: 6 Hours
Skill Level 14

Croquettes: 3220G
Potatoes mashed, then made into small cakes and fried. Loved by the masses for their simplicity and taste.
Ingredients: Oil, Potato, Medium Egg
Sell: 1610G
HP Rec +240, RP Rec +40%, HP Max +80
Effect: 6 Hours
Skill Level 16

Fried Squid: 308G (Lv. 2)
Squid, salted then fried. Goes well with mayonnaise and mustard.
Ingredients: Squid
Buy: 147G
HP Rec +25%, RP Rec +25%, STR +4, VIT +2
Skill Level 16

Cornflakes: 2360G
Corn, flattened and then baked. High in nutrition, it's manly eaten at breakfast.
Ingredients: Corn, Small Milk
Sell: 1180G
HP Rec +45%, RP Rec +60%, STR +3
Effect: 6 Hours
Skill Level 17

Salted Masu Trout: 200G
Masu Trout, salted, then fried. The fresher the fish, the tastier it'll be when cooked.
Ingredients: Masu Trout
Sell: 100G
HP Rec +30%, RP Rec +15%, STR +2, INT -1
Effect: 6 Hours
Skill Level 17

Croquettes: 3220G
Potatoes mashed, then made into small cakes and fried. Loved by the masses for their simplicity and taste.
Ingredients: Oil, Potato, Large Egg
Sell: 1610G
HP Rec +240, RP Rec +40%, HP Max +80
Effect: 6 Hours
Skill Level 18

French Toast: 3760G
Bread fried lightly with milk and eggs. Known and loved for simply melting in your mouth.
Ingredients: Oil, Bread, Small Egg.
Sell: 1880G
Skill Level 19

Dried Sardines: 1660G
Numerous sardines skewered, then dried. Raises chance of landing critical hits.
Ingredients: Sardine x 3
Sell: 830G
HP Rec +20%, RP Rec +25%
Effect: 6 Hours
Skill Level 20

Cornflakes: 2360G
Corn, flattened and then baked. High in nutrition, it's manly eaten at breakfast.
Ingredients: Corn, Medium Milk
Sell: 1180G
HP Rec +45%, RP Rec +60%, STR +3
Effect: 6 Hours
Skill Level 20

Salted Pond Smelt: 140G
Pond Smelt, salted then fried. The resher the fish, the tastier it'll be when cooked.
Ingredients: Pond Smelt
Sell: 70G
HP Rec +10%, RP Rec +25%, STR +4, INT +1
Skill Level 21
Found first in a tiny cave opening on the river in the Autumn Dungeon.

Pancake: 8020G
Often eaten at breakfast. Makes you resistant to poison, paralysis and sleep.
Ingredients: Flour, Honey, Sweet Powder, Medium Milk, Medium Egg
Sell: 4010G
HP Rec +240, RP Rec +45%, RP Max +25%, INT +4
Effect: 6 Hours
Skill Level 22

Grilled Shrimp: 600G
Shrimp, flavoured, then whole-grilled. Its crispy crunch is loved by many.
Ingredients: Shrimp
Sell 300G
HP Rec +240, RP Rec +50%, STR -4, INT +5
Effect: 6 Hours
Skill Level 22

Cornflakes: 2360G
Corn, flattened and then baked. High in nutrition, it's manly eaten at breakfast.
Ingredients: Corn, Large Milk
Sell: 1180G
HP Rec +45%, RP Rec +60%, STR +3
Effect: 6 Hours
Skill Level 23

French Fries: 1980G
Peeled and sliced potatoes fried in oil. So crispy, salty and addictive.
Ingredients: Oil, Potato
Sell: 990G
HP Rec +260, RP Rec +40%, RP Max +20%, INT +2
Effect: 6 Hours
Skill Level 23

Salted Pike: 2360G
Pike, Salted, then fried. Often eaten in fall. Resists seal damage.
Ingreidients: Daikon Radish, Pike
Sell: 1180G
HP Rec +35%, RP Rec +25%, HP Max +15%, STR +3, VIT -4
Effect: 6 Hours
Skill Level 23

French Toast: 3760G
Bread fried lightly with milk and eggs. Known and loved for simply melting in your mouth.
Ingredients: Oil, Bread, Medium Egg.
Sell: 1880G
HP Rec +55%, RP Rec +50%, STR -7, VIT +8
Effect: 6 Hours
Skill Level 23

Salted C. Salmon: 240G
Cherry Salmon, salted, then fried. Increases chance of critical hits.
Sell: 120G
HP Rec +20%, RP Rec +20%, STR +2, VIT +1, INT -1
Effect: 3 Hours
Skill Level 23

Fried Udon: 3460G
The first person to fry udon is said to have done so on a whim. Now it's widely loved.
Ingredients: Oil, Flour, Onion, Carrot, Cabbage
Sell: 4730G
HP Rec +70%, RP Rec +50%, HP Max +25%, VIT +12
Effect: 12 Hours
Skill Level 24

Fried Crucian Carp: 320G
Cruician Carp, salted, then fried. The fresher the fish, the tastier it will be when cooked.
Sell: 160G
HP Rec +50%, RP Rec +45%, STR +6, VIT -1
Effect: 6 Hours
Skill Level 24

Fried Mackerel: 440G
Mackerel, salted, then fried. The fresher the fish, the tastier it will be when cooked.
Ingredient: Mackerel
Sell: 220G
HP Rec +40%, RP Rec +20%, STR +3, INT +1
Skill Level 24

Pancake: 8020G
Often eaten at breakfast. Makes you resistant to poison, paralysis and sleep.
Ingredients: Flour, Honey, Sweet Powder, Large Milk, Large Egg
Sell: 4010G
HP Rec +240, RP Rec +45%, RP Max +25%, INT +4
Effect: 6 Hours
Skill Level 24

Baked Apple: 14520G
A sweet treat, blending spices and the flavour of apple perfectly. Halves fire and wind damage.
Ingredients: Hot-Hot Fruit, Apple
Sell: 7260G
HP Rec +35%, RP Rec +30%, STR -12, INT +8
Skill Level 25

Gyoza: 6760G
A meat and vegetable mix wrapped in a thin piece of dough. Can be either fried or boiled.
Ingredients: Oil, Flour, Onion, Cabbage.
Sell: 3380G
HP Rec +30%, RP Rec +40%, HP Max -40, STR +4, VIT +1, INT +2
Effect: 6 hours
Skill Level: 25

Salted P. Trout: 560G
Poison Rainbow Trout, salted, then fried. Careful! Some poison's left over!
Ingredients: Poison Rainbow Trout
Sell: 280G
HP Rec +40%, RP Rec +30%, HP Max +10%, STR +6%, VIT +1
Effect: 6 Hours
Skill Level 26

Fried Needlefish: 280G
Needlefish, salted, then fried. The fresher the fish, the tastier it'll be when cooked.
Ingredients: Needlefish
Sell: 140G
HP Rec +15%, RP Rec +20%, STR +7, VIT -5, INT -4
Skill Level 27

French Toast: 3760G
Bread fried lightly with milk and eggs. Known and loved for simply melting in your mouth.
Ingredients: Oil, Bread, Large Egg.
Sell: 1880G
Skill Level 27

Salted Chub: 1360G
Chub, salted, then fried. The fresher the fish, the tastier it will be when cooked.
Ingredient: Chub
Sell: 680G
HP Rec +35%, RP Rec +30%, STR +6
Effect: 6 hours
Skill Level 27

Popcorn: 1200G
Corn kernels heated until they pop. Generally eaten salted, but sugar or even caramel will work.
Ingredients: Corn
Sell: 610G
VIT +2
Skill Level 27

Cabbage Cakes: 5480G
Cabbage added to a water and flour paste, then baked. Each region has its own recipe.
Ingredients: Oil, Flour, Cabbage, Small Egg
Sell: 2740
HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8
Skill Level 28

Cabbage Cakes: 5480G
Cabbage added to a water and flour paste, then baked. Each region has its own recipe.
Ingredients: Oil, Flour, Cabbage, Medium Egg
Sell: 2740
HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8
Skill Level 29

Salted Salmon: 580G
Salmon, salted, then fried. The fresher the fish, the tastier it will be when cooked.
Ingredient: Salmon
Sell: 290G
HP Rec +45%, RP Rec +40%, HP Max +12%, STR +2, VIT -7
Effect: 6 Hours
Skill Level 30

Fried Eggs: 1100G
The definitive home-cooked egg dish. Makes you a bit resistant to critical hits.
Ingredients: Small Egg
Sell: 550G
HP Rec +35%, RP Rec +40%, VIT +6, INT +3
Skill Level 30

Cabbage Cakes: 5480G
Cabbage added to a water and flour paste, then baked. Each region has its own recipe.
Ingredients: Oil, Flour, Cabbage, Large Egg
Sell: 2740
HP Rec + 40%, RP Rec +60%, HP Max +20%, RP Max +10%, STR +2, VIT +8
Effect: 12 Hours
Skill Level 30

Fried Veggies: 9600G
Various vegetables mixed and fried together. Easier to eat than when raw.
Ingredients: Carrot, Oil, Cabbage, Green Pepper, Onion
Sell: 4800G
HP Rec +40%, RP Rec +55%, STR +6
Effect: 6 Hours
Skill Level 31

Salted Taimen: 34900G
Taimen, salted, then fried. The fresher the fish, the tastier it will be when cooked.
Ingredients: Taimen
Sell: 17450G
HP Rec +50%, RP Rec +40%, STR +18
Effect: 6 Hours
Skill Level 31

Omelet 2420G
A standard, plain omelet. Makes you a bit resistant to critical hits.
Ingredients: Small Milk, Small Egg
Sell: 1210G
HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4
Skill Level 32

Fried Skipjack: 1520G
Skpjack, lightly fried on one side. Halves all incoming wind damage.
Ingredients: Skipjack
Sell: 760G
HP Rec +25%, RP Rec +25%, STR +4, VIT -2, INT +1
Effect: 6 Hours
Skill Level 33

Fried Eggs 1100G
The definitive home-cooked egg dish. Makes you a bit resistant to critical hits.
Ingredients: Medium Egg
Sell: 550G
HP Rec +35%, RP Rec +40%, VIT +6, INT +3
Effect: 6 Hours
Skill Level 33

Fried Gibelio: 1060G
Gibelio, salted, then fried. The fresher the fish, the tastier it will be when cooked.
Ingredients: Gibelio
Sell: 530G
HP Rec +50%, RP Rec +45%, STR +9
Effect: 6 Hours
Skill Level 34

Fried Turbot: 1240G
Turbot, salted, then fried. Slightly increases chance of landing critical hits.
Ingredients: Turbot
Sell: 620G
HP Rec +40%, RP Rec +40%, RP Max +10, STR +3
Effect: 6 Hours
Skill Level 34

Miso Eggplant: 1520G
Miso added to roasted eggplant. Has a mellow, distinguishing taste.
Ingredients: Eggplant
Sell: 760G
HP Rec +20%, RP Rec +35%, STR -2, VIT +3
Effect: 6 Hours
Skill Level 34

Grilled Lobster: 1620G
Lobster, flavoured, then whole-grilled. A gorgeous dish, it looks like a feast simply by itself.
Ingredients: Lobster
Sell: 810G
HP Rec +55%, RP Rec +40%, STR -1%, INT +10%
Effect: 6 Hours
Skill Level 34

Omelet 2420G
A standard, plain omelet. Makes you a bit resistant to critical hits.
Ingredients: Medium Milk, Medium Egg
Sell: 1210G
HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4
Effect: 6 Hours
Skill Level 34

Donuts: 5620G
Flour and butter shaped into a ring, then baked. Resistant to seal and sleepiness.
Ingredients: Oil, Flour, Butter, Medium Egg
Sell: 380G
HP Rec +20, STR +2
Effect: 3 Hours
Skill Level 35

Omelet 2420G
A standard, plain omelet. Makes you a bit resistant to critical hits.
Ingredients: Large Milk, Large Egg
Sell: 1210G
HP Rec +45%, RP Rec +50%, STR -4, VIT +9, INT +4
Skill Level 36

Fried Flounder: 2440G
Flounder, salted, then fried. Slightly increases chance of landing critical hits.
Sell: 1220G
HP Rec +40%, RP Rec +40%, HP Max +10, STR +9, VIT -1
Effect: 6 Hours
Skill Level 36

Fried Eggs 1100G
The definitive home-cooked egg dish. Makes you a bit resistant to critical hits.
Ingredients: Large Egg
Sell: 550G
HP Rec +35%, RP Rec +40%, VIT +6, INT +3
Effect: 6 Hours
Skill Level 36

Fried S. Flounder: 200G
Sand flounder, salted, then fried. Halves fire and earth elemental damage.
Sell: 100G
HP Rec +70%, RP Rec -10%, HP Max +20%, STR +12, VIT +5
Effect: 6 Hours
Skill Level 36

Donuts: 5620G
Flour and butter shaped into a ring, then baked. Resistant to seal and sleepiness.
Ingredients: Oil, Flour, Butter, Large Egg
Sell: 380G
HP Rec +20, STR +2
Effect: 3 Hours
Skill Level 37

Fried Rice: 5980G
Rice and egg fried together in oil. Makes you a bit resistant to being knocked away.
Ingredients: Oil, Rice, Leek, Green Pepper, Medium Egg
Sell: 2990G
HP Rec +70%, RP Rec +50%, HP Max +30%, VIT +12
Effect: 12 Hours
Skill Level 37

Fried Snapper: 1800G
Snapper, salted, then fried. Raises chances of landing critical hits.
Sell: 900G
HP Rec +35%, RP Rec +25%, HP Max +32%, STR +1, VIT -2
Effect: 6 Hours
Skill Level 37

Omelet Rice: 12880G
Chicken and rice wrapped in an omelet. Makes you a bit resistant to critical hits.
Ingredients: Omelet, Rice, Ketchup
Sell: 6440G
HP Rec +50%, RP Rec +60%, VIT +13, INT +8
Effect: 12 Hours
Skill Level 39

Risotto: 7780G
Rice and sauce in wonderful harmony. Halves all types of damage.
Ingredients: Oil, Rice, Onion, Tomato, Toyherb
Sell: 3980G
HP Rec +40%, RP Rec +40%, VIT -50%
Effect: 12 Hours
Skill Level 39

Fried Rice: 5980G
Rice and egg fried together in oil. Makes you a bit resistant to being knocked away.
Ingredients: Oil, Rice, Leek, Green Pepper, Large Egg
Sell: 2990G
HP Rec +70%, RP Rec +50%, HP Max +30%, VIT +12
Effect: 12 Hours
Skill Level 39

Dry Curry: 5340G
Unlike regular curry, made without a sauce. Makes you vulnerable to all type damages.
Ingredients: Oil, Curry Powder, Rice, Carrot, Green Pepper, Onion
Sell: 2870G
HP Rec +40%, RP Rec +45%, RP Max -50%, STR +15%, INT +15
Effect 6 Hours
Skill Level 40

Fried Yellowtail: 29360G
Yellowtail, salted, then fried. The fresher the fish, the tastier it'll be when cooked.
Ingredients: Daikon Radish, Yellowtail
Sell: 14680G
HP Rec +55%, RP Rec +25%, STR +8, VIT +6
Effect: 6 Hours
Skill Level 40

Tempura 9180G
Various foods coated in flour and egg, then fried.
Ingredients: Oil, Onion, Shrimp, Medium Egg.
Sell: 4590G
HP Rec +30%, RP Rec +40%, HP Max -25%, RP Max +50%, STR +8
Skill Level 40

Fried Girella: 420G
Girella, salted, then fried. You'll be a little harder to knock away.
Ingredients: Girella
Sell: 210G
HP Rec +45%, RP 40%
Effect: 6 Hours
Skill Level 41

Curry Bread: 15800G
Baked bread with curry in the centre. Makes you vulnerable to all type damages.
Ingredients: Oil, Flour, Dry Curry
Sell: 7900G
HP Rec +420, RP Rec +50%, RP Max -50%, STR +20%, INT +20%
Effect: 6 Hours
Skill Level 42

Fried Fall Flounder: 22620G
Fall flounder, salted, then fried. Slightly increases chance of landing critical hits.
Ingredients: Fall Flounder, Daikon Radish
Sell: 11310G
HP Rec +50%, RP Rec +50%, STR +9
Effect: 6 Hours
Skill Level 42

Tempura 9180G
Various foods coated in flour and egg, then fried.
Ingredients: Oil, Onion, Shrimp, Large Egg
Sell: 4590G
HP Rec +30%, RP Rec +40%, HP Max -25%, RP Max +50%, STR +8
Skill Level 42

Fried Lamp Squid: 36580G
Lamp Squid. A little bitter after being fried, but still popular with real gourmet connoisseurs.
Ingredients: Lamp Squid, Lamp Grass
Sell: 18290G
HP Rec +50%, RP Rec +70%, RP Max +20%, STR +12, VIT +4
Effect: 6 Hours
Skill Level 43

Fried L. Snapper: 22660G
Lover Snapper, salted, then fried. Resists critical hits.
Ingredients: Lover Snapper
Sell: 11330G
HP Rec +50%, RP Rec +60%, STR -4, VIT +8, INT +4%
Effect: 6 Hours
Skill Level 44

Fried G. Snapper: 47520G
Glitter Snapper, salted, then fried. Greatly reduces light damage.
Ingredients: Glitter Snapper
Sell: 23760G
HP REc +60%, RP Rec +50%, STR +12, VIT +2
Skill Level 48

Fried Sunsquid: 37480G
Sunsquid, salted, then fried. The fresher the squid, the tastier they'll be when cooked.
Ingredients: Sunsquid
Sell: 18740G
HP Rec +35%, RP Rec +35%, STR +8%, VIT +6, INT +4%
Effect: 6 Hours
Skill Level 47

Tuna Teriyaki: 37820G
Fried Tuna with sweet sauce added. Basting during cooking is key.
Ingredients: Daikon Radish, Tuna
Sell: 18910G
HP Rec +80%, RP Rec +50%, HP Max +30%, RP Max +18%, STR +16%, VIT -6
Effect: 6 Hours
Skill Level 48

Fried Blowfish: 37740G
Fried blowfish. Makes you fairly resistant to poison.
Ingredients: Blowfish, Antidote Herb x 2
Sell: 18870G
HP Rec +60%, RP Rec +50%, STR +8%
Effect: 6 Hours
Skill Level 56


Mixer Dishes


Medium Mayonnaise: 560G
Made from processing eggs. Has a variety of uses on many types of food, from vegetables to fish.
Ingredient: Small Egg
Sell: 280G
Skill Level 5

Medium Yogurt: 600G
Made from processing milk. Settles and smooths the workings of the stomach.
Ingredients: White Grass, Small Milk
Sell: 300G
RP Rec +50%
Skill Level 5

Apple Juice: 166G
Fresh apple juice. Allows the natural taste, colour and flavour of apples to be completely enjoyed.
Sell: 84G (Lv. 2)
Skill Level 8
HP Rec + 20%, RP Rec +30%, STR + 1, INT +4

Butter: 620G
Churned milk. Unlikely to be eaten alone, generally used as an ingredient in recipes.
Sell: 310G
HP Rec +20%, RP Rec +15%, VIT +4
Skill Level 9

Medium Mayonnaise: 560G
Made from processing eggs. Has a variety of uses on many types of food, from vegetables to fish.
Ingredient: Medium Egg
Sell: 280G
Skill Level 10

Medium Yogurt: 600G
Made from processing milk. Settles and smooths the workings of the stomach.
Ingredients: White Grass, Medium Milk
Sell: 300G
RP Rec +50%
Skill Level 10

Orange Juice: 200G
Fresh oranges squeezed dry to make juice. Behind the crisp acidity lies the perfect sweetness.
Sell: 100G
HP Rec +20%, RP Rec +45%, STR -1, VIT -1, INT +5
Skill Level 11

Pineapple Juice: 2860G
Juice freshly squeezed from fresh piineapples. Has a beautiful colour, fragrance, and sweet, sweet taste.
Ingredient: Pineapple
Sell: 1480G
HP Rec +20%, RP Rec +40%, STR -1, INT +8
Skill Level 13

Vegetable Juice 7240G
Juice packed with highly nutritious vegetables. Addicting, even though it's bitter and not so tasty.
Ingredients: Pumpkin, Pink Turnip, Carrot, Spinach.
Sell: 3620G
HP Rec +70%, RP Rec +65%, RP Max +20%, STR -8, VIT +1, INT +12
Skill Level 14

Vegetable Ole: 13700G
Vegetables mixed with milk to take off its bitterness. Some people actually like this unique flavour.
Ingredients: Vegetable Juice, Small Milk
Sell: 6850G
HP Rec +70%, RP Rec +75%, HP Max +10, RP Max +30%, STR -10, VIT +5, INT +16
Skill Level 15

Medium Mayonnaise: 560G
Made from processing eggs. Has a variety of uses on many types of food, from vegetables to fish.
Ingredient: Large Egg
Sell: 280G
HP Rec +100
Effect: 3 Hours
Skill Level 15

Strawberry Milk: 2340G
A mixture of strawberries and milk, the ratio of the two depends on one's taste. Sweet and easy to drink.
Ingredients: Strawberry, Sweet Powder, Small Milk
Sell: 1170G
Skill Level 15

Grape Juice: 240G
Fresh grape juice. Very sweet, with a strong, enticing aroma.
Ingredients: Grape
Sell: 120G
HP Rec +20%, RP Rec +40%, VIT +1, INT +3
Effect: 3 Hours
Skill Level 15

Fruit Juice 4760G
A mixture of fruit juices. Twice the flavor, twice the nutrition, four times the enjoyment,
Ingredients: Pineapple, Apple, Grapes, Orange
Sell: 2380G
Skill Level 16

Vegetable Ole: 13700G
Vegetables mixed with milk to take off its bitterness. Some people actually like this unique flavour.
Ingredients: Vegetable Juice, Medium Milk
Sell: 6850G
HP Rec +70%, RP Rec +75%, HP Max +10, RP Max +30%, STR -10, VIT +5, INT +16
Skill Level 16

Strawberry Milk: 2340G
A mixture of strawberries and milk, the ratio of the two depends on one's taste. Sweet and easy to drink.
Ingredients: Strawberry, Sweet Powder, Medium Milk
Sell: 1170G
Skill Level 17

Vegetable Ole: 13700G
Vegetables mixed with milk to take off its bitterness. Some people actually like this unique flavour.
Ingredients: Vegetable Juice, Large Milk
Sell: 6850G
HP Rec +70%, RP Rec +75%, HP Max +10, RP Max +30%, STR -10, VIT +5, INT +16
Skill Level 17

Butter: 620G
Churned milk. Unlikely to be eaten alone, generally used as an ingredient in recipes.
Ingredient: Medium Milk
Sell: 310G
HP Rec +20%, RP Rec +15%, VIT +4
Skill Level 18

Fruit Ole: 9600G
A mixture of fruit juices. Twice the flavour, twice the nutrition, four times the enjoyment.
Ingredients: Fruit Juice, Small Milk
Sell: 4800G
HP Rec +55%, RP Rec +60%, VIT -8, INT +10
effect: 3 hours
Skill Level 18

Tomato Juice: 840G
Juice packed with the rich nutrients from tomatoes.
Ingredients: Tomato
Sell: 420G
HP Rec +20%, RP Rec +15%, INT +5
Skill Level 18

Hot Juice: 15080G
A drink made from Hot-Hot Fruits. Never gets cold. Halve fire damage.
Ingredients: Hot-Hot Fruit, Red Grass, Heavy Spice
Sell: 7540G
HP Rec +60%, RP Rec +25%, HP Max +25%, RP Max -25%, STR -45
Skill Level 19

Strawberry Milk: 2340G
A mixture of strawberries and milk, the ratio of the two depends on one's taste. Sweet and easy to drink.
Ingredients: Strawberry, Sweet Powder, Large Milk
Sell: 1170G
Skill Level 19

Hot Juice 15080G
A drink made from Hot-Hot Fruits. Never gets cold. Halves fire damage.
Ingredients: Hot-Hot Fruit, Red Grass, Heavy Spice.
Sell: 7540G
Skill Level 19

Fruit Ole: 9600G
A mixture of fruit juices. Twice the flavour, twice the nutrition, four times the enjoyment.
Ingredients: Fruit Juice, Medium Milk
Sell: 4800G
HP Rec +55%, RP Rec +60%, VIT -8, INT +10
Skill Level 19

Fruit Ole: 9600G
A mixture of fruit juices. Twice the flavour, twice the nutrition, four times the enjoyment.
Ingredients: Fruit Juice, Large Milk
Sell: 4800G
HP Rec +55%, RP Rec +60%, VIT -8, INT +10
Effect: 3 Hours
Skill Level 20

Medium Cheese: 660G
Made from processing milk. Has a distinctive flavour. Can e eaten as is, or used on or in many dishes.
Ingredients: Yellow Grass, Small Milk
Sell: 330G
RP Rec +75%
Skill Level 20

Medium Yogurt: 600G
Made from processing milk. Settles and smooths the workings of the stomach.
Ingredients: White Grass, Large Milk
Sell: 300G
RP Rec +50%
Skill Level 20

Mixed Juice: 21900G
A mix of fruit and vegetable juices. Makes you slightly resistant to status ailments.
Ingredients: Vegetable Juice, Fruit Juice
Sell: 10950G
HP Rec +80%, RP Rec +80%, RP Max +30%, STR -6, VIT -6, INT +18
Effect: 3 Hours
Skill Level 22

Ketchup: 3240G
A condiment made from tomatoes. Goes well with eggs, potatoes and hamburgers!
Ingredients: Tomato, Onion
Sell: 1620G
HP Rec +25%, RP Rec +20%, HP Max +18
Skill Level 23

Prelude to Love: 13000G
Its sweet-yet-sour rush hits you like Cupid's arrow. Halves all types of damage.
Ingredients: Pink Melon, Strawberry
Sell: 6500G
HP Rec +40%, RP Rec +60%, HP Max -50%, RP Max -50%
Effect: 3 hours
Skill Level 24

Medium Cheese: 660G
Made from processing milk. Has a distinctive flavour. Can e eaten as is, or used on or in many dishes.
Ingredients: Yellow Grass, Medium Milk
Sell: 330G
RP Rec +75%
Skill Level 25

Butter: 620G
Churned milk. Unlikely to be eaten alone, generally used as an ingredient in recipes.
Ingredient: Large Milk
Sell: 310G
HP Rec +20%, RP Rec +15%, VIT +4
Skill Level 27

Mixed Ole: 44380G
Fruit, veggies and milk all mixed together. Cures fatigue and resists status effects.
Ingredients: Fruit Ole, Vegetable Ole
Sell: 22190G
HP Rec +80%, RP Rec +80%, HP Max +20%, VIT +8, INT +19
Effect: 3 Hours
Skill Level 28

Medium Cheese: 660G
Made from processing milk. Has a distinctive flavour. Can e eaten as is, or used on or in many dishes.
Ingredients: Yellow Grass, Large Milk
Sell: 330G
RP Rec +75%
Effect: 3 Hours
Skill Level 30

Gold Juice: 83880G
A blend of golden things found across the world. To be honest, not very pleasant to drink.
Ingredients: Golden Pumpkin, Emery Flower, Gold Potato, Gold Turnip, Gold Cabbage
Sell: 41940G
HP Rec +50%, RP Rec +50%, VIT +10, INT +28%
Skill Level 32


Pot Dishes


Hot Milk: 900G
The simplest of dishes. Just warm milk. Makes you slightly resistant to poison.
Ingredients: Small Milk
Sell: 450G
HP Rec +120, RP Rec +25%, HP Max +30, VIT +2
Skill Level 5

Hot Milk: 900G
The simplest of dishes. Just warm milk. Makes you slightly resistant to poison.
Ingredients: Medium Milk
Sell: 450G
HP Rec +120, RP Rec +25%, HP Max +30, VIT +2
Skill Level 7

Hot Milk: 900G
The simplest of dishes. Just warm milk. Makes you slightly resistant to poison.
Ingredients: Large Milk
Sell: 450G
HP Rec +120, RP Rec +25%, HP Max +30, VIT +2
Skill Level 9

Hot Chocolate: 360G
Chocolate added to warm milk. Makes you slightly resistant to poison.
Ingredients: Chocolate
Sell: 180G
Skill Level 12

Boiled Egg: 940G
Simple dish usiing eggs. Can be runny or hard. Resists seal effect.
Ingredient: Small Egg
Sell: 470G
Skill Level 13

Boiled Spinach: 440G
Spinach, boiled, then flavoured. Boil it for too long, through, and it'll be completely bland.
Ingredients: Spinach
Sell: 220G
Skill Level 14

Boiled Egg: 940G
Simple dish usiing eggs. Can be runny or hard. Resists seal effect.
Ingredient: Medium Egg
Sell: 470G
Skill Level 14

Boiled Egg: 940G
Simple dish usiing eggs. Can be runny or hard. Resists seal effect.
Ingredient: Large Egg
Sell: 470G
HP Rec +120, RP Rec +25%, HP Max +25, STR +2
Skill Level 15

Grape Liqueur: 6800G
A combination of wine and grapes cooked in a pot. Easier to land criticals after drinking.
Ingredients: Grape, Charm Blue, Purple Grass, Wine
Sell: 800G
HP Rec +50%, RP Rec +60%, VIT -15, INT -10%
Effect: 3 Hours
Skill Level 18

Apple Jam: 600G
A sweet preserve made from apples. Generally eaten spread on bread or toast.
Ingredients: Apple x 3
Sell: 300G
HP Rec +30%, RP Rec +40%, STR -12%, VIT +2, INT +12%
Effect: 3 Hours
Skill Level 23

Marmalade: 780G
A sweet preserve made from oranges. The peels are also grated up and included.
Ingredients: Orange x 3
Sell: 390G
HP Rec +30%, RP Rec +40%, STR -2%, INT +10%
Effect: 3 Hours
Skill Level 24

Strawberry Jam: 1760G
A sweet preserve made from strawberries. Generally eaten spread on bread or toast.
Ingredients: Strawberry x 3
Sell: 880G
HP rec +30%, RP +40%, STR -4%, INT +16%
Effect: 3 Hours
Skill Level 25

Boiled Gyoza: 3020G
Gyozas with thicker dough are used to allow boiling. Has a moist, refined taste.
Ingredients: Flour, Spinach, Cabbage
Sell: 1510G
HP Rec +30%, RP Rec +50,%, HP Max -25, STR +4, VIT +2, INT +2
Effect: 6 Hours
Skill Level 26

Udon: 24200G
Thick, wide noodles. Slippery to pick up, but go down easily.
Ingredients: Pink Turnip, Carrot, Flour, Mixed Herbs
Sell: 12100G
HP Rec +60%, RP Rec +60%, HP Max +30%
Skill Level 29

Egg Bowl: 4340G
A flavoured egg mixture poured over rice. The eggs can be sweet or salty, depending on your own taste.
Ingredients: Rice, Onion, Small Egg
Sell: 2170G
HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2
Skill Level 32

Rice Porridge: 36080G
Rice boiled in water, softening it. Cures fatigue and colds, resistant to fatigue.
Ingredients: Rice, Mixed Herbs, Hot-Hot Fruit
HP Rec +50%, RP Rec +50, VIT +8, INT -4
Effect: 3 Hours
Skill Level 33

Curry Udon: 4200G
A combination of udon and curry. Udon generally goes well with grains, but this combination works, too.
Ingredients: Flour, Curry Powder, Pink Turnip, Carrot
Sell: 2100G
Max -50%, STR +10%, INT +10%
Effect: 12 Hours
Skill Level 33

Tempura Bowl: 20600G
Tempura and sauce on top of a bowl of rice. The combination of the three creates a great taste.
Ingredients: Rice, Tempura, Sour Drop
Sell: 10300G
HP Rec +50%, RP Rec +70%, HP Max +25%, RP Max +50%
Effect: 12 Hours
Skill Level 34

Boiled Pumpkin: 3640G
Flavoured pumpkin boiled in a pot, creating a hot, sweet pumpkin dish.
Sell: 1820G
HP Rec +40%, RP Rec +45%, HP Max +100, VIT +8, INT -2
Effect: 6 Hours
Skill Level 35

Egg Bowl: 4340G
A flavoured egg mixture poured over rice. The eggs can be sweet or salty, depending on your own taste.
Ingredients: Rice, Onion, Medium Egg
Sell: 2170G
HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2
Skill Level 35

Flavoured Radish: 1780G
Daikon radish boiled, then flavoured. Easily disgested and gentle on the stomach.
Ingredients: Daikon Radish
Sell: 890G
HP Rec +40%, RP Rec +80, RP Max +80, INT +4
Effect: 6 Hours
Skill Level: 36

Tempura Udon: 73700G
Udon with tempura on top. The debate to either keep the tempura crisp or let it soak rages even today.
Ingredients: Tempura, Udon, Sour Drop
Sell: 3685G
HP Rec +80%, RP Rec +80%, HP Max +60%, RP Max +50%, STR +6, VIT +19, INT +6
Effect: 12 Hours
Skill Level 37

Egg Bowl: 4340G
A flavoured egg mixture poured over rice. The eggs can be sweet or salty, depending on your own taste.
Ingredients: Rice, Onion, Large Egg
Sell: 2170G
HP Rec +60%, RP Rec +80%, HP Max +120, STR -8, VIT +2
Effect: 12 Hours
Skill Level 38

Glazed Yam: 1380G
Fried yam glazed with sweet honey. Fun to eat, and a very popular dish.
Ingredients: Yam, Sweet Powder
Sell: 690G
HP Rec +35%, RP Rec +50%, HP Max +15%, VIT +5, INT +6
Effect: 6 Hours
Skill Level 39

Rockfish Stew: 5080G
Stewed until the meat falls off. Cures paralysis, halves fire and earth damage.
Ingredients; Rockfish, White Cabbage
Sell:2540G
HP Rec +50%, RP Rec +40%, STR -11, VIT +15
Effect: 6 Hours
Skill Level 41

Milk Porridge: 1600G
Milk added to rice porridge. Cures fatigue and colds; also raises resistance.
Ingredients: Rice, Small Milk
Sell: 800G
HP Rec +70%, RP Rec +60%
Effect: 12 Hours
Skill Level 42

Milk Porridge: 1600G
Milk added to rice porridge. Cures fatigue and colds; also raises resistance.
Ingredients: Rice, Medium Milk
Sell: 800G
HP Rec +70%, RP Rec +60%
Effect: 12 Hours
Skill Level 44

Milk Porridge: 1600G
Milk added to rice porridge. Cures fatigue and colds; also raises resistance.
Ingredients: Rice, Large Milk
Sell: 800G
HP Rec +70%, RP Rec +60%
Effect: 12 Hours
Skill Level 46

Cheese Fondue: 13960G
A hefty amount of cheese melted in a pot. Eaten with bread.
Ingredients: Bread, Medium Cheese x 4
Sell:6980G
HP Rec +45%, RP Rec +45%, HP Max +40%, STR +5, VIT +5, INT +6
Effect: 6 Hours
Skill Level 47

Grape Jam: 900G
A sweet preserve made from grapes. Generally eaten spread on bread or toast.
Sell: 450G
HP Rec +30%, RP Rec +40%, STR -8%, INT +12%

Curry Rice: 3440G
A mealtime staple-- so much that there isn't any one who hasn't had it. Halves fire damage.
Ingredients: Rice, Carrot, Curry Powder, Orange Grass, Heavy Spice
Sell: 1720G
Skill Level 55

Union Stew: 36880G
A pot filled with a bit of everything. Cooked at the table... and all must fight over portions.
Ingredients: Daikon Radish, Leek, White Cabbage x 2, Hot-Hot Fruit
Sell: 18440G
HP Rec +80%, RP Rec +80%, HP Max +20%, STR +9, VIT +8, INT +4
Effect: 12 Hours
Skill Level 58

Stew: 10340G
Milk and vegetables boiled together. Halves water, earth, wind and light damage.
Ingredients: Flour, Potato, Carrot, Onion, Medium Milk
Sell: 5170G
HP Rec +70%, RP Rec +70%, HP Max +50%, STR -12%, VIT +14
Effect: 12 Hours
Skill Level 58

Relax Tea: 23400G
A tea infused with a variety of herbs. Cures all but colds and raises resistance.
Ingredients: Relax Tealeaves, Honey, Pink Melon, Leek
Sell: 11700G
HP Rec +50%, RP Rec +80%, RP Max +60%
Effect: 3 Hours
Skill Level 64

Stew: 10340G
Milk and vegetables boiled together. Halves water, earth, wind and light damage.
Ingredients: Flour, Potato, Carrot, Onion, Large Milk
Sell: 5170G
HP Rec +70%, RP Rec +70%, HP Max +50%, STR -12%, VIT +14
Effect: 12 Hours
Skill Level 64

Ultimate Curry: 7140G
The product of years of seeking the ultimate curry. Halves fire damage.
Ingredients: Wine, Devil Blood, Insect Skin, Curry Powder, Heavy Spice
Sell: 3570G
HP Rec +70%, RP Rec +50%, RP Max -50%, STR +25%, INT +25%
Skill Level 70

Royal Curry: 35860G
A curry loved by nobles. Requires a top chef to prepare. Greatly reduces fire damage.
Sell: 17930G


Steamer Dishes


Dumplings: 120G
Small balls of sweet rice paste on skewers. Cures poison and highly resists critical hits.
Ingredients: Dumpling Powder
Sell: 60G
Skill Level 11

Plain Manju: 23640G
Ingredients wrapped in a soft, plump skin and steamed. Resists all status effects.
Ingredients: Flour, Bamboo Shoot, Carrot, Mixed Herbs
Sell: 11820G
Skill Level 30

Pudding: 1100G
A wobbly, quivering dessert. Cures fatigue and colds and resists allstatus effects.
Ingredients: Small Egg
Sell: 550G
HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8%
Skill Level 31

Pudding: 1100G
A wobbly, quivering dessert. Cures fatigue and colds and resists all status effects.
Ingredients: Medium Egg
Sell: 550G
HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8%
Skill Level 33

Steamed Bread: 4640G
Bread that's been steamed. Makes you a bit resistant to all status ailments.
Ingredients: Flour, Honey, Small Egg
Sell: 2320G
HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2
Skill Level 33

Curry Manju: 3520G
A curry-filled manju. Resists all status effects but makes you vulnerable to elemental damage.
Ingredients: Flour, Carrot, Curry Powder, Bamboo Shoot
Sell: 1760G
HP Rec +50%, RP Rec +40%, RP MAX -50%, STR +10%, INT +10%
Effect: 6 Hours
Skill Level 34

Pudding: 1100G
A wobbly, quivering dessert. Cures fatigue and colds and resists all status effects.
Ingredients: Large Egg
Sell: 550G
HP Rec +40%, RP Rec +80%, HP Max -20%, VIT +10, INT +8%
Effect: 3 Hours
Skill Level 35

Steamed Bread: 4640G
Bread that's been steamed. Makes you a bit resistant to all status ailments.
Ingredients: Flour, Honey, Medium Egg
Sell: 2320G
HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2
Skill Level 36

Steamed Bread: 4640G
Bread that's been steamed. Makes you a bit resistant to all status ailments.
Ingredients: Flour, Honey, Large Egg
Sell: 2320G
HP Rec +40%, RP Rec +45%, HP Max +80, STR -5, VIT +2
Effect: 6 Hours
Skill Level 39

Steamed Cake: 4820G
A light, fluffy cake. Cures fatigue and makes you a bit resistant to all status ailments.
Ingredients: Flour, Honey, Small Millk
Sell: 2410G
HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7
Effect: 6 Hours
Skill Level 41

Steamed Cake: 4820G
A light, fluffy cake. Cures fatigue and makes you a bit resistant to all status ailments.
Ingredients: Flour, Honey, Medium Millk
Sell: 2410G
HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7
Skill Level 42

Steamed Cake: 4820G
A light, fluffy cake. Cures fatigue and makes you a bit resistant to all status ailments.
Ingredients: Flour, Honey, Large Millk
Sell: 2410G
HP Rec +50%, RP Rec +50%, STR -5%, VIT +4, INT +7
Skill Level 43

Pumpkin Pudding: 9640G
Pudding with the added sweetness and fragrance of pumpkin. Makes you resist all stat effects.
Ingredients: Honey, Pumpkin, Yellow Grass, Medium Egg
HP Rec +60%, RP Rec +80%, HP Max +15%, VIT +12, INT +6%
Effect: 3 Hours
Skill Level 44

Cheese Bread: 6140G
Streamed bread baked with cheese. Makes you a bit resistant to all status ailments.
Ingredients; Flour, Honey, Medium Cheese
Sell: 680G
HP Rec +50%, RP Rec +60%, HP Max +18%, STR -2, VIT +15, INT +4
Effect: 6 Hours
Skill Level 45

Steamed Gyoza: 7580G
Gyoza, cooked the standard way. Makes you resistant to all status ailments.
Sell: 3790G
HP Rec +50%, RP Rec +40%, HP Max +20%, STR -16%, VIT +12
Effect; 6 Hours
Skill Level 45

Pumpkin Pudding: 9640G
Pudding with the added sweetness and fragrance of pumpkin. Makes you resist all stat effects.
Ingredients: Honey, Pumpkin, Yellow Grass, Medium Egg
HP Rec +60%, RP Rec +80%, HP Max +15%, VIT +12, INT +6%
Effect: 3 Hours
Skill Level 48

Poundcake: 2300G
A sweet, square cake. Cures paralysis and fatigue and makes you resistant to all status ailments.
Ingredients: Flour, Small Egg
Sell: 150G
HP Rec +50%, RP Rec +50%, HP Max +30%, VIT +18
Effect: 6 Hours
Skill Level 48

Meat Dumplings: 10220G
A popular snack. Resists seal and other status ailments.
Ingreidients: Flour, Cabbage, Green Grass, Shrimp, Onion
Sell: 5110G
HP Rec +25%, RP Rec +35%, HP Max +22%, STR -14%, VIT +15, INT +8%
Effect: 6 Hours
Skill Level 49

Poundcake: 2300G
A sweet, square cake. Cures paralysis and fatigue and makes you resistant to all status ailments.
Ingredients: Flour, Medium Egg
Sell: 150G
HP Rec +50%, RP Rec +50%, HP Max +30%, VIT +18
Effect: 6 Hours
Skill Level 51

Poundcake: 2300G
A sweet, square cake. Cures paralysis and fatigue and makes you resistant to all status ailments.
Ingredients: Flour, Large Egg
Sell: 150G
HP Rec +50%, RP Rec +50%, HP Max +30%, VIT +18
Effect: 6 Hours
Skill Level 54


Oven Dishes


Cookie: 1800G
Simple, baked flour mix cookie. Crisp and obviously handmade, it makes the perfect gift.
Ingredients: Flour, Small Milk
Sell: 900G
HP Rec +15%, RP Rec +40%, STR -12, INT +8
Effect: 3 Hours
Skill Level 12

Toast: 1000G
Beautifully browned bread. Fights daily with cereal for the title 'King of Breakfast'.
Ingredients; Bread
Sell: 500G
HP Rec +50, HP Rec +55, RP Rec +20%, HP Max +50, STR +8, VIT +4
Skill Level 14

Cookie: 1800G
Simple, baked flour mix cookie. Crisp and obviously handmade, it makes the perfect gift.
Ingredients: Flour, Medium Milk
Sell: 900G
HP Rec +15%, RP Rec +40%, STR -12, INT +8
Effect: 3 Hours
Skill Level 15

Cookie: 1800G
Simple, baked flour mix cookie. Crisp and obviously handmade, it makes the perfect gift.
Ingredients: Flour, Large Milk
Sell: 900G
HP Rec +15%, RP Rec +40%, STR -12, INT +8
Effect: 3 Hours
Skill Level 18

Baked Rice Ball:360G
A rice ball that has been baked. Its crispy crunch just can't be beat.
Ingredients: Rice Ball
Sell: 180G
HP Rec +75%
Effect: 3 Hours
Skill Level 22

Chocolate Cookie: 5320G
Simple, baked flour mix cookie. Covered in plenty of chocolate, its sweet yet bitter taste is addictive.
Ingredients: Chocolate, Cookie, Butter
Sell: 2660G
HP Rec +20%, RP Rec +50%, STR -18, INT +16
Skill Level 22

Roasted Yam: 600G
A slow-roasted yam. Prevalent in the fall, often baked in the flames of a campfire.
Ingredients: Yam
Sell: 300G
HP rec +65%, RP Rec +25%, HP Max +20%, RP Max +10%, VIT +5
Effect: 6 Hours
Skill Level 24

Corn on the Cob: 2760G
Fragrantly roasted corn. Sweet and juicy.
Ingredients: Butter, Corn
Sell: 1380G
HP Rec +190, RP Rec +35%, HP Max +100, RP Max +30
Effect: 6 Hours
Skill Level 28

Jam Roll: 10500G
Bread baked with jam in the middle. Makes a great snack. Cures fatigue.
Ingredients: Strawberry Jam, Butter Roll
Sell: 5250G
HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15%
Effect: 6 Hours
Skill Level 32

Jam Roll: 10500G
Bread baked with jam in the middle. Makes a great snack. Cures fatigue.
Ingredients: Apple Jam, Butter Roll
Sell: 5250G
HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15%
Effect: 6 Hours
Skill Level 32

Jam Roll: 10500G
Bread baked with jam in the middle. Makes a great snack. Cures fatigue.
Ingredients: Grape Jam, Butter Roll
Sell: 5250G
HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15%
Effect: 6 Hours
Skill Level 32

Jam Roll: 10500G
Bread baked with jam in the middle. Makes a great snack. Cures fatigue.
Ingredients: Marmalade, Butter Roll
Sell: 5250G
HP Rec +60%, RP Rec +40%, HP Max +80, STR -2%, VIT +8, INT +15%
Effect: 6 Hours
Skill Level 32

Butter Roll: 4780G
Sweet bread slow baked with lots of butter. Also known as 'table rolls', they're small and easy to eat.
Ingredients: Flour, Butter, Small Egg, Small Milk
Sell: 2390G
HP Rec +100, RP Rec +40%, HP Max +60
Effect: 6 Hours
Skill Level 36

Apple Pie: 6160G
A bounty of apple baked in a pie crust. Cures fatigue.
Ingredients: Flour, Butter, Honey, Apple x 2
Sell: 3080G
HP Rec +60%, RP Rec +60%, RP Max +14%, INT +8%
Skill Level 36

Butter Roll: 4780G
Sweet bread slow baked with lots of butter. Also known as 'table rolls', they're small and easy to eat.
Ingredients: Flour, Butter, Medium Egg, Medium Milk
Sell: 2390G
HP Rec +100, RP Rec +40%, HP Max +60
Effect: 6 Hours
Skill Level 38

Butter Roll: 4780G
Sweet bread slow baked with lots of butter. Also known as 'table rolls', they're small and easy to eat.
Ingredients: Flour, Butter, Large Egg, Large Milk
Sell: 2390G
HP Rec +100, RP Rec +40%, HP Max +60
Effect: 6 Hours
Skill Level 40

Yam Dessert: 5540G
Butter and milk mixed into yam strainings, then poured into moulds and baked.
Ingredients: Yam, Butter, Sweet Powder, Medium Milk
Sell: 2770G
HP Rec +50%, RP Rec +40%, HP Max -25%, RP Max +16%, INT +18%
Skill Level 44

Pizza: 19240G
Various toppings placed on round dough, then baked. There are literally unlimited variations.
Ingredients: Ketchup, Eggplant, Flour, Onion, Medium Cheese x 2
Sell: 9620G
HP Rec +20, RP Rec +30, HP Max +5
Effect: 3 Hours
Skill Level 44

Yam Dessert: 5540G
Butter and milk mixed into yam strainings, then poured into moulds and baked.
Ingredients: Yam, Butter, Sweet Powder, Large Milk
Sell: 2770G
HP Rec +50%, RP Rec +40%, HP Max -25%, RP Max +16%, INT +18%
Skill Level 48

Seafood Pizza: 20920G
A pizza topped with shrimp and squid. Looks fantastic and smells great, too.
Ingredients: Ketchup, Squid, Flour, Shrimp, Medium Cheese x 2
Sell: 10460G
HP Rec +60%, RP Rec +60%, HP Max +30%, STR +10%, VIT +4
Effect: 12 Hours
Skill Level 48

Gratin: 10840G
Sauce and cheese mixed and baked in a dish. Slightly increases chance of criticals.
Ingredients: Flour, Onion, Orange Grass, Medium Cheese x 2
Sell: 5240G
HP Rec +80%, RP Rec +50%, HP Max +38%, RP Max +60, VIT +16
Effect: 12 Hours
Skill Level 51

Doria: 8360G
Rice topped with a homemade sauce, then baked until crispy.
Ingredients: Butter, Cucumber, Rice, Onion, Medium Milk
Sell: 4180G
HP Rec +70%, RP Rec +40%, HP Max +50%, VIT +11
Effect: 12 Hours
Skill Level 51

Seafood Gratin: 14740G
Gratin containing the best of the sea. Raises chance of critical hits.
Ingrdients: Onion, Shrimp, Flour, Squid, Medium Cheese
Sell: 7370G
HP Rec +80%, RP Rec +60%, HP Max +45%, RP Max +90, STR +20%, VIT +18
Effect: 12 Hours
Skill Level 53

Doria: 8360G
Rice topped with a homemade sauce, then baked until crispy.
Ingredients: Butter, Cucumber, Rice, Onion, Large Milk
Sell: 4180G
HP Rec +70%, RP Rec +40%, HP Max +50%, VIT +11
Skill Level 53

Seafood Doria: 12400G
Doria that contains the best of the sea. Packed with seafood and rice, so it's sure to fill you up.
Ingredients: Butter x 2, Shrimp, Squid, Rice, Medium Cheese
Sell: 6200G
HP Rec +70%, RP Rec +40%, HP Max +60%, STR +15%, VIT +12
Effect: 12 Hours
Skill Level 58

Cake: 8180G
Your basic, standard-issue cake. Cures all but colds, but makes you sleepy.
Ingredients: Flour, Strawberry, Butter, Pink Cat, Medium Milk
Sell: 4090G
HP Rec +70%, RP Rec +85%, RP Max +30%, INT +15%
Effect: 3 Hours
Skill Level 59

Cake: 8180G
Your basic, standard-issue cake. Cures all but colds, but makes you sleepy.
Ingredients: Flour, Strawberry, Butter, Pink Cat, Large Milk
Sell: 4090G
HP Rec +70%, RP Rec +85%, RP Max +30%, INT +15%
Effect: 3 Hours
Skill Level 60

Chocolate Cake: 6020G
Cake covered in chocolate. Cures all but colds, but makes you sleepy.
Ingredients: Flour, Butter, Chocolate, Medium Milk
Sell: 3010G
HP Rec +80%, RP Rec +90%, RP Max +40%, INT +22%
Effect: 3 Hours
Skill Level 62

Chocolate Cake: 6020G
Cake covered in chocolate. Cures all but colds, but makes you sleepy.
Ingredients: Flour, Butter, Chocolate, Large Milk
Sell: 3010G
HP Rec +80%, RP Rec +90%, RP Max +40%, INT +22%
Effect: 3 Hours
Skill Level 64

Cheesecake: 7880G
A cheese-flavoured baked sweet. Cures all but colds, but makes you sleepy.
Ingredients: Flour x 2, Medium Cheese, Medium Egg
Sell: 3940G
HP Rec +90%, RP Rec +95%, RP Max +50%, INT +28%
Effect: 3 Hours
Skill Level 68

Cheesecake: 7880G
A cheese-flavoured baked sweet. Cures all but colds, but makes you sleepy.
Ingredients: Flour x 2, Medium Cheese, Large Egg
Sell: 3940G
HP Rec +90%, RP Rec +95%, RP Max +50%, INT +28%
Effect: 3 Hours
Skill Level 72


Recipes to Make Medicines


In order to be able to make Medicines, which include spices for Cooking incidentally, you first must order a Pharmacy from Marian at the Apothecary Shop. As with orders for the Forge or Workbench, the project will be completed instantly. You then can purchase Medicine Bread to learn Recipes.


Pharmacy Dishes


Recovery Potion: 500G
A pale green liquid medicine. Drink to recover HP.
Ingredients: Medicinal Herb x 2
Sell: 100G
HP Rec +500
Skill Level 4

Antidote Potion: 600G
Antidote medicine that is much easier to swallow than in its herb form.
Ingredients: Antidotal Herb x 2
Sell: 125G
HP Rec +300
Effect: 3 Hours
Skill Level 8

Sweet Powder: 300G
Spice made from sweet leaves. Like a big, sweet, pot of honey.
Ingredients: Apple x 2
Sell: 100G
INT +4
Effect: 3 Hours
Skill Level 9

Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more resilient.
Ingredients: Green Grass x 2, Red Grass x 2
Sell: 300G
HP Rec +3, RP Rec +3
Skill Level 11

Heavy Spice: 30G
Spice made from spicy leaves. Eat it raw, and you'll be spewing fire before you know it.
Ingredients: Red Grass x 2
Sell: 10G
STR +4
Effect: 3 Hours
Skill Level 12

Recovery Potion: 500G
A pale green liquid medicine. Drink to recover HP.
Ingredients: Toy Herb Flower
Sell: 100G
HP Rec +500
Skill Level 14

Para-gone: 700G
Medicine that cures paralysis of the body. Also makes you resistant to paralysis for a time.
Ingredients: Yellow Grass x 2
Sell: 150G
HP Rec +500
Skill Level 14

Sour Drop: 240G
Spice made from sour leaves. Super-sour, but puts you into a refreshed mood.
Ingredients: Orange, Yellow Grass
Sell: 80G
VIT +4
Skill Level 15

Roundoff: 700G
Medicine that cures the sealed status. Also makes you resistant to seal for a time.
Ingredients: Purple Grass, Blue Grass
Sell: 150G
HP Rec +500
Skill Level 16

Neutraliser: 40G
The best way to deal with poison in the fields! Sprinkle to neutralise.
Ingredients: Charm Blue, Antidote Herb
Sell: 20G
Type: Secret Medicine
Skill Level 17

Healing Potion: 1500G
A dark green liquid medicine. Drink to recover HP.
Ingredients: Medicinal Herb x 3
Sell: 400G
HP Rec +1000
Skill Level 20

Cold Medicine: 1800G
Catch a cold, and you'll need to act fast. Also makes you resistant to catching cold for a time.
Ingredients: Leek, Green Pepper, Green Grass, Orange Grass
Sell: 500G
HP Rec +1000
Skill Level 21

Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more resilient.
Ingredients: Moondrop Flower
Sell: 300G
HP Rec +3, RP Rec +3
Type: Secret Medicine
Skill Level 22

Cold Medicine: 1800G
Catch a cold, and you'll need to act fast. Also makes you resistant to catching cold for a time.
Ingredients: Fireflower
Sell: 500G
HP Rec +1000
Skill Level 27

Formula B: 2200G
Sprinkle on soil to shorten growth time. Crops will be more resilient.
Ingredients: Blue Grass x 2, Red Grass x 2
Sell: 500G
Type: Secret Medicine
Skill Level 28

Neutraliser: 40G
The best way to deal with poison in the fields! Sprinkle to neutralise.
Ingredients: Antidote Herb x 3
Sell: 20G
Type: Secret Medicine
Skill Level 29

Greenifier: 3000G
Raises the quality of crops when they are harvested.
Ingredients: Strong Vine x 2, Fish Fossil, Earth Crystal
Sell: 880G
Type: Secret Medicine
Skill Level 30

Para-gone: 700G
Medicine that cures paralysis of the body. Also makes you resistant to paralysis for a time.
Ingredients: Pink Cat
Sell: 150G
HP Rec +500
Skill Level 31

Mixed Herbs: 8490G
A mixture of many herbs taken from the wild.
Ingredients: Moondrop, Toyherb, Pink Cat, Charm Blue
Sell: 2830G
RP Max +25%
Effect: 3 Hours
Skill Level 35

Formula B: 2200G
Sprinkle on soil to shorten growth time. Crops will be more resilient.
Ingredients: Charm Blue
Sell: 500G
Type: Secret Medicine
Skill Level 36

Mystery Potion: 3000G
A light blue liquid medicine. Drink to recover HP.
Ingredients: Medicinal Herb x 2, Blue Grass x 2
Sell: 800G
HP Rec +2000
Skill Level 40

Healing Potion: 1500G
A dark green liquid medicine. Drink to recover HP.
Ingredients: Noel Grass
Sell: 400G
HP Rec +1000
Skill Level 40

Heart Drink: 50000G
A health supplement created by a special process. Increases HP.
Ingredients: Green Crystal, Dragon Bones, Strong Vine, Magic Powder, Ironleaf
Sell: 300G
Skill Level 41

Formula C: 9800G
Sprinkle on soil to shorten growth time. Crops will be more resilient.
Ingredients: Yellow Grass x 2, Red Grass x 2
Sell: 800G
Type: Secret Medicine
Skill Level 42

Protein Boost: 70000G
A health supplement created by a special process. Increases physical strength.
Ingredients: Red Crystal, Raccoon Leaf, Strong Vine, Magic Powder, Spinach
Sell: 500G
Skill Level 43

Mental Supplement: 70000G
A health supplement created by a special process. Increases intelligence.
Ingredients: White Crystal, Ice Shard, Strong Vine, Magic Powder, Eggplant
Sell: 500G
Skill Level 45

Formuade: 50000G
Drinkable nutrients to help you work. Puts a strain on your body, so watch your HP when drinking!
Ingredients: Lamp Grass, Heavy Spice, Medium Yogurt, Medium Cheese, Devil Blood, Curry Powder
Sell: 250G
RP Rec +75%, HP Max -30%, STR +50, VIT +50, INT +50
Effect: 12 Hours
Skill Level 46

Formula C: 9800G
Sprinkle on soil to shorten growth time. Crops will be more resilient.
Ingredients: Cherry Grass
Sell: 800G
Type: Secret Medicine
Skill Level 52

Heart Drink: 50000G
A health supplement created by a special process. Increases HP.
Ingredients: Green Crystal
Sell: 300G
Skill Level 55

Protein Boost: 70000G
A health supplement created by a special process. Increases physical strength.
Ingredients: Red Crystal
Sell: 500G
Skill Level 57

Mental Supplement: 70000G
A health supplement created by a special process. Increases intelligence.
Ingredients: White Crystal
Sell: 500G
Skill Level 59

Mystery Potion: 3000G
A light blue liquid medicine. Drink to recover HP.
Ingredients: Ironleaf
Sell: 800G
HP Rec +2000
Skill Level 60

Formuade: 50000G
Drinkable nutrients to help you work. Puts a strain on your body, so watch your HP when drinking!
Ingredients: Autumn Grass
Sell: 250G
RP Rec +75%, HP Max -30%, STR +50, VIT +50, INT +50
Effect: 12 Hours
Skill Level 66

Roundoff: 700G
Medicine that cures the sealed status. Also makes you resistant to seal for a time.
Ingredients: :Lamp Grass
Sell: 150G
HP Rec +500
Skill Level 76

Antidote Potion: 600G
Antidote medicine that is much easier to swallow than in its herb form.
Ingredients: Pom-Pom Grass
Sell: 125G
HP Rec +300
Effect: 3 Hours
Skill Level 82

Invinciroid: 136860G
Become invincible! Heals all status ailments and grants immunity to them.
Sell: 45620G
HP Rec +100%, RP Rec +100%, HP Max +25%, RP Max +25%, STR +10%, VIT +25%, INT +10%

Love Potion: 50000G
A drink every one loves. one sip... and they're yours. Heals all status effects and raises resistance.
Sell: 500G
RP Rec +50%

Vital Gummi: 70000G
A health supplement created by a special process. Increases vitality.
Sell: 500G
VIT +1

Leveliser: 150000G
A potion with many ingredients. No one knows why, but it levels you up.
Sell: 1000G
Level up by 1 Level


Forging in Rune Factory 3


Forging is a process that will be familiar to players of prior games in the series, but Rune Factory 3 is unique in many ways. First of all, you will learn Recipes by means of the Weapons Bread that you can purchase and consume. Second of all, although the creation of a new Weapon requires set Ingredients delineated in the Recipe, the Upgrade of Weapons and Equipment can be done with any number of Items.

In Rune Factory 3, War Trophies have specific Stats that will affect any Item to which they are added in order to upgrade it.

The Menu at your Forge will be divided into two Options:

Make Item
Upgrade Item

If you choose the Option to Make an Item, you will be able to make it by using the required Ingredients, and the Recipes that you have learned will be displayed.

If you choose to Upgrade an Item, you will see two slots to the right:

Material
Item

Below them:

Will Make:

The percentage that represents your chance of success then will be given.

For example, one can add a Plant Stem to an Aquasword.

The Aquasword has the following Stats:

Aquasword: 4700G
A sword imbued with the power of water magic. Its blade is constantly wet.
Sell: 590G
Stats: ATK +41, MGC ATK +24

If you wish to raise the Magic Attack as well as Magic Defence of the Aquasword, you can add a Plant Stem.

In RF3, a Plant Stem has the following Stats:

Plant Stem: 300G
The hardy, thick stem of a plant. Has a variety of uses.
Sell: 150G
Stats: MGC ATK +4, MGC DEF +1

There will be a difficulty rating for each upgrade Item as well. For the Plant Stem, the Difficulty rating is 19.

With a successful upgrade that adds the potency of the Plant Stem to an ordinary Aquasword, you will have the following:

Aquasword: 4888G (Lv. 2)
Sell: 613G
ATK +41, M. ATK +28, M. DEF +1

As you can see, the Magic Attack and Magic Defence possessed by the Plant Stem were incorporated into the upgraded Aquasword.

With the addition of a Hard Horn, Freyr further augmented the power of his Weapon:

Hard Horn: 380G
A jagged, saw-like horn. Upgrades increase chances of knockouts.
Sell: 220G
ATK +2, DEF +4

With this Item added, the Aquasword became:

Aquasword: 4982G (Lv. 3)
Sell: 625G
ATK +43, DEF +4, MGC ATK +28, MGC DEF +1

Each Upgrade raises the Level of the Weapon. Do not forget that forging like cooking requires Energy. You must pay attention to your Energy Gauges if you do not wish to find yourself at the Apothecary!


Forge Recipes


When the Sharance Tree has been expanded, you will be able to order a Forge from Raven for 100 Wood and 5000G. It will be completed instantly and she will give you 9 Weapon Bread to help you begin your new craft. It is a quality of Weapons Bread that you must be within a certain Skill Level to be able to obtain a specific Recipe. At least half of the Weapons Breads that Raven gives will be advanced Recipes that you will not be able to 'learn'. It may be best to save your game before you consume the Weapons Bread and then save only when the Recipe is one that you can learn. Store the rest of the Weapons Bread until you have spent some time at the forge.


Recipes to Make Weapons


Broadsword: 630G
A light, easy to use sword. Recommended for beginners. So versatile, some also use it as a chopping knife.
Ingredients: Iron
Sell: 60G
ATK +5
Skill Level 4

Rod: 1080G
A staff that boosts magical power. Was not designed to be used as a weapon itself.
Ingredients: Iron, Amethyst
MGC ATK +18
Sekill Level 4

Claymore: 960G
A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time.
Ingredients: Iron x 3
Sell: 190G
ATK +11
Skill Level 5

Short Dagger: 950G
Wield a sword in each hand to overwhelm foes. However, it renders all shields useless.
Ingredients: Iron x 2
ATK +6
Skill Level 5

Battleaxe: 1300G
An axe with a wild, uncontrolled swing. Handle with care.
Ingredients: Iron x 4
Sell: 280G
ATK +10
Skill Level 6

Spear: 900G
A simple spear. Perfect for the beginner. So simple, that it has been used a food skewer in the past.
Ingredients: Iron, Wood
ATK +7, DEF +2
Skill Level 6

Battle Hammer: 1400G
A hammer designed for battle. Great for blowing off steam when you send your foes flying.
Ingredients: Iron x 5
Sell: 380G
ATK +10
Skill Level 7

Steel Sword: 1010G
A shortsword forged from steel. Its long blade gives it extended reach.
Ingredients: Broadsword, Iron x 2
Sell: 210G
ATK +10
Skill Level 8

Lance: 1480G
Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago.
Ingredients: Spear, Iron x 2
Sell: 320G
ATK +14, DEF +5
Skill Level 8

Steel Edge: 1510G
Two iron-sharp swords. Slightly difficult to wield, since they're heavy.
Ingredients; Short Dagger, Iron x 2
Sell: 340G
ATK +13
Skill Level 9

Staff: 3580G
A simple magical staff. Give this rod a try to see if you have any magical skill or not.
Ingredients: Rod, Iron, Strong Vine
Sell: 1120G
ATK +6, MGC ATK +32
Skill Level 10

Steel Sword +: 2910G
A Steel Sword, strengthened by a mysterious power. Now a different colour, it is a completely new weapon.
Ingredients: Steel Sword, Iron x 2
Sell: 340G
ATK +32, MGC ATK +5
Skill Level 12

Axe: 2100G
A fierce axe now stripped of its farming power.
Ingredients: Rusty Axe, Arrowhead x 2
Sell: 400G
ATK +28, MGC ATK +20
Skill Level 12

Iron Edge: 2980G
Well-balanced dual blades that have been further reiinforeced. Easy to use.
Ingredients: Steel Edge, Iron x 2
Sell: 750G
ATK +13
Skill Level 13

Bat: 2750G
Wooden stick for a game. Not sure how it's used. Easier to knock foes away.
Ingredients: Cheap Cloth, Quality Cloth, Wood
ATK +36
Skill Level 13

Wooden Staff: 3030G
Type: Spear
A tough, wooden staff. Wield it like an angry old man for extra power.
Ingredients: Wood x 2, Strong Vine x 2
Skill Level 14

Zweihander + : 3020G
A Greatsword strengthened by a mysterious power. Makes it easier to knock foes out.
Ingredients: Zweihander, Iron x 2
Sell: 460G
ATK + 36, MGC ATK +5

War Hammer: 3720G
Heavier than it looks. Puts a massive strain on your back, so be careful when swinging it.
Ingredients: Battle Hammer, Iron, Bronze x 2
ATK +46
Skill Level 15

Cutlass: 3560G
A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors.
Ingredients: Broadsword, Bronze, Quality Cloth x 2
Sell: 480G
ATK +32
Skill Level 16

Thief Knife: 3670G
Dual blades often used by pirates and bandits.
Ingredients: Short Dagger, Bronze, Quality Cloth x 2
Sell: 960G
ATK +35
Skill Level 16

Pole Axe: 3750G
An axe with a crescent blade. Has a spiked head that can also be thrust like a spear.
Ingredients: Battleaxe, Bronze, Giant's Fingernail
Sell: 1530G
Skill Level 16

Ice Staff: 8000G
A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chilly mist.
Ingredients: Rod, Bronze, Emerald
Sell: 2800G
ATK + 7, MGC ATK +60
Type: Water
Skill Level 16

Lance +: 3850G
A Lance strengthened by a mysterious power. The weapon is now a beautiful golden hue.
Ingredients: Lance, Bronze x 2
Sell: 810G
ATK +27, DEF+10, MGC ATK +5
Skill Level 17

Greatsword: 4270G
A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use.
Ingredients: Claymore, Iron x 2, Bronze
Sell: 190G
ATK +11
Skill Level 18

Strong Stone: 5210G
A big hunk of metal connected to the blade. Its weight is the reason for its high attack.
Ingredients: Battle Hammer, Iron x 2, Bronze x 3
Sell: 2120G
ATK +58
Skill Level 19

Backscratcher: 2000G
The cure for itchy backs everywhere. Messes with enemy minds, and it's easier to knock them out.
Ingredients: Branch
Sell: 30G
ATK +26, MGC ATK +48
Skill Level 20

Water Spear: 5770G
A spear infused with the power of water magic. Always wet, so be careful that your hands don't slip.
Ingredients: Spear, Bronze x 2, Quality Cloth
Sell: 1010G
Type: Water
ATK +52, MGC ATK +30, MGC DEF +5
Skill Level 21

Sea Cutter: 4880G
As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves.
Ingredients: Claymore, Iron, Quality Cloth, Giant's Fingernail
Sell: 1620G
Type: Water
ATK +58, MGC ATK +25
Skill Level 21

Lightning Staff: 13200G
A staff imbued with the power of wind magic. Said to be able to summon storms and call down lightning.
Ingredients: Rod, Bronze, Insect Jaw
Sell: 120G
ATK +14, MGC ATK +88
Skill Level 21

Aquasword: 4700G
A sword imbued with the power of water magic. Its blade is constantly wet.
Ingredients: Broadsword, Bronze, Quality Cloth
Sell: 590G
ATK +41, MGC ATK +24
Skill Level 22

War Hammer+: 7800G
A War Hammer strengthened by a mysterious power. Now places less strain on the back.
Ingredients: War Hammer, Iron, Bronze x 2
Sell: 3000G
Skill Level 22

Halberd: 7440G
An all around weapon able to both stab and cut. Useful in most situations, but excels in none.
Ingredients: Spear, Iron x 2, Silver
Sell: 1540G
ATK +81, DEF +12
Skill Level 23

Flare Staff: 29800G
A staff imbued with the power of fire magic. Its tip is red hot, and crackles with sparks.
Ingredients: Rod, Silver, Fire Crystal, Ruby
Sell: 4820G
ATK +21, MGC ATK +112
Skill Level 24

Flame Sabre: 9120G
A sword imbued with the power of fire magic. Striking red, a single swing will make you sweat.
Ingredients: Claymore, Bronze, Silver, Fire Crystal
Sell: 2520G
ATK +75, MGC ATK +35
Skill Level 25

Steel Katana: 8480G
Hard swords reinforced in high heat. Sharp enough to cut bronze.
Ingredients: Short Dagger, Bronze x 2
Sell: 980G
ATK +57
Skill Level 25

Pitchfork: 8280G
Based on the eating utensil, the fork. Now if only you could find a cake of proportionate size.
Ingredients: Spear, Grass x 2
ATK +68, DEF +18
Spear
Skill Level 25

Great Axe: 10000G
A well-balanced axe. Always ranks highly in 'Weekly Axe Fan' magazine's poipularity roll.
Ingredients: Battleaxe, Silver x 2, Panther Claw
Sell: 3300G
ATK +73
Skill Level 26

Windsword: 8400G
A sword imbued with the power of wind magic. Each swing is said to send out a gust of wind.
Ingredients: Broadsword, Iron, Scorpion Pincer
Sell: 900G
ATK 56, MGC ATK 28
Skill Level 26

Cyclone Blade: 10840G
A sword imbued with the power of wind maigc. Narrow and set with holes in order to whip up a gust.
Ingredients: Claymore, Silver x 2, Panther Claw
Sell: 2880G
ATK +83, MGC ATK +40
Type: Longsword
Skill Level 27

Corsesca: 9080G
A spear with a wide blade. A focus on accuracy led to the creation of this design.
Ingredients: Spear, Silver x 2, Bull Horn
Sell: 2680G
ATK +79, DEF +15
Skill Level 27

Wind Edge: 9260G
The two swords summon the wind to slice through enemies.
Ingredients: Short Dagger, Iron, Scorpion Pincer
Sell: 1160G
ATK +66, MGC ATK +30
Elemental Type: Wind
Skill Level 28

Dekash: 11360G
Smells very fishy and may attract felines. Makes it easier to knock out foes.
Ingredients: Tuna
Sell: 4000G
Type: Water
ATK +76, MGC ATK +72
Skill Level 29

Defender: 10040G
A sword created to be used with a shield. Greatly improves chances of avoiding incoming attacks.
Ingredients: Broadsword, Bronze x 2
Sell: 1020G
ATK +83, DEF +15
Skill Level 29

Basket: 19000G
A basket that can hold more than it seems. Don't forget to take out your lunch first.
Ingredients: Strong String, Speckled Skin, Strong Vine x 2
Sell: 2780G
Type: Earth
Staff
ATK +50, MGC ATK +102, VIT +20
Skill Level 29

Broken Wall: 10440G
Dual blades instilled with the power of the earth. Not only cuts, but also crushes.
Ingredients: Short Dagger, Silver, Earth Crystal, Hammer Piece
Sell: 2300G
ATK +75, MGC ATK +40
Elemental Type: Earth
Skill Level 30

Burnin' Blade: 12400G
A sword that burns along its entire blade. The blade whispers, 'Touch me, and I'll burn ya!'
Ingredients: Broadsword, Silver, Arrowhead, Fire Crystal
Sell: 2500G
ATK +78, MGC ATK +35
Type: Fire
Skill Level 30

Basilisk Fang: 11940G
A weapon that shreds everything like cloth. Can paralyse foes.
Ingredients: Battlescythe, Sparkle String, Scorpion Pincer, Panther Claw
Sell: 3440G
ATK +98
Skill Level 30

Gaia Sword: 12900G
A sword imbued with the power of earth. Made from very hard materials, so it won't chip easily.
Ingredients: Broadsword, Silver, Earth Crystal, Hammer Piece
Sell: 2040G
ATK +80, MGC ATK +40
Elemental Type: Earth
Skill Level 31

Volcannon: 12320G
Imbued with fire power. Has a brightly glowing blade. Raises the surrounding temperature by ten degrees.
Ingredients: Claymore, Silver, Gunpowder x 2
Sell: 3300G
ATK +110, MGC ATK +50
Elemental Type: Fire
Skill Level 32

Corsesca +: 11000G
A Corsesca strengthened by a mysteirous power. Now half the weight, it is much easier to use than before.
Ingredients: Corsesca, Silver x 2, Bull Horn
Sell: 2680G
ATK +79, DEF +15
Skill Level 32

Safety Lance: 10560G
You can lance if you want to. You can leave your fears behind.
Ingredients: Wooden Staff, Wooly Furball
Sell: 2000G
ATK +36, DEF +25, MGC DEF +25
Skill Level 32

Salamander: 11100G
Dual blades that burn red. Will burn at a mere touch.
Ingredients: Short Dagger, Gold, Arrowhead, Fire Crystal
Sell: 2820G
ATK +88, MGC ATK +45
Elemental Type: Fire
Skill Level 32

Iron Bat: 12460G
Iron stick for a game. Not sure how it's used, but you might be able to send a all far with it.
Ingredients: Bat, Iron x 3
Sell: 3840G
ATK +110
Hammer
Skill Level 32

Acutorimass: 10300G
Cooking ladles reinforced as weapons. There's nothing it can't ladle.
Ingredients: Iron x 2, Sparkle String
Sell: 640G
ATK +72, MGC ATK +80
Dual Blades
Skill Level 33

Spoon: 10140G
Cursed weapon that gives those who equip it an insatiable craving for pudding.
Ingredients: Iron, Sparkle String
Sell: 440G
ATK +50, MGC ATK +98
Shortsword
Skill Level 34

Heavy Lance: 12700G
A lance focused on attack power. Very heavy and hard to use.
Ingredients: Spear, Silver, Tortoise Shell x 2
Sell: 3160G
ATK + 113, DEF +25
Skill Level 34

Tomahawk: 13060G
A single bladed, easy to use axe. The cluster of adornments on its tip constantly blow in the wind.
Ingredients: Battleaxe, Cheap Cloth, Giant's Gloves, Insect Jaw
Sell: 4100G
ATK +130, MGC ATK +60
Elemental Type: Wind
Skill Level 34

Poison Blade: 12940G
A longsword coated with poison. A siongle scratch from this bad boy can be fatal.
Ingredients: Claymore, Silver, Spore, Glue
Sell: 2880G
ATK +124
Skill Level 35

Sakura: 15200G
A cursed crimson sword. Though its name is beautiful, its edge is laced with poison.
Ingredients: Broadsword, Silver, Spore x 2, Scorpion Tail
Sell: 3300G
ATK +89
Elemental Type: Darkness
Skill Level 36

Sonic Dagger: 17630G
Slim dual blades that generate cutting winds that create sonic booms.
Ingredients: Short Dagger, Silver, Wind Crystal, Bird Wing
Sell: 3380G
ATK +104, MGC ATK +55
Elemental Type: Wind
Skill Level 36

Crescent Axe: 14740G
An axe with a single aerodynamic blade. Top heavy, so it's hard to raise the blade vertically.
Ingredients: Battleaxe, Silver, Gold, Glue
Sell: 4800G
ATK +143
Skill Level 36

Magical Lance: 16720G
A lance brimming with magical power. Excess power emanating from it gives it its colour.
Ingredients; Spear, Silver, Amethyst, Ruby, Emerald, Aquamarine
Sell: 7400G
ATK +123, MGC ATK +120, MGC DEF +15
Skill Level 36

Silver Staff: 35260G
A staff made from silver. Boosts concentration, making it perfect when studying too.
Ingredients: Rod, Silver, Aquamarine, Root
Sell: 5100G
Type: Darkness
ATK +38, MGC ATK +138
Skill Level 36

Flamberge: 19660G
Has a uniquely shaped blade. Its decorative appearance means it is also used in various ceremonies.
Ingredients: Claymore, Silver x 2, Bull Horn
ATK +147
Skill Level 37

Desert Wind: 18880G
Beautiful blades modeled after the desert winds. Very popular for their beauty and majesty.
Ingredients: Short Dagger, Earth Crystal, Wind Crystal
Sell: 3840G
Element Type: Earth, Wind
ATK + 115, MGC ATK +75
Skill Level 37

Hammer: 18600G
A farm tool that's been upgraded for battle. Raises chances of criticals.
Ingrdients: Cheap Hammer, Cheap Cloth x 2
Sell: 4800G
ATK +140, MGC ATK +90
Skill Level 38

Flame Hammer: 21360G
Imbued with the power of fire on one side. Ignites, aiding the wielder when swung.
Ingredients; Battle Hammer, Gold, Wooly Furball, Gunpowder
Sell: 4970G
ATK +153, MGC ATK +70
Skill Level 39

Twin Leeks: 30939G
Leeks. Yes. Two leeks. Use these two leeks to attack enemies. Makes it easier to knock out foes.
Ingredients: Leek x 2
Sell: 3939G
ATK + 39, MGC ATK +39, STR +39, VIT +39, INT +39
Type: Dual Blades
Skill Level 39

Feather Lance: 20970G
A lance imbued with wind magic. Said to be able to pierce even the clouds. Perfect for a rainy day.
Ingredients: Spear, Gold, Bird Wing x 3
Sell: 5570G
ATK +129, DEF +25, MGC ATK +60
Elemental Type: Wind
Skill Level 39

Luck Blade: 18990G
A sword that makes the owner lucky. Easier to land critical hits and knock foes out.
Ingredients: Broadsword, Gold, Scorpion Pincer, Panther Claw
Sell: 3340G
ATK +97
Skill Level 41

Earth Staff: 44500G
A staff imbued with the power of earth magic. Supposedly strong enough to shake the earth itself.
Ingredients: Rod, Silver, Earth Crystal, Glue
Sell: 5400G
Type: Earth
ATK +48, MGC ATK +176
Skill Level 41

Twin Blade: 19950G
Dual blades that grant you great power. Wide range and deals poison.
Ingredients: Short Dagger, Silver, Spore x 2, Scorpion Tail
Sell: 4510G
ATK +126
Skill Level 42

Flamberge +: 21390G
A Flamberge strengthened by a mysterious power. Now sleek and thin.
Ingredients: Flamberge, Gold x 2, Bull Horn
Sell:4200G
ATK +171, MGC ATK +25
Skill Level 43

Flare Lance: 21640G
A burning-hot lance that's hotter toward the tip. Also good for back pain and improving blood circulation.
Ingredients: Spear, Silver, Fire Crystal, Gunpowder
Sell: 5500G
ATK +140, DEF +25, MGC ATK +70
Elemental Type: Fire
Skill Level: 43

Aerial Blade: 23580G
A sword imbued with the power of wind magic. Feels far lighter than a normal blade.
Ingredients: Broadsword, Gold, Wind Crystal, Bird Wing
Sell: 3650G
ATK +115, MGC ATK +60
Elemental Type: Wind
Skill Level 44

Super Psycho: 22320G
Each of its three blades are cursed with individual spells.
Ingredients: Claymore, Bull Horn x 3
ATK +168, MGC ATK +60
Elemental Type: Darkness
Skill Level 45

Poison Queen: 22850G
A grab bag of poisonous items. Be careful, or YOU might be the one getting stung.
Ingredients: Spear, Spore, Plant Stem, Scorpion Pincer, Root, Magic Powder
Sell: 5800G
ATK +148, DEF +5
Skill Level 45

Toy Hammer: 25200G
If you get hit by this hammer, you must pretend that you were hurt. Easier to knock foes out.
Ingredients: Insect Skin x 2, Small Egg
Sell: 1530G
ATK +80, ATK +180
Skill Level 46

Iseberk: 25110G
A spear imbued with the power of water. Able to bring out its power underwater as well.
Ingredients: Spear, Gold x 2, Water Crystal, Tortoise Shell
Sell: 6650G
ATK +159, DEF +25, MGC ATK +80
Elemental Type: Water
Skill Level 47

Sky Hammer: 26360G
A hammer with wings. It's super light and easy to swing.
Ingredients: Battle Hammer, Gold, Bird Wing x 3
Sell: 7370G
ATK +179, MGC ATK +90
Elemental Type: Wind
Skill Level 47


Katana: 26620G
A sword from the far east. Beauty, sharpness and strength combined into this professional's choice.
Ingredients: Claymore, Silver x 3, Gold
Sell: 6580G
ATK +192
Skill Level 48


Wizard's Staff: 61560G
Proof that the bearer is a competent wizard. Simply holding it is said to be enough to make your smarter.
Ingredients: Rod, Gold, Sapphire, Magic Powder
Sell: 12440G
ATK +62, MGC ATK +205
Elemental Type: Light
Skill Level 48

Gigant Hammer: 28870G
A massive hammer. Make sure you hit the foe and not yourself when swinging it.
Ingredients: Battle Hammer, Iron, Gold x 2, Bull Horn
ATK +204
Skill Level 48

Sunspot: 24520G
Said to be as hot as the sun, and able to reduce all to ash. Probably not meant to be taken literally.
Ingredients: Broadsword, Iron, Gold, Gunpowder x 2
Sell: 4750G
ATK +126, MGC ATK +65
Elemental Type: Fire
Skill Level 48

Brionac: 27670G
Capable of piercing anything. Even said to have once made a hole in a mountain in a single day.
Ingredients: Spear, Silver, Gold, Light Crystal, Bull Horn
Sell: 6870G
Elemental Type: Light
ATK +172, DEF +25, MGC ATK +85
Skill Level 49

Pine Club: 21840G
A spear made with the natural defences of prickly pineapples. Makes it easier to knock out foes.
Ingredients: Pineapple
Sell: 4450G
ATK +160, MGC ATK +80
Elemental Type: Earth
Skill Level 50

Durandel: 27720G
The entire blade glows white, distracting the foe with its beauty. Use that moment to strike!
Ingredients: Broadsword, Platinum, Proof of Warrior x 2, Cheap Bandage, Raccoon Leaf
Sell: 6120G
ATK +133, DEF +30
Skill Level 51

Katzbalger: 33400G
A sword created with ease of use in mind above all else. A simple design, very easy to swing.
Ingredients: Claymore, Silver x 2, Gold x 2
ATK +218
Skill Level 52

Orcus Sword: 34560G
Their long blades allow for great reach. Makes quick work of whatever's in your way.
Ingredients: Short Dagger, Platinum, Proof of Warrior x 2
Sell: 5280G
ATK +150
Skill Level 52

Frost Axe: 38740G
A frigidly cold axe. It freezes every wound it causes, reducing pain, but doing more damage.
Ingredients: Battleaxe, Gold, Silk Cloth, Water Crystal x 2
Sell: 7620G
ATK +224, MGC ATK +95
Skill Level 53

Grantale: 35000G
A sword imbued with the power of earth. Can support the weight of several grown men without snapping.
Ingredients: Broadsword, Platinum, Proof of Warrior x 2
ATK +145, MGC ATK +70
Elemental Type: Earth
Skill Level 55

Blood Lance: 36860G
A cursed lance. Its forked blade certainly looks demonic.
Ingredients: Spear, Gold, Spore, Magic Powder x 2, Hood
ATK +192, DEF +25, MGC ATK +120
Elemental Type: Darkness
Skill Level 55

Deep Blizzard: 40240G
Dual blades whose cold touch can freeze water vapours.
Ingredients: Short Dagger, Platinum, Water Crystal, Tortoise Shell x 2
Sell: 8480G
ATK +157, MGC ATK +100
Elemental Type: Water
Skill Level 56

Bone Hammer: 44420G
Perhaps the lightest hammer known to man. Made of light yet extra hard bone to maintain its strength.
Ingredients: Battle Hammer, Platinum, Scorpion Tail, Bull Horn x 2
Sell: 9930G
ATK +232, MGC ATK +105
Elemental Type: Darkness
Skill Level 58

Veggieblade: 30980G
For whatever reason, it's a vebetable you brought to battle. Maybe it can do some damage.
Ingredients: Carrot
Sell: 2260G
MGC ATK +155
Elemental Type: Earth
Skill Level 58

Smash Blade: 35500G
A sword designed to attack critical areas. Use it, andyou'll soon have your opponent on their knees.
Ingredients: Broadsword, Silver x 3
Sell: 7000G
ATK +148
Skill Level 59

Chaos Blade: 36160G
Companion to the Chaos Shield: its evil power selects its own user. Inflicts paralysis.
Ingredients: Broadsword, Gold, Plant Stem, Scorpion Tail, Shoulder Piece
Sell: 7100G
ATK +152, MGC ATK +75
Elemental Type: Darkness
Skill Level 61

Monk Staff: 41400G
A beautifully decorated staff. The most skilled users can make it grow or shrink at will.
Ingredients: Wooden Staff, Proof of Warrior, Quality Fur, Broken Box
ATK +198, DEF +25, MGC ATK +100
Elemental Type: Earth
Skill Level 62




Recipes to Make Farm Tools


You can obtain Recipes for Farm Tools by eating Farming bread. Although Farming Bread is a different kind of Recipe Bread from Weapons Bread, Farming Tools are made at the same forge and their Recipes will appear in the same Menu as the Weapons.

As with any Recipes, you will need to be within 9 Levels of the Tool you desire to forge if you expect to learn the Recipe. The first upgraded Tools are at Skill Level 5, which means that you may be able to make them even when you have little Skill. The next upgraded Tools are Level 30, which requires at least Skill Level 21. The third level of upgraded Tools are Level 60, which requires at least Skill Level 51.


Old Waterpot: 900G
A battered waterpot; can water the fields. Press the B Button repeatedly to water on the move.
Ingredients: Scrap Metal, Iron
Sell: 130G
Type: Water
MGC ATK +2
Skill Level 5

Rusty Hoe: 1000G
An old, battered hoe. Used to hoe the fields. The blade's rusty and pitted.
Ingredients: Scrap Metal, Iron x 2
Sell: 240G
Skill Level 5

Rusty Sickle: 700G
An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to get high-quality seeds.
Ingredients: Scrap Metal x 2, Iron x 1
Sell: 180G
Skill Level 5

Rusty Axe: 1400G
An old, used axe. So battered and worn that it can't be charged.
Ingredients: Scrap Metal x 2, Iron x 2
Sell: 180G
Skill Level 5

Cheap Hammer: 1600G
An old, used hammer. Too worn to break large rocks, but it can still be used to flatten land.
Ingredients: Scrap Metal x 2, Iron x 3
Sell: 270G
ATK +3
Skill Level 5

Cheap Pole: 1800G
An old, battered fishing pole. Can be used to catch fish, but not very well.
Ingredients: Wood, Strong String
Skill Level 5

Beginner's Pole: 3580G
A pole for the beginning fisherman. Charge it to attract faraway fish.
Ingredients: Cheap Pole, Sparkle String
Sell: 320G
ATK +10, MGC ATK +15

Tin Waterpot: 900G
A battered waterpot; can water the fields. Press the B Button repeatedly to water on the move.
Ingredients: Old Waterpot, Bronze x 2
Sell: 130G
M. ATK +2
Skill Level 15

Iron Sickle: 1630G
A slightly sharper sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds.
Ingredients: Rusty Sickle, Bronze
Sell: 510G
ATK +30
Skill Level 15

Chopping Axe: 3390G
A slightly improved axe. Charging the axe increases its range.
Ingredients: Rusty Axe, Bronze x 2
Sell: 570G
ATK +35

Sturdy Hoe: 2940G
A slightly improved hoe. Can cover a wider area.
Ingredients: Rusty Hoe, Bronze x 2
Sell: 920G
Type: Earth
ATK +18, MGC ATK +5
Skill Level 15

Bronze Hammer: 5570G
Reinforced with bronze. Now tough enough to crack large rocks, it can also be used to flatten land.
Ingredients: Cheap Hammer, Bronze x 3
ATK +30
Skill Level 15

Lion Waterpot: 25120G
A very cool waterpot. So cool that it can water a wide area.
Ingredients: Tin Waterpot, Silver x 2
Sell: 2990G
MGC ATK +50
Skill Level 30

Silver Hammer: 29610G
Reinforced with silver. Now very tough, it can break large rocks as well as be used to flatten land.
Ingredients: Bronze Hammer, Silver x 3
Sell: 3370G
ATK +68, MGC ATK +20
Skill Level 30

Intermediate Pole: 10040G
A pole for the novice fisherman. Charge it to attract faraway fish.
Ingredients: Beginner's Pole, Quality Cloth
Sell: 810G
ATK +25, MGC ATK +28
Skill Level 30

Shiny Hoe: 89710G
A hoe polished and improved upon until it glitters. Your sweat will also glitter after using it.
Ingredients: Seasoned Hoe, Gold x 3
Sell: 16020G
ATK +30, MGC ATK +10
Elemental Type: Earth
Skill Level 60

Super Sickle: 45190G
A very sharp sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds.
Ingredients: Quality Sickle, Gold x 2
Sell: 1750G
ATK +60

Rainbow Waterpot: 89680G
A wild waterpot. So wild that it can water a wide area.
Ingredients: Lion Waterpot, Gold x 2
Sell: 11800G
MGC ATK +120
Elemental Type: Water
Skill Level 60

Mountain Axe: 95030G
A mountaineer's axe. Charging the axe increases its range.
Ingredients: Lumber Axe, Gold x 3
Sell: 7660G
ATK +108, MGC ATK +60
Skill Level 60

Famous Pole: 74780G
A pole loved by many famous fishermen. Charge it to attract faraway fish.
Ingredients: Intermediate Pole, Tortoise Shell x 2
Sell: 3630G
ATK +60, MGC ATK +80
Skill Level 60


Recipes to Make Accessories


Cheap Bracelet: 560G
An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty.
Ingredients: Iron, Cheap Cloth
Sell: 80G
MGC DEF +16
Skill Level 1

Small Shield: 530G
A small, easy-to-use shield that offers only limited defence.
Ingredients: Iron x 2
Sell: 110G
DEF +6
Skill Level 2

Charm: 420G
A charm that prevents from misfortune. Immunity from receiving critical hits.
Ingredients: Cheap Cloth, Strong String
Sell: 60G
Skill Level 3

Field Gloves: 630G
Protect your hands from blisters and calluses. No farmer should be without a pair.
Ingredients: Cheap Cloth, Quality Cloth
ATK +15
Skill Level 4

Yarn Ball: 4800G
A large ball of yarn.
Ingredients: Small Fleece x 3
Sell: 900G
DEF +3, MGC DEF +2
Skill Level 5

Yarn Ball: 4800G
A large ball of yarn.
Ingredients: Medium Fleece
Sell: 900G
DEF +3, MGC DEF +2
Skill Level 6

Pin: 770G
A snazzy-looking pin. Some people like to collect them. Raises vitality a little.
Ingredients: Iron
Sell: 60G
VIT +10
Skill Level 6

Yarn Ball: 4800G
A large ball of yarn.
Ingredients: Large Fleece
Sell: 900G
DEF +3, MGC DEF +2
Skill Level 7

Bronze Shield: 1210G
A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks.
Ingredients: Bronze x 2
Sell: 320G
DEF +12
Skill Level 8

Handknit Hat: 980G
A hat knitted from wool. Warms both the head and the soul.
Ingredients: Yarn Ball
Sell: 900G
DEF +3, MGC DEF +2
Skill Level 9

Wet Boots: 630G
They're slippery and easy to trip over. Raise chance of critical hits.
Ingredients: Cheap Cloth x 2, Strong String
Sell: 90G
INT -5
Skill Level 9

Bronze Bracelet: 1190G
A bronze bracelet. Raises magic defence a little. Quite heavy.
Ingredients: Bronze, Cheap Cloth x 2
MGC DEF +35
Skill Level 10

Piyo Sandals: 910G
Boots that make a sound every time you take a step.
Ingedients: Insect Skin x 2, Wooly Furball
Sell: 130G
DEF +14
Skill Level 10

Secret Shoes: 1050G
Ingredients: Iron, Insect Skin x 2
Sell: 150G
DEF +20
Skill Level 11

Focus Earring: 1400G
Earrings that dangle from your ears. Raise magic defence a little.
Ingredients: Iron, Arrowhead
Sell: 100G
MGC ATK +12, MGC DEF +15
Skill Level 12

Leather Belt: 1120G
A regular, commonplace belt. It heightens resolve and slightly raises defence.
Ingredients: Fur x 2, Speckled Skin
Sell: 160G
DEF +1, MGC DEF +4
Skill Level 13

Heavy Boots: 1550G
Boots made from steel. Offer high defence, but are also very heavy.
Ingredients: Iron x 4, Bronze x 2
DEF +26
Skill Level 14

Emerald Riing: 2180G
A ring with a glittering emerald that will make your finger sparkle. Halves wind damage.
Ingredients: Emerald
Sell: 640G
Type: Wind
DEF +5, MGC DEF +3, STR +1
Skill Level 15

Sapphire Ring: 2580G
A ring with a beautifully glittering sapphire. Halves light damage.
Ingredients: Sapphire
Sell: 1210G
Type: Light
Skill Level 15

Ruby Ring: 2180G
Has a mysterious, appealiing design. Halves all incoming fire damage.
Ingredients: Ruby
Sell: 610G
ATK +10, DEF +15, MGC ATK +10, MGC DEF +10, INT +10
Type: Fire
Skill Level 15

Dark Ring: 2580G
A twisted, bizarre-looking ring. Its thorns hurt when you put it on. Halves dark damage.
Ingredients: Skull
Sell: 1200G
Type: Darkness
Skill Level 15

Aquamarine Ring: 2380G
A boldly appealing ring that halves all incoming water damage.
Ingredients: Aquamarine
Sell: 980G
Type: Water
Skill Level 15

Fireproof Hood: 1890G
Protect your head. Don't push. Don't run. Don't talk.
Ingredients: Quality Cloth x 2, Giant's Gloves
Sell: 270G
DEF +15, MGC DEF +12
Skill Level 16


Umbrella: 3990G
A luxurious umbrella meant to shield you from the harsh sunlight.
Ingredients: Iron x 2, Speckled Skin, Strong Vine, Bird Wing
Sell: 3780G
DEF +8, MGC DEF +20
Skill Level 17

Round Shield: 5870G
A round shield. Used to turn attacks aside rather than stop them full-on.
Ingredients: Bronze x 2, Iron x 2
Sell: 820G
DEF +21
Skill Level 17

Leather Gloves: 2030G
Quality gloves made from leather. Protect your hands and look stylish at the same time.
Ingredients: Cheap Cloth, Wooly Furball, Quality Cloth, Giant's Gloves
Sell: 270G
ATK +30
Skill Level 18

Sneakers: 4010G
Shoes to help you practice walking. Give them a try.
Ingredients: Speckled Skin x 2, Spore, Strong Vine
Sell: 230G
DEF +32
Skill Level 18

Earth Pendant: 3800G
A pendant that halves earth damage and raises the abilities of magic seeds.
Ingredients: Silver Pendant, Earth Crystal x 2
Sell: 800G
Type: Earth
Skill Level 19

Silver Pendant: 2870G
A silver pendant. A simple but highly attractive design. Raises magical attack.
Ingredients: Iron, Silver
Sell: 390G
MGC ATK +25
Skill Level 20

Heavy Shield: 7200G
A shield made from layers of steel. Resists critical hits. A little bit too heavy.
Ingredients: Iron x 3, Hard Horn
Sell:1120G
DEF +28
Skill Level 22

Magic Shield: 9830G
A shield that protects against magical attacks and being sealed. Best used with a magical staff.
Ingredients: Bronze x 2, Amethyst, Quality Cloth
Sell: 2210G
MGC DEF +42, INT +15
Skill Level 24

Silver Bracelet: 3430G
A silver bracelet. Simply slipping it onto your farm raises magical defence.
Ingredients: Silver, Quality Cloth x2
Sell: 530G
MGC DEF +52
Skill Level 25

Silver Boots: 4560G
Standard silver boots. Increase defence.
Ingredients: Bronze, Silver, Giant's Gloves, Hammer Piece
Sell: 880G
DEF +40
Skill Level 26

Poison Ring: 4890G
A ring grants immunity to poison. Can poison foes.
Ingredients: Bronze, Spore x 2
Sell: 250G
Skill Level 27

Paralyse Ring: 4890G
A ring that increases resistance to paralysis. Can paralyse foes.
Ingredients: Bronze, Plant Stem x 2
Sell: 280G
Skill Level 28

Silent Ring: 4890G
A ring that increases resistance to being sealed. Can also seal foes.
Ingredients: Bronze, Lamp Squid
Sell: 1500G
Skill Level 29

Critical Ring: 6480G
A ring that raises critical attacks y showing you the best place to strike.
Ingredients: Silver, Hard Horn, Panther Claw
Sell: 580G
Skill Level 30

Happy Ring: 9999G
A ring that brings good fortune. Increases chance of finding dropped items.
Ingredients: Diamond, 4-Leaf Clover
Sell: 4444G
Skill Level 30

Magic Ring: 6970G
A ring brimming with magic power. Shortens the time it takes to charge up.
Ingredients: Silver, Magic Crystal
MGC ATK +6, MGC DEF +7
Sell: 760G
Skill Level 31

Bone Boots: 8800G
Boots made of bone. They appear prehistoric, but their defence is very respectable.
Ingredients: Dragon Bones
Sell: 3000G
DEF +68
Skill Level 31

Hachimaki: 6360G
The Far East equivalent of a bandana. Resists paralysis.
Ingredients: Cheap Cloth, Quality Cloth, Bandage x 2
Sell: 480G
ATK +20, DEF +32, MGC DEF +27
Skill Level 32


Strider Boots: 12140G
These boots actually increase your stride.
Ingredients: Emerald x 2, Insect Jaw, Panther Claw
Sell: 2020G
ATK +25, DEF +25, MGC ATK+25, MGC DEF +25
Skill Level 33

Tortoise Shield: 12500G
A collection of tortoise shells fitted together to make a shiled. Makes it harder o knock you back.
Ingredients: Tortoise Shell x 3
Sell: 3050G
DEF +43
Skill Level 34

Fancy Hat: 13850G
A bright red, eye-catching hat. It's well-ventilated, so you can wear it for hours on end.
Ingredients: Cheap Bandage, Bird Wing, Fur x 2
Sell: 550G
DEF +45, MGC DEF +45
Skill Level 35

Field Pendant: 9600G
A pendant that halves wind damage and raises the abilities of your monster companions.
Ingredients: Silver Pendant, Wind Crystal x 2
Sell: 1250G
Type Wind
Skill Level 35

Bone Shield: 19700G
A shield that is both light and hard. Its light weight allows the user to react quickly to fast attacks.
Ingredients: Silver x 2, Insect Jaw, Bull Horn x 2
DEF +36, MGC DEF +20
Skill Level 36

Kite Shield: 28000G
A shield that balances high defence and ease of use. Makes it harder to be knocked out.
Ingredients: Silver x 2, Gold x 2
Sell: 5930G
DEF +61
Skill Level 37

Skate Boots: 7140G
Boots made to feel like you're skating on ice. You won't be able to do triple Lutz, though.
Ingredients: Water Crystal x 2, Tortoise Shell
Sell: 1020G
MGC DEF +60
Skill Level 38

Silver Hairpin: 9950G
A traditional accessory from the far east. Said to ward off evil spirits when worn in the hair.
Ingredients: Silver, Glue
Sell: 570G
MGC ATK +30, MGC DEF +62
Skill Level 38

Gold Bracelet: 7500G
A golden bracelet. Simply slipping it onto your wrist considerably raises magical defence.
Ingredients: Gold, Quality Cloth x 2
Sell: 830G
MGC DEF +70
Skill Level 39

Star Pendant: 4800G
A pendant shaped like a glittering night star. Increases rate of experience gained.
Ingredients: Silver Pendant, Light Crystal, Dark Crystal
Sell: 1660G
Type: Light
Skill Level 40

Chaos Shield: 29900G
Companion to the Chaos Blade. Resists poison, paralysis and seal effects.
Ingredients: Silver x 2, Scorpion Tail, Scorpion Pincer, Proof of Warrior
Sell: 5020G
DEF +18, MGC DEF +50
Skill Level 41

Power Gloves: 12520G
Gloves that tightly fit the hands. Allows heavy items to be lifted with ease.
Ingredients: Insect Skin x 2, Hammer Piece, Panther Claw
Sell: 1020G
ATK +65
Skill Level 42

Monkey Toy: 1100G
A lovely stuffed animal.
Ingredients: Cheap Cloth, Strong String, Wooly Furball x 2
Sell: 900G
DEF +55, MGC DEF +12
Type: Light
Shield
Skill Level 43

Handknit Scarf: 8850G
A scarf knitted from wool that is very warm. Halves RP consumption (with some exceptions.)
Ingredients: Wooly Furball x 6
Sell: 1066G
Skill Level 43

Snow Shoes: 9840G
Special snow shoes. Never slip on ice again.
Ingredients: Iron, Strong Vine, Wolf Fang, Quality Fur x 2
Sell: 2120G
DEF +40, MGC DEF +15
Skill Level 43

Shield Ring: 16450G
A ring with great defence, but small area of use. Can occasionally reduce damage to one.
Ingredients: Gold, Hammer Piece, Bull Horn, Silver, Fish Fossil
Sell: 2300G
DEF +42
Skill Level 44

Sun Pendant: 16200G
A sun-shaped pendant. Halves fire damage and increases companions' abilities.
Silver Pendant, Fire Crystal x 2
Sell: 1980G
Type: Fire
Skill Level 45

Curse Charm: 14760G
A foreign charm filled with great power. Draws forth great power from its host.
Ingredients; Magic Crystal, Magic Powder
Sell: 1050G
Skill Level 46

Gold Boots: 14860G
Standard gold boots. Increase defence.
Ingredients: Silver, Gold x 2, Proof of Warrior, Fur
Sell: 2480G
DEF +92
Skill Level 47

Brand Glasses: 30670G
Brand-name glasses. Certain to boost your fashion reputation in certain circles.
Ingredients: Glue, Bull Horn, Fish Fossil, Hood
Sell: 1810G
DEF +60, MGC DEF +60, STR +15
Skill Level 48

Step Boots: 19860G
Boots meant for standing firm in your place. You will not be able to perform dash attacks.
Ingredients: Giant's Gloves x 2, Glue x 2, Bull Horn
Sell: 1080G
DEF +70, MGC DEF +40
Skill Level 49

Knight Shield: 85800G
A symbol of bravery, a shield that helps resist knockouts and critical hits.
Ingrediens: Silver x 2, Gold, Platinum, Bull Horn
Sell: 10380G
DEF +85
Skill Level 50

Water Shoes: 50220G
Special ninja shoes that allow you to walk on water.
Ingredients: Strong String x 2, Sparkle String x 2, Broken Box x 2
Sell: 1460G
DEF +83
Skill Level 54

Farm Aids


Note that you will find the actual Recipes for these Items in the Recipes section of this Guide and in the Cookbook Recipes Guide.

Formula A: 600G
Sprinkle on soil to shorten growth time. Crops will be a little more resilient.
Sold at the General Store.

Formula B: 2200G
Sprinkle on soil to shorten growth time. Crops will be more resilient.
Sold by the Chemist.

Neutralizer: 40G
The best way to deal with poison in the fields! Sprinkle to neutralise.
Sell: 20G
(Secret Med)
Sold by the Chemist.

Greenifier: 3000G
Raises the quality of crops when they are harvested.
Sell: 880G
(Secret Med)
Sold by the Chemist.


Clothing


Swimsuit: 3000G
You need a swimsuit for summer. I hope you get a chance to swim.

Green Outfit: 3000G

Cobalt Outfit: 3000G

Red Outfit: 3000G

Blue Outfit: 3000G

Yellow Outfit: 3000G

Purple Outfit: 8000G

Black Outfit: 8000G

White Outfit: 8000G


Decorative Items for the Home


Table: 2000G

Chair: 1000G

Potted Plants:

Spring Plant: 700G

Summer Plant: 700G

Fall Plant: 700G

Winter Plant: 700G

Cactus Plant: 700G

Stuffed Animals:

P. Pomme Toy: 800G

Wooly Toy: 800G

Chpsqk Toy: 800G

Duck Toy: 800G

S. Wolf Toy: 1200G

Note that there is a limit as to the number of Decorative Plants and Toys that you can have in your home. Once you have 10, Evelyn will tell you that you cannot buy any more until you have eliminated some of your existing stock. To do this, you will be required to destroy them using a Hammer! Swinging a Silver Hammer thrice will destroy a Potted Plant or Toy, transforming it into a piece of Lumber.


Weapons and Equipment


Weapons, Equipment and Accessory Items can be purchased or forged by your Character once he has a Forge and Workshop. Some Weapons, Equipment and Accessories will be sold from the start of the first Spring. It is the Special Deals Menu at the Blacksmith Shop that will offer Weapons that would not appear in the specific Categories at this stage in the game.

For example, although Raven sells a Broadsword in her Sword/Shields Menu, the more powerful Steel Sword and Cutlass only appear randomly in the Special Deals Menu. It therefore is a good idea to access her Special Deals on a daily basis if you wish to improve your Weapons and Equipment.


Weapons


Players of RF2 will be familiar with the Weapons and Equipment in RF3. There is one essential difference, however, in terms of the Plus Weapons such as Steel Sword +, which were available only to players who traded via Wi-Fi in RF2. In RF3, they are offered for sale at the Smithy as Special Deals on a random basis.


Swords/Shields


Shortswords


Broadsword: 630G
A light, easy-to-use sword. Recommended for beginners. So versatile, some also use it as a chopping knife.
Sell: 60G
ATK +5

Steel Sword: 1010G
A shortsword forged from steel. Its long blade gives it extended reach.
Sell: 210G
ATK +10

Steel Sword +: 2910G
A Steel Sword, strengthened by a mysterious power. Now a different colour, it is a completely new weapon.
Sell: 340G
ATK +21, M. ATK +5

Cutlass: 3580G
A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors.
Sell: 480G
ATK +32

Aquasword: A sword imbued with the power of water magic. Its blad is constantly wet.
Buy: 4700G
Sell: 590G

Back Scratcher: 2000G
The cure for itchy backs everywhere. Messes with enemy minds, and it's eaiser to knock them out.
ATK +27, M. ATK +48

Defender: 10040G
A sword created to be used with a shield. Greatly improves chances of avoiding incoming attacks.
Sell 1020G
ATK +63, DEF +15
Shortsword

Sakura: 15200G
A cursed crimson sword. Though its name is beautiful, its edge is laced with poison.
Sell: 3300G
ATK +89
Type: Darkness
Shortsword

Luck Blade: 18990G
A sword that makes the owner lucky. easier to land critical hits and knock foes out.
Sell: 3340G
ATK +97
Shortsword

Durandel: 27720G
The entire blade glows white, distracting the foe with its beauty. Use that moment to strike!
Sell: 6120G
ATK +133, DEF +30
Shortsword


Longswords


Claymore: 960G
A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time.
Sell: 190G
ATK +11

Zweihander: 1800G
A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed.
Sell: 480G
ATK +22

Greatsword: 4270G
A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use.
Sell: 1010G
ATK +52

Sea Cutter: 4880G
As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves.
Sell: 1620G
ATK +58, M. ATK +25

Flame Sabre: 9120G
A sword imbued with the power of fire magic. Striking red, a single swing will make you sweat.
Sell: 2520G
ATK +75, MGC ATK +35

Dekash: 11360G
Smells very fishy and may attract felines. Makes it eaiser to knock out foes.
Sell: 4000G
ATK +76, MGC ATK +72
Type: Water

Earth Shade: 11120G
A sword blessed by the earth. Its design, like a crevice in the ground, makes a striking impression.
Sell: 3010G
Type: Earth
ATK +97, MGC ATK +45
Longsword

Poison Blade: 12940G
A longsword coated with poison. A single scratch from this bad boy can be fatal.
Sell: 2880G
ATK +124

Big Knife: 13720G
A big knife. A very, very big knife. Try to chop an apple with this, and you'll chop off more than fruit.
Sell: 3520G
ATK +139
Longsword

Katana: 26620G
A sword from the far east. Beauty, sharpness and strength combine into this professional's choice.
Sell: 6580G
ATK +192
Longsword

Shine Blade: 29290G
Has a super-hot blade, but a cool tip. The heat difference inflicts exta damage.
Sell: 6600G
Type: Fire
ATK +201, MGC ATK +90
Longsword

Grand Smasher: 38280G
A prickly longsword with earth power; its spikes are said to represent mountains.
Sell: 7230G
Type: Earth
ATK +232, MGC ATK +95


Dual Blades


Short Dagger: 950G
Wield a sword in each hand to overwhelm foes. However, it renders all shields useless.
Sell: 110G
ATK +6

Thief Knife: 3670G
Dual blades often used by pirates and bandits.
Sell: 960G
ATK +35

Steel Edge: 1510G
Two iron-sharp swords. Slightly difficult to wield, since they're heavy.
Sell: 340G
ATK +13

Iron Edge: 2980G
Well-balanced dual blades that have been further reinforced. Easy to use.
Sell: 750G
ATK +24, M. ATK +5

Frost Edge: 4630G
Dual Blade
A coldness emanates from the two swords. It might be hard on you if you don't like the cold.
Sell: 1020G
ATK +46, M. ATK +20

Wind Edge: 9260G
The two swords summon the wind to slice through enemies.
Sell: 1160G
ATK +66, M. ATK +30

Rampage: 13000G
Named for its firepower and fury. Makes it eaiser to land critical hits.
Sell: 3020G
ATK +96
Dual Blades

Sonic Dagger: 17630G
Slim dual blades that generate cutting winds that create sonic booms.
Sell: 3380G
ATK +104, MGC ATK +55
Type: Wind
Dual Blades

Desert Wind: 18880G
Beautiful blades modeled after the desert winds. Very popular for their beauty and majesty.
Sell: 3840G
ATK +115, MGC ATK +75
Dual Blades

Heart Fire: 23310G
Dual blades as hot as the sun. They have the power to turn all into ash.
Sell: 5060G
ATK +136, MGC ATK +80
Dual Blades

Force Divide: 25000G
Dual blades with both fire and water elements. Thermodynamics causes armour to break down.
Sell: 5200G
Type: Fire and Water
ATK +145, MGC ATK +90
Dual Blades


Shields


Small Shield: 530G
A small, easy-to-use shield that offers only limited defence.
Sell: 320G
DEF +6

Bronze Shield: 1210G
A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks.
Sell: 320G
DEF +12

Heavy Shield: A shield made from layers of steel. Resists critical hits. A little bit too heavy.
Buy: 7200G
Sell: 1120G

Round Shield: 5870G
A round shield. Used to turn attacks aside rather than stop them full-on.
Sell: 820G
DEF +21

Magic Shield: 9830G
A shield that protects against magical attacks and being sealed. Best used with a magical staff.
Sell: 2210G
MGC DEF +42, INT +15

Tortoise Shield: 12500G
A collection of tortoise shells fitted together to make a shield. Makes it harder to knock you back.
Sell: 3050G
DEF +43

Bone Shield: 19700G
A shield that is both light and hard. Its light weight allows the user to react quickly to fast attacks.
Sell: 4320G
DEF +36, MGC DEF +20


Spears/Axes/Hammers



Spears


Spear: 900G
A simple spear. Perfect for the beginner. So simple, that it has been used as a food skwer in the past.
Sell: 110G
ATK +7, DEF +2

Lance: 1480G
Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago.
Sell: 320G
ATK +14, DEF +5

Lance +: 3850G
A Lance strengthened by a mysterious power. The weapon is now a beautiful golden hue.
Sell: 810G
ATK +27, DEF +10, M. ATK +5

Needle Spear: 4460G
A spear with a long blade. Cuts across a wider range, making it a top seller and perennial customer favourite.
ATK 41, DEF 8

Wooden Staff: 3030G
A tough, wooden staff. Wield it like an angry old man for extra power.
Spear, Lv. 1
Sell: 750G
Earth Power
ATK +18, DEF +8

Pitchfork: 8280G
Based on the eating utensil, the fork. Now if only you could find a cake of proportionate size.
Sell: 780G
ATK +68, DEF +18

Heavy Lance: 12700G
A lance focused on attack power. Very heavy and hard to use.
Sell: 3160G
ATK +113, DEF +25

Corsesca: 9080G
A spear with a wide blade. A focus on accuracy led to the creation of this design.
Sell: 2680G
ATK +79, DEF +15

Flare Lance: 21640G
A burning-hot lance that's hotter toward the tip. Also good for back pain and improving blood circulation.
Sell: 5500G
Type: Fire
ATK +140, DEF +25, MGC ATK +70

Poison Queen: 22850G
A grab bag of poisonous items. Be careful, or YOU ight be the one getting stung.
Sell: 5800G
ATK +148, DEF +5

Brionac: 27670G
Capable of piercing anything. Even said to have once made a hole in a ountain in a single blow.
Sell: 6870G
ATK +172, DEF +25, MGC ATK +85


Hammers


Battle Hammer: 1400G
A hammer designed for battle. Great for blowing off steam when you send your foes flying.
Sell: 380G
ATK +10

War Hammer: 3720G
Heavier than it looks. Puts a massive strain on your back, so be careful when swinging it.
Sell: 1680G
ATK +46

War Hammer +: 7600G
A War Hammer strengthened by a mysteirous power. Now places less strain on the back.
Sell: 3000G
ATK +62, M. ATK +15

Bat: 2750G
Wooden stick for a game. Not sure how it's used. Easier to knock foes away.
Sell: 410G
ATK +36

Iron Bat: 12460G
Iron stick for a game. Not sure how it's used, but you might be able to send a ball far with it.
Sell: 3840G
ATK +110

Great Hammer: 11500G
A hammer designed to lessen the shock to the user upon impact. Beautifully balanced.
Sell: 3420G
ATK +82

Flame Hammer: 21360G
Imbued with the power of fire on one side. Ignites, aiding the wielder when swung.
Sell: 4870G
ATK +153, MGC ATK +70

Toy Hammer: 25200G
If you get hit by this hammer, you must pretend that you were hurt. Easier to knock foes out.
Sell: 1530G
Type: Light
ATK +80, MGC ATK +160

Gigant Hammer: 28870G
A massive hammer. Make sure you hit the foe and not yourself when swinging it.
Sell: 7420G
ATK +204


Axes


Battle Axe: 1300G
An axe with a wild, uncontrolled swing. Handle with care.
Sell: 280G
ATK +10

Poleaxe: 3750G
An axe with a crrescent blade. Has a spiked head that can also be thrust like a spear.
Sell: 1530G
ATK +47

Poleaxe +: 7800G
A Pole Axe strengthened by a mysterious power. Easier to use, offering greater accuracy than before.
Sell: 3100G
ATK + 63, M. ATK +15

Battlescythe: 1800G
A very sharp axe. It's sharper and larger than a farming sickle.
Sell: 440G
ATK +19

Basilisk Fang: 11940G
A weapon that shreds everything like cloth. Can paralyse foes.
Sell: 3440G
ATK +99

Tomahawk: 13060G
A single bladed, easy to use axe. The cluster of adornments on its tip constantly blow in the wind.
Sell: 4100G
Type: Wind
ATK +130, MGC ATK +60

Crescent Axe: 14740G
An axe with a single aerodynamic blade. Top heavy, so it's hard to raise the blade vertically.
Sell: 4800G
ATK +143

Heat Axe: 24660G
An axe with a burniing blade. Also known as the 'Phoenix Wings', it has become the symbol of rebirth.
Sell: 6650G
Type: Fire
ATK +157, MGC ATK +75

Lollipop: 32000G
A candy weapon. Makes it easier to knock out foes.
Sell: 7800G
ATK +192, VIT +50
Axe


Farm Tools


Waterpots:

Old Waterpot: 900G
A battered waterpot; can water the fields. Press the B Button repeatedly to water on the move.
Sell: 130G
Type: Water
MGC ATK +2

Tin Waterpot: 3540G
A tin waterpot. A little heavy, but can be charged to water the field.
Sell: 540G
Type: Water
MGC ATK +30

Lion Waterpot: 25120G
A very cool waterpot. So cool that it can water a wide area.
Sell: 2990G
MGC ATK +50

Rainbow Waterpot: 89680G
A wild waterpot. So wild that it can water a wide area.
Holds Water: 69
Sell: 11800G
MGC ATK +120

Fishing Rods:

Cheap Pole: 1800G
An old, battered fishing pole. Can be used to catch fish, but not very well.
Sell: 130G
ATK +1, MGC ATK +3

Beginner's Pole: 3580G
A pole for the beginning fisherman. Charge it to attract faraway fish.
Sell: 320G
ATK +10, MGC ATK +15

Intermediate Pole: 10040G
A pole for the novice fisherman. Charge it to attract faraway fish.
Sell: 810G
ATK +25, MGC ATK +28

Famous Pole: 74780G
A pole loved by many famous fishermen. Charge it to attract faraway fish.
Sell: 3630G
ATK +60, MGC ATK +80

Hoes:

Rusty Hoe: 1000G
An old, battered hoe. Used to hoe the fields. The blade's rusty and pitted.
Sell: 240G
ATK +2

Sturdy Hoe: 2340G
A slightly improved hoe. Can cover a wider area.
Sell: 920G
Type: Earth
ATK +18, MGC ATK +5

Seasoned Hoe: 15800G
An improved hoe. Can cover an even wider area.
Sell: 3590G
ATK +30, MGC ATK +10

Shiny Hoe: 89710G
A hoe polished and improved upon until it glitters. Your sweat will also glitter after using it.
Sell: 16020G
ATK +64, MGC ATK +30

Axes:

Rusty Axe: 1400G
An old, used axe. So battered and worn that it can't be charged.
Sell: 180G
ATK +3

Chopping Axe: 3390G
A slightly improved axe. Charging the axe increases its range.
Sell: 570G
ATK +35

Lumber Axe: 17070G
A farmer's axe. Charging the axe increases its range.
Sell: 1970G
ATK +67, MGC ATK +30

Mountain Axe: 95030G
A mountaineer's axe. Charging the axe increases its range.
Sell: 7660G
ATK +108, MGC ATK +60

Hammers:

Cheap Hammer: 1600G
An old, used hammer. Too worn to break large rocks, but it can still be uised to flatten land.
Sell: 270G
ATK +3

Bronze Hammer: 5570G
Reinforced with bronze. Now tough enough to crack large rocks, it can also be used to flatten land.
Sell: 940G
ATK +30

Silver Hammer: 29610G
Reinforced with silver. Now very tough, it can break large rocks as well as be used to flattan land.
Sell: 3370G
ATK +88, MGC ATK +20

Sickles:

Rusty Sickle: 700G
An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to get high-quality seeds.
Sell: 180G
ATK +3

Iron Sickle: 1630G
A slightly sharper sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds.
Sell: 510G
ATK +30

Quality Sickle: 7700G
A sharper sickle. Used to cut weeds and grass. Cut crops to get high-quality crops.
Sell: 1750G
ATK +60

Super Sickle: 45190G
A very sharp sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds.
Sell: 8070G
ATK +100, MGC ATK +80, STR +20

Monster Tools:

Monster Tools cannot be upgraded at the forge in RF3.

Brush: 2400G
An item used when caring for monsters. Capable of grooming even the coarsest of fur.

Clippers: 1900G
Used to trim and clip monster fur. Designed so that it's impossible to cut or hurt the monster.


Accessories


Cheap Bracelet: 560G
An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty.
MGC DEF 16

Field Gloves: 630G
Protect your hands from blisters and calluses. No farmer should be without a pair.
ATK 15

Leather Gloves: 2030G
Quality gloves made from leather. Protect your hands and look stylish at the same time.
Sell: 270G
ATK +30

Handknit Hat: 980G
A hat knitted from wool. Warms both the head and the soul.
DEF 5, MGC DEF: 5

Leather Boots: 770G
Sturdy, long-lasting boots made from leather. Loved by travelers everywhere.
DEF +14

Wet Boots: 630G
They're slippery and easy to trip over. Raises chances of critical hits.
INT: -5

Heavy Boots: 1550G
Boots made from steel. Offer high defence, but are also very heavy.
Sell: 550G
DEF +26

Piyo Sandals: 910G
Boots that make a sound every time you take a step.
Sell: 130G
DEF +14

Secret Shoes: 1050G
Are you short? Put these on to make you feel nice and tall! Go on! Put them on!
Sell: 150G
DEF +20

Charm: 420G
A charm that protects from misfortune. Immunity from receiving Critical hits.
Sell:60G

Emerald Ring: A ring with a glittering emerald that will make your finger sparkle. Halves wind damage.
Buy: 2180G
Sell: 640G

Dekash: Smells very fishy and may attract felines. Makes it easier to knock out foes.
Buy: 11360G

Bronze Bracelet: 1190G
A bronze bracelet. Raises magic defence a little. Quite heavy.
Sell: 170G
M. DEF +35

Silver Bracelet: 3430G
A silver bracelet. Simply slipping it onto your arm raises magic defence.
Sell: 530G
MGC DEF +52

Leather Belt: 1120G
A regular, commonplace belt. It heightens roslve and slightly raises defence.
Sell: 160G
DEF +30

Amethyst Ring: 1980G
An astringent, cool amethyst that creates a calm, mature atmosphere. Halves earth damage.
Sell: 330G
Earth Power

Emerald Ring: 2180G
A ring with a glittering emerald that will make your finger sparkle. Halves wind damage.
Sell: 640G
Wind Power

Sapphire Ring: 2580G
A ring with a beautifully glittering sapphire. Halves light damage.
Sell: 1210G
Light Power

Silent Ring: 4890G
A ring that increases resistance to being sealed. Cna also seal foes.
Sell: 1500G

Poison Ring: 4890G
A ring grants immunity to poison. Can poison foes.
Sell: 250G

Critical Ring: 6460G
A ring that raises critical attacks by showing you the best place to strike.
Sell: 580G

Magic Ring: 6970G
A ring brimming with magic power. Shortens the time it takes to charge up.
Sell: 760G

Focus Earring: 1400G
Earrings that dangle from your ears. Raise magic defence a little.
Sell: 100G
M. ATK +12, M. DEF +15

Fireproof Hood: 1890G
Protect your head. Don't push. Don't run. Don't talk.
Sell: 270G
DEF +15, M. DEF +12

Charm: 420G
A charm that protects from misfortune. Immunity from receiving critical hits.
Sell: 60G

Yarn Ball: 4800G
A large ball of yarn.
Sell: 900G
DEF +3, MGC DEF +2

Magic Ring: 6970G
A ring brimming with magic power. Shortens the time it takes to charge up.
Sell: 760G

Hachimaki: 6360G
The Far East equivalent of a bandana. Resists paralysis.
Sell: 480G
ATK +20, DEF +32, MGC DEF +27

Silver Boots; 4560G
Standard silver boots. Increases defence.
Sell: 880G
DEF +60

Sneakers: 4010G
Shoes to help you practice walking. Give them a try.
Sell: 230G
DEF +32

Gold Bracelet: 7500G
A golden bracelet. Simply slipping it onto your wrist considerably raises magical defence.
Sell: 830G
MGC DEF +70

Curse Charm: 14760G
A foreign charm filled with great power. Draws forth great power from its host.
Sell: 1050G

Aquamarine Ring: 2380G
A boldly appealing ring that halves all incoming water damage.
Sell: 980G
Type: Water

Fancy Hat: 13850G
A bright red, eye-catching hat. It's well-ventilated, so you can wear it for hours on end.
Sell: 550G
DEF +45, MGC DEF +45

Silver Hairpin: 9950G
A traditional accessory from the far east. Said to ward off evil spirits when worn in the hair.
Sell: 570G
MGC ATK +30, MGC DEF +62

Gold Hairpin: 23950G
A gold-plated hairpin that's quite gorgeous. Resists seal effects a little.
Sell: 1850G
DEF +20, MGC ATK +50, MGC DEF +80

Bone Boots: 8800G
Boots made of bone. They appear prehistoric, but their defence is very respectable.
Sell: 3000G
DEF +68

Snow Shoes: 9840G
Special snow shoes. Never slip on ice again.
Sell: 2120G
DEF +40, MGC DEF +15

Water Shoes: 50220G
Special ninja shoes that allow you to walk on water.
Sell: 1460G
DEF +83

Strider Boots: 12140G
These boots actually increase your stride.
Sell: 2020G
ATK +25, DEF +25, MGC ATK +25, MGC DEF +25


Staves/Magic Tomes


Magic Spells, as they are contained in Tomes, can be shipped in Rune Factory 3.

Rod: 1080G
A staff that boosts magical power. Was not designed to be used as a weapon itself.
Type: Fire
MAG ATK +18

Staff: 3580G
A simple magical staff. Give this rod a try to see if you have any magical skill or not.
Sell: 1120G
Type: Earth
ATK +6, MAG ATK +32

Ice Staff: 8000G
A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chillly mist.
Sell: 2800G
Type: Water
ATK +7, MGC ATK +60

Lightning Staff:

Fireball: 2200G
Hurl small balls of fire. Can hurl up to 3 in a minute.

Water Laser: 2400G
Emits a water beam that can penetrate stone. Hold down the button to extend the spell.

Cure: 1200G
Recover HP. Doesn't recover much, but RP consumption is reasonable.

Screw Rock: 2300G
Summon a sharp rock. This spell really packs a punch, and is designed for fighter mages.
Sell: 1150G

Sonic Wind: 2500G
Unleash a wind scythe. Automatically homes in on enemies and shreds them to pieces.
Sell: 1250G

Light Shield: 3000G
Emit two balls of light in front of you to shield you from enemies. They won't break easily.
Sell: 1500G

Dark Ball: 2800G
A dark ball of energy that travels slowly, destroying all in its path.
Sell: 1400G

Medipoison: 1800G
Cures poison. Cleanses the body of poison with a purifying light.
Sell: 800G


Crop Seeds



Spring Seeds


Pink Turnip Seed: 80G
Sown in spring. Allows beautiful pink turnips to be grown. A great starter crop.
Sell: 8G
3 Days

Cabbage Seed: 100G
Sown in spring. Grows quickly and is rather resilient.
Sell: 10G
6 Days

Onion Seed: 110G
Sown in spring. Easy to harvest and easy on the soil.
Sell: 11G
12 Days

Strawberry Seed: 260G
Sown in spring. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 26G
9 Days

Pink Melon Seed: 620G
Sown in spring. The efforts of a sweet girl created these cute seeds.
Sell: 62G
7 Days

Gold Cabbage Seed: 230G
Sown in spring. Grows into gorgeous golden cabbage.
Sell: 23G
14 Days
Obtain on Flea Market Day


Summer Seeds


Cucumber Seed: 80G
Sown in summer. Multiple harvests are possible. takes 2 days to bear fruit.
Sell: 8G
6 Days

Tomato Seed: 140G
Sown in summer. Mutliple harvests are possible. takes 1 day to bear fruit.
Sell: 14G
11 Days

Corn Seed: 130G
Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 13G
13 Days

Pumpkin Seed: 220G
Sown in summer. A large vegetable with a good balance of resilience and growth.
Sell: 22G
10 Days

Eggplant Seed: 160G
Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 16G
9 Days

Golden Pumpkin Seed: 190G
Sown in summer. Grows into gorgeous golden pumpkins.
Sell: 19G
15 Days


Autumn Seeds


Potato Seed: 90G
Sown in fall. Has surprisingly beautiful flowers.
Sell: 9G
3 Days

Carrot Seed: 100G
Sown in fall. A well-balanced vegetable.
Sell: 10G
8 Days

Yam Seeds: 120G
Sown in fall. Multiple harvests possible; takes 1 day to bear fruit. Will grow on its own.
Sell: 12G
6 Days

Spinach Seed: 60G
Sown in fall. Grows quickly but it's very frail. Make sure to water it every day.
Sell: 6G
2 Days

Green Pepper Seed: 150G
Sown in fall. Multiple harvests possible; takes 2 days to bear fruit.
Sell: 15G
9 Days


Winter Seeds


Turnip Seeds: 130G
Sown in winter. A simple vegetable that's great for a beginner to try their hand on.
Sell: 13G
3 Days

Leek Seed: 120G
Sown in winter. An easy to grow winter crop. A little easy to wither.
Sell: 12G
6 Days

Daikon Seed: 160G
Sown in winter. Good balance of fast growth and resilience.
Sell: 18G
7 Days

W. Cabbage Seed: 200G
Sown in winter. Takes a short while to grow.
Sell: 20G
12 Days

Hot-Hot Fruit Seed: 470G
Sown in winter. Takes a tad bit of time to grow, but they're resilient.
Sell: 47G
18 Days


Flower Seeds


Grass Seed: 300G
Cut to make feed for monsters. Multiple harvest possible; takes 1 day to grow back.
Sell: 30G
3 Days

Moondrop Seed: 70G
Sown in spring. an easily grown flower.
Sell: 7G
7 Days

Toyherb Seed: 60G
Sown in spring. A delicate flower that requires some hard work. Eat to cure fatigue.
Sell: 6G
2 Days

Cherry Grass Seed: 120G
Sown in spring. Blooms with light pink flowers.
Sell: 12G
6 Days

Emery Flower Seed: 1000G
Sown in spring. Takes a long time to grow. Fairly resilient, and easy to grow.
Sell: 100G
27 Days
Obtain on Flea Market Day

Lamp Grass Seed: 480G
Sown in spring. Takes a long time to grow. Mainly used as an ingredient in medicines.
Sell: 48G
Obtain on Flea Market Day

Pink Cat Seed: 50G
Sown in summer. Fast-growing flowers that are easy to grow. Fairly hard to wither.
Sell: 5G
4 Days

Fireflower Seed: 260G
Sown in summer. Black seeds that look like gunpowder.
Sell: 26G
6 Days

Charm Blue Seed: 40G
Sown in fall. A good balance of ease of growth and resilience.
Sell: 4G
6 Days

Pom-Pom Grass Seed: 510G
Sown in fall. Takes a long time to grow. Soft white seeds.
Sell: 51G
22 Days
Obtain on Flea Market Day

Autumn Grass Seed: 440G
Sown in fall. Takes a long time to grow. Reddish, oval seeds.
Sell: 44G
15 Days


Magic Seeds


Sword Magic Seed: 4800G
A plant sword fights alongside you. Returns to normal in one day if it tires.
Sell: 2400G

Jack Magic Seed: 6900G
A Jack-o-Lantern appears to help you. Returns to normal in one day if it tires.
Sell: 3450G

Banana Magical Seed: 2200G
A banana appears to help slip up enemies. Returns to normal in one day if it tires.
Sell: 1100G

Water Leaf M.S.: 5100G
A plant that makes water appear to refill cans. Returns to normal in one day if it tires.
Sell: 2550G

Cactus Magic Seed: 8800G
A cactus appears to help you. Returns to normal in one day if it tires.
Sell: 4400G

Lily Pad M.S.: 3200G
A giant leaf appears to help you cross rivers. Returns to normal in one day if it tires.
Sell: 1600G

Ironflower M.S.: 7400G
A plant shield protects you. Returns to normal in one day if it tires.
Sell: 3700G

Bombelon M.S.: 5000G
A plant bomb appears to help you. Returns to normal in one day if it tires.
Sell: 2500G

Windmill M.S.: 5000G
A plant windmill blows gusts. Returns to normal in one day if it tires.
Sell: 2500G


Paradise Bathhouse


At the Bathhouse Counter, Pia sells Rune Skills. Rune Skills, like Magical Spells/Tomes are equipped in one of the two Accessory Slots. They allow a Character to perform special attacks or actions either with a specific Weapon or with a Monster Companion. New Rune Skills are added as your Character's Skill Levels increase, but the actual list on any given visit is random.

Another source of Rune Skills is Yue's Stall on the upper floor of the Inn. She tends to sell the most powerful levels of Skills as well as the same skills sold by Pia at any stage of the game.

Note that you actually do not need to purchase these if you use the Weapons to which they are designated as you will learn the Skills spontaneously during combat.

Like most Items in Rune Factory 3, Rune Skills can be shipped or given as Gifts. They can be found in Treasure Chests in dungeons randomly as well.

Shortsword Skills:

Power Wave: 1300G
Weapon Shortsword. Charge up and unleash a great shockwave.
Sell: 650G

Dash Slash: 2000G
Weapon: Shortsword
Closes the gap between foes in a flash. Peform a leg drop if dashing.
Sell: 1000G

Mindthrust: 2800G
Weapon: Shortsword
Lunge at your foe. Can sometimes inflict a status ailment.
Sell: 1400G

Rush Attack: 3800G
Weapon: Shortsword
A flurry. Press repeatedly to increase attacks and a finish.
Sell: 1900G

Round Break: 6900G
Weapon: Shortsword
A cyclone attack that knocks away foes. Great when surrounded.
Sell: 3450G

Longsword Skills

Wind Slash: 3400G
Weapon Longsword
Jumping spinning attack. Continually press the button to keep attacking.
Sell: 1700G

Steel Heart: 3800G
Weapon: Longsword
Stand fast and take enemy attacks without being knocked around.
Sell: 900G

Flash Strike: 9800G
Weapon: Longsword
Draw up your energy and unleash a strong attack on your enemies.
Sell: 4900G

Naive Blade: 5500G
Longsword
Deflect an incoming attack, then strike back for a critical hit.
Sell: 2750G

Spear Skills:

Sky Hurricane: 2100G
Weapon Spear
Toss up and juggle your foes in the air.
Sell: 1050G

Reaper Slash: 2700G
Weapon: Spear
Has a large range of attack. Great when surrounded.
Sell: 1350G

Axe/Hammer Skills:

Stardust Upper: 1900G
Weapon Axe or Hammer.
Knock foes in the air. Can inflict damage while spinning around.
Sell: 850G

Tornado Swing: 2400G
Weapon: Axe or Hammer
A great spin attack. Continually press the button to keep attacking.
Sell: 2400G

Dual Blade Skills:

Twin Attack: 1700G
Weapon: Dual Blades
Stab, twist and release. Simple in theory, devastating in practice.
Sell: 850G

Gust: 2600G
Weapon: Dual Blades
Perform a great leaping attack. Also great at dogding attacks
Sell: 1300G

Rail Strike: 3800G
Weapon: Dual Blades
A jump-spin attack. Very hard to counter this move.
Sell: 1900G

Storm: 4500G
Weapon: Dual Blades
Perform a flurry in the air. Continually press the button to keep attacking.
Sell: 2250G

Blitz: 8400G
Weapon: Dual Blades
Concentrate to speed up your attacks. You can perform quick attacks.
Sell: 4200G

Monster Skills:

Special Concerto: 3800G
A tune that rouses allied monsters to perform their special attacks.
Sell: 1900G


Special Items: Presents


In other Rune Factory games, these Items were known as Curios. In RF3, they fall into the Category of Presents. They are Items without any Shipping Value. If you ship them, they will be returned to you.

Strange Pendant:
A pendant from Sofia. It's hard to imagine any one would wear it with its 'unique' look.
Details: One of Karina's Requests

Dragon Bones:
A very fragile-looking dragon bone, but it's managed to withstand wear and tear.
Details: 1st Item requested by Kuruna, found in southeast corner of Desert
(There is another Dragon Bones that you will obtain later when you defeat Skelafang.)

Shade Stone:
A mysterious stone that absorbs light.
Details: One of Evelyn's Requests

Special Mediciine:
Secret medicine that you were supposed to give Collette. It smells very tropical.
Detail: One of Marian's Requests

Cactus Flower:
A giant cactus flower. It's very pretty, but also very big.
Detail: Obtain for Karuna

100-Rose Bouquet:
Present
Roses that appear in the fable 'The Rose Prince'. Shara made it especially to help Monica.
Detail: Obtain from Shara for Monica's Request


Items and Shipping Lists


Items and Ingredients:


Crops


Withered Grass: 8G
Dried up produce and grass. Also poisonous. Till into the ground to improve soil quality.
Sell: 1G
RP Rec -50%*
*Note that you lose half your total RP when you consume this item. Its best use is as fertiliser!

Pink Turnip: 400G (Lv. 1)
A beautiful pink turnip. The result of one girl's tireless efforts to expand beyond white turnips.
Sell: 200G
HP Rec +8, RP Rec +6
Effect: 3 Hours

Cabbage: 1920G (Lv. 1)
A well-balanced vegetable that tastes good raw, fried or boiled. Great after a big meal.
Sell: 480G
HP Rec +10, HP Max +10, VIT +2
Effect: 3 Hours

Onion: 3120G
Crisp when raw, mellow when fried. Chopping it doesn't make your eyes water.. it makes you stronger.
Sell: 780G
HP Rec +20, RP Rec +30, HP Max +5

Pink Melon: 12600G
A pink melon brimming with cuteness. A favourite among young girls.
Sell: 4200G
HP Rec +50, RP Rec +30, HP Max +5
Effect: 3 Hours

Tomato: 900G
Shiny and red, like the summer sun. Packed with nutrition and highly versatile.
Sell: 300G
HP Rec +15, RP Rec +10
Effect: 3 Hours

Corn: 1320G
Vegetable with plenty of tiny yellow kernels. But which side do you start from?
Sell: 440G
HP Rec +25, RP Rec +10, HP Max +10, RP Max +10
Effect: 3 Hours

Pumpkin: 4960G
A popular type of squash. You can hollow it out to turn it into a spooky lantern.
Sell: 1240G
HP Rec +50, HP Max +30, VIT +3
Effect: 3 Hours

Potato: 840G
A beloved veggie that can be anything from a food staple to a hors d'oeuvre.
Sell: 280G
HP Rec +5, RP Rec +5

Carrot: 1770G
A long, orange vegetable. Said to increase motivation if dangled in front of you.
Sell: 590G
RP Rec +15
Effect: 3 Hours

Eggplant: 1040G
this purple vegetable actually has nothing to do with eggs!
Sell: 480G
HP Rec +15, RP Rec +10, VIT +5

Spinach: 340G
Green and highly nutritious. Canned spinach has been known to provide super strength among sailors.
Sell: 140G
HP Rec +5, RP Rec +10, HP Max +3, STR +3, VIT +1, INT -2
Effect: 3 Hours

Yam: 440G
Packed with fibre, this vegetable will give your insides a thorough cleaning out.
Sell: 140G
HP Max +10, VIT +5
Effect: 3 Hours

Green Pepper: 930G
Often disliked because of its bitter taste. It is easily depressed because of this.
Sell: 310G
RP Rec +15, RP Max +10
Effect: 3 Hours

Leek: 1500G
A staple of winter hot-pots. Also used to identify allies during battle.
Sell: 500G
HP Rec +5, RP Rec +10, STR +2

Turnip: 1260G
The king of all farm cops. Lovingly rasied across the entire world to this very day.
Sell: 420G
HP Rec +10, RP Rec +5, STR -2, INT +3
Effect: 3 Hours

Daikon Radish: 2310G
The radish's long, white cousin. Its taste allows it to be used in a multitude of ways.
Sell: 770G
HP Rec +5, RP Rec +20
Effect: 3 Hours

Hot-Hot Fruit: 24000G
Covered in thick fuzz. Water boils faster when you toss these in the pot.
Sell: 4800G
HP Rec +50, RP Rec +50, VIT +8, INT -4

Gold Turnip: 7000G
A rare golden vegetable. Created to accommodate requests for turnips to match some one's hair.
Sell: 1400G
HP Rec +30, RP Rec+10, RP MAX +20, STR -8, INT +7

4-Leaf Clover: 14700G
A lucky, lucky item. Just carrying it makes you happy, and giving it as a gift makes you doubly so.
Sell: 2100G
RP Rec +15%
Effect: 3 Hours



Flowers


Toy Herb: 1260G
A medical herb said to be good for your health. Can be tricky to grow.
Sell: 180G
HP Rec +2%, RP Rec +15%
Effect: 3 Hours

Moondrop: 4200G
A mysterious flower that grows by moonlight. Shines as though it fell from the moon.
Sell: 600G
RP Rec +15%, INT +6%

Cherry Grass: 6020G
Plants with pink flowers. Seeing them is like seeing a bard sing brilliantly of the wonders of spring.
Sell: 860G
RP Rec +15%
Effect: 3 Hours

Pom-Pom Grass: 46200G
Has a white, cotton ball-like flowwer that takes to the air when the spring winds blow.
(In our world, I suspect this is the dandelion.)
Sell: 6600G
RP Rec +15%
Effect: 3 Hours

Lamp Grass: 32060G
The petals of this flower are filled with a sparkling powder that's said to be able to cure insomnia.
Sell: 4580G
HP Rec +10%, RP Rec +15%

Fireflower: 8400G
A uniquely shaped flower. Often called 'the fireworks of the wild'.
Sell: 1200G
RP Rec +15%, STR +10%

Charm Blue: 2240G
A dark blue flower. Its large petals and striking colour could mesmerise one forever.
Sell: 320G
HP Rec +5%, RP Rec +15%
Effect: 3 Hours

Noel Grass: 29547G
A grass that is shaped, for some reason, like a tree. A really big tree if you happen to be a Dwarf.
Sell: 4221G
RP Rec +15%, VIT +12


Crop Seeds



Spring Seeds


Pink Turnip Seed: 80G
Sown in spring. Allows beautiful pink turnips to be grown. A great starter crop.
Sell: 8G
3 Days

Cabbage Seed: 100G
Sown in spring. Grows quickly and is rather resilient.
Sell: 10G
6 Days

Onion Seed: 110G
Sown in spring. Easy to harvest and easy on the soil.
Sell: 11G
12 Days

Strawberry Seed: 260G
Sown in spring. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 26G
9 Days

Pink Melon Seed: 620G
Sown in spring. The efforts of a sweet girl created these cute seeds.
Sell: 62G
7 Days

Gold Cabbage Seed: 230G
Sown in spring. Grows into gorgeous golden cabbage.
Sell: 23G
14 Days
Obtain on Flea Market Day


Summer Seeds


Cucumber Seed: 80G
Sown in summer. Multiple harvests are possible. takes 2 days to bear fruit.
Sell: 8G
6 Days

Tomato Seed: 140G
Sown in summer. Mutliple harvests are possible. takes 1 day to bear fruit.
Sell: 14G
11 Days

Corn Seed: 130G
Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 13G
13 Days

Pumpkin Seed: 220G
Sown in summer. A large vegetable with a good balance of resilience and growth.
Sell: 22G
10 Days

Eggplant Seed: 160G
Sown in summer. Multiple harvests are possible; takes 2 days to bear fruit.
Sell: 16G
9 Days

Golden Pumpkin Seed: 190G
Sown in summer. Grows into gorgeous golden pumpkins.
Sell: 19G
15 Days


Autumn Seeds


Potato Seed: 90G
Sown in fall. Has surprisingly beautiful flowers.
Sell: 9G
3 Days

Carrot Seed: 100G
Sown in fall. A well-balanced vegetable.
Sell: 10G
8 Days

Yam Seeds: 120G
Sown in fall. Multiple harvests possible; takes 1 day to bear fruit. Will grow on its own.
Sell: 12G
6 Days

Spinach Seed: 60G
Sown in fall. Grows quickly but it's very frail. Make sure to water it every day.
Sell: 6G
2 Days

Green Pepper Seed: 150G
Sown in fall. Multiple harvests possible; takes 2 days to bear fruit.
Sell: 15G
9 Days



Winter Seeds


Turnip Seeds: 130G
Sown in winter. A simple vegetable that's great for a beginner to try their hand on.
Sell: 13G
3 Days

Leek Seed: 120G
Sown in winter. An easy to grow winter crop. A little easy to wither.
Sell: 12G
6 Days

Daikon Seed: 160G
Sown in winter. Good balance of fast growth and resilience.
Sell: 18G
7 Days

W. Cabbage Seed: 200G
Sown in winter. Takes a short while to grow.
Sell: 20G
12 Days

Hot-Hot Fruit Seed: 470G
Sown in winter. Takes a tad bit of time to grow, but they're resilient.
Sell: 47G
18 Days


Flower Seeds


Grass Seed: 300G
Cut to make feed for monsters. Multiple harvest possible; takes 1 day to grow back.
Sell: 30G
3 Days

Moondrop Seed: 70G
Sown in spring. an easily grown flower.
Sell: 7G
7 Days

Toyherb Seed: 60G
Sown in spring. A delicate flower that requires some hard work. Eat to cure fatigue.
Sell: 6G
2 Days

Cherry Grass Seed: 120G
Sown in spring. Blooms with light pink flowers.
Sell: 12G
6 Days

Emery Flower Seed: 1000G
Sown in spring. Takes a long time to grow. Fairly resilient, and easy to grow.
Sell: 100G
27 Days
Obtain on Flea Market Day

Lamp Grass Seed: 480G
Sown in spring. Takes a long time to grow. Mainly used as an ingredient in medicines.
Sell: 48G
Obtain on Flea Market Day

Pink Cat Seed: 50G
Sown in summer. Fast-growing flowers that are easy to grow. Fairly hard to wither.
Sell: 5G
4 Days

Fireflower Seed: 260G
Sown in summer. Black seeds that look like gunpowder.
Sell: 26G
6 Days

Green Crystal Seed: 700G
Sown in summer. Takes a long time to grow. A green, crystal-like seed.
Sell: 70G
16 Days

Clover Seed: 390G
Sown in summer. Lucky seeds that bring good fortune when grown. Very easy to wither.
Sell: 39G
10 Days

Charm Blue Seed: 40G
Sown in fall. A good balance of ease of growth and resilience.
Sell: 4G
6 Days

Pom-Pom Grass Seed: 510G
Sown in fall. Takes a long time to grow. Soft white seeds.
Sell: 51G
22 Days
Obtain on Flea Market Day

Autumn Grass Seed: 440G
Sown in fall. Takes a long time to grow. Reddish, oval seeds.
Sell: 44G
15 Days

Red Crystal Seed: 700G
Sown in fall. Takes a long time to grow. A red, crystal-like seed.
Sell: 70G
16 Days

W. Crystal Seed: 700G
Sown in winter. Takes a long time to grow. A white, crystal-like seed.
Sell: 70G
16 Days

Noel Grass Seed: 330G
Sown in winter. Takes a long time to grow. Fairly resilient.
Sell: 33G
24 Days


Magic Seeds


Sword Magic Seed: 4800G
A plant sword fights alongside you. Returns to normal in one day if it tires.
Sell: 2400G

Jack Magic Seed: 6900G
A Jack-o-Lantern appears to help you. Returns to normal in one day if it tires.
Sell: 3450G

Banana Magical Seed: 2200G
A banana appears to help slip up enemies. Returns to normal in one day if it tires.
Sell: 1100G

Water Leaf M.S.: 5100G
A plant that makes water appear to refill cans. Returns to normal in one day if it tires.
Sell: 2550G

Cactus Magic Seed: 8800G
A cactus appears to help you. Returns to normal in one day if it tires.
Sell: 4400G

Lily Pad M.S.: 3200G
A giant leaf appears to help you cross rivers. Returns to normal in one day if it tires.
Sell: 1600G

Ironflower M.S.: 7400G
A plant shield protects you. Returns to normal in one day if it tires.
Sell: 3700G

Bombelon M.S.: 5000G
A plant bomb appears to help you. Returns to normal in one day if it tires.
Sell: 2500G

Windmill M.S.: 5000G
A plant windmill blows gusts. Returns to normal in one day if it tires.
Sell: 2500G


Crops


Withered Grass: 8G
Dried up produce and grass. Also poisonous. Till into the ground to improve soil quality.
Sell: 1G
RP Rec -50%*
*Note that you lose half your total RP when you consume this item. Its best use is as fertiliser!

Pink Turnip: 400G (Lv. 1)
A beautiful pink turnip. The result of one girl's tireless efforts to expand beyond white turnips.
Sell: 200G
HP Rec +8, RP Rec +6
Effect: 3 Hours

Cabbage: 1920G (Lv. 1)
A well-balanced vegetable that tastes good raw, fried or boiled. Great after a big meal.
Sell: 480G
HP Rec +10, HP Max +10, VIT +2
Effect: 3 Hours

Onion: 3120G
Crisp when raw, mellow when fried. Chopping it doesn't make your eyes water.. it makes you stronger.
Sell: 780G
HP Rec +20, RP Rec +30, HP Max +5

Strawberry: 2160G
Red and petite. Its sweet, tangy taste and bite-sized shape just beg to be devoured.
Sell: 748G
RP Rec + 7%, INT +1
Effect: 3 Hours

Pink Melon: 12600G
A pink melon brimming with cuteness. A favourite among young girls.
Sell: 4200G
HP Rec +50, RP Rec +30, HP Max +5
Effect: 3 Hours

Gold Cabbage: 19000G
A rare golden vegetable. With this new colour, its taste is improved a hundred fold.
Sell: 3800G
HP Rec +50, HP Max +50, VIT +6
Effect: 3 hours

Tomato: 900G
Shiny and red, like the summer sun. Packed with nutrition and highly versatile.
Sell: 300G
HP Rec +15, RP Rec +10
Effect: 3 Hours

Corn: 1320G
Vegetable with plenty of tiny yellow kernels. But which side do you start from?
Sell: 440G
HP Rec +25, RP Rec +10, HP Max +10, RP Max +10
Effect: 3 Hours

Pumpkin: 4960G
A popular type of squash. You can hollow it out to turn it into a spooky lantern.
Sell: 1240G
HP Rec +50, HP Max +30, VIT +3
Effect: 3 Hours

Potato: 840G
A beloved veggie that can be anything from a food staple to a hors d'oeuvre.
Sell: 280G
HP Rec +5, RP Rec +5

Carrot: 1770G
A long, orange vegetable. Said to increase motivation if dangled in front of you.
Sell: 590G
RP Rec +15
Effect: 3 Hours

Eggplant: 1040G
This purple vegetable actually has nothing to do with eggs!
Sell: 480G
HP Rec +15, RP Rec +10, VIT +5

Spinach: 340G
Green and highly nutritious. Canned spinach has been known to provide super strength among sailors.
Sell: 140G
HP Rec +5, RP Rec +10, HP Max +3, STR +3, VIT +1, INT -2
Effect: 3 Hours

Yam: 440G
Packed with fibre, this vegetable will give your insides a thorough cleaning out.
Sell: 140G
HP Max +10, VIT +5
Effect: 3 Hours

Green Pepper: 930G
Often disliked because of its bitter taste. It is easily depressed because of this.
Sell: 310G
RP Rec +15, RP Max +10
Effect: 3 Hours

Leek: 1500G
A staple of winter hot-pots. Also used to identify allies during battle.
Sell: 500G
HP Rec +5, RP Rec +10, STR +2

White Cabbage: 5400G
Harvested in winter. The older the weather, the tastier it'll be when harvested.
Sell: 1350G
HP Rec +15, RP Rec +30, VIT +5, INT -2

Turnip: 1260G
The king of all farm cops. Lovingly rasied across the entire world to this very day.
Sell: 420G
HP Rec +10, RP Rec +5, STR -2, INT +3
Effect: 3 Hours

Daikon Radish: 2310G
The radish's long, white cousin. Its taste allows it to be used in a multitude of ways.
Sell: 770G
HP Rec +5, RP Rec +20
Effect: 3 Hours

Hot-Hot Fruit: 24000G
Covered in thick fuzz. Water boils faster when you toss these in the pot.
Sell: 4800G
HP Rec +50, RP Rec +50, VIT +8, INT -4

Gold Turnip: 7000G
A rare golden vegetable. Created to accommodate requests for turnips to match some one's hair.
Sell: 1400G
HP Rec +30, RP Rec+10, RP MAX +20, STR -8, INT +7

4-Leaf Clover: 14700G
A lucky, lucky item. Just carrying it makes you happy, and giving it as a gift makes you doubly so.
Sell: 2100G
RP Rec +15%
Effect: 3 Hours


Flowers


Toy Herb: 1260G
A medical herb said to be good for your health. Can be tricky to grow.
Sell: 180G
HP Rec +2%, RP Rec +15%
Effect: 3 Hours

Moondrop: 4200G
A mysterious flower that grows by moonlight. Shines as though it fell from the moon.
Sell: 600G
RP Rec +15%, INT +6%

Cherry Grass: 6020G
Plants with pink flowers. Seeing them is like seeing a bard sing brilliantly of the wonders of spring.
Sell: 860G
RP Rec +15%
Effect: 3 Hours

Pom-Pom Grass: 46200G
Has a white, cotton ball-like flowwer that takes to the air when the spring winds blow.
(In our world, I suspect this is the dandelion.)
Sell: 6600G
RP Rec +15%
Effect: 3 Hours

Lamp Grass: 32060G
The petals of this flower are filled with a sparkling powder that's said to be able to cure insomnia.
Sell: 4580G
HP Rec +10%, RP Rec +15%

Emery Flower: 89600G
A completely gold flower. Very resilient and tough.
Sell: 12800G
HP Rec +50%, RP Rec +15%, VIT +15

Fireflower: 8400G
A uniquely shaped flower. Often called 'the fireworks of the wild'.
Sell: 1200G
RP Rec +15%, STR +10%

Charm Blue: 2240G
A dark blue flower. Its large petals and striking colour could mesmerise one forever.
Sell: 320G
HP Rec +5%, RP Rec +15%
Effect: 3 Hours

Noel Grass: 29547G
A grass that is shaped, for some reason, like a tree. A really big tree if you happen to be a Dwarf.
Sell: 4221G
RP Rec +15%, VIT +12


Foraged Items


Foraged Items in Rune Factory 3 include Herbs, Coloured Grasses, Fruits from Trees in Dungeons and Fungi. Although you can find Cooked Dishes and Flowers randomly by the wayside in Dungeons, they are listed in separate Categories.


Fruits


Apple: 120G (Lv. 1)
A little bundle of love from Privera Forest. So good for you, it may put your doctor out of business!
Sell: 60G
RP Rec +10, INT +2

Strawberry: 2160G
Red and petite. Its sweet, tangy taste and bite-sized shape just beg to be devoured.
Sell: 720G
RP Rec +6%, INT +1

Pineapple: 6000G
Spiky on the outside, sweet on the inside. Just smelling it is enough to invoke the feeling of summer.
Sell: 1200G

Grape: 180G
A small, round, purple fruit. Eat a bunch of 'em at once, and it's like having a carnival in your mouth.
Sell: 90G
RP Rec +15, INT +3
Effect: 3 Hours

Orange: 160G
Balances the taste of both sweet and sour more than any other fruit.
Sell: 80G
RP Rec +20, INT +4


Wild Grasses
:

Medicinal Herb: 80G
A wild medicinal herb that can be used to recover HP, so long as you can stand the bitter taste.
Sell: 8G
HP Rec +20

Antidotal Herb: 60G
A wild herb that cures poison. Very bitter. How bitter? Let's just say... very, very bitter.
Sell: 6G
HP Rec. +5

Black Grass: 90G
Grass as dark as the night sky. often gets trampled, as it cannot be seen at night.
Sell: 5G
HP Rec +3, RP Rec +3

Orange Grass: 30G
Grass the colour of the summer sun. Just looking at gives any one a boost of energy.
Sell: 5G
HP Rec +3, RP Rec +3

Red Grass: 30G
Its passionate, flame-red hue somehow promotes growth, growing faster than other grasses.
Sell: 5G
HP Rec +3, RP Rec +3

Yellow Grass: 30G
Said to bring good luck. Many people carry a hunk of it in order to boost their financial luck.
Sell: 5G
HP Rec +3, RP Rec +3

Blue Grass: 30G
So cool to the touch, it'll give you chills. It has a calming effect as well.
Sell: 5G
HP Rec +3, RP Rec +3

Green Grass: 30G
Regular green grass, working hard to achieve uniqueness after always being called 'plain'.
Sell: 5G
HP Rec +3, RP Rec +3

Purple Grass: 30G
Top-quality grass. Very proud, it will only grow in top quality soil.
Sell: 5G
HP Rec +3, RP Rec +3

Indigo Grass: 30G
Calming grass. Said to spontaneously sprout at the feet of people arguing, so they make up.
Sell: 5G
HP Rec +3, RP Rec +3

White Grass: 90G
Beautiful, pure white grass. Due to its colour, it's easy to miss after a snowfall.
Sell: 5G
HP Rec +3, RP Rec +3


Other Wild Items
:

Bamboo Shoot: 300G
Crisp and aromatic. Grows fast and covers the fields during spring.
Sell: 12G
HP Rec +5, RP Rec +15, HP Max +3, RP Max +3, STR +1, VIT +1
3 Hours

Mushroom: 100G
Wild mushroom. Is it safe to eat? You never know.
Sell: 10G
HP Rec +100, RP Rec +50


Other


Branch: 40G
A wooden branch, blown iin from somewhere. Can be chopped up to make wood with an axe.
Sell: 20G

Rock: 10G
A rock, nothing more. Can be smashed with a hammer.
Sell: 2G

Wood: 80G
Wood needed to make buildings. Gather it up for a rainy day, as it's sure to come in handy.
Sell: 40G

Stumps and Boulders cannot be removed from the ground and thus are not items. Any Stump when chopped will make 10 Wood. Boulders when smashed will make Rocks occasionally.


Ranch Products
:

Small Egg: 560G (Lv. 1)
A small egg taken from a Cluckadoodle. encased in a fragile white shell. Resists Seal Effect.
Sell: 280G
HP Rec +10, STR +1
Effect: 3 Hours

Small Milk: 520G
A small amount of milk taken from a Buffamoo. High in calcium. Resistant to poison.
Sell: 260G

Medium Milk: 760G
Milk taken from a Buffamoo. high in calcium and nutrients. Resistant to poison.
Sell: 380G

Large Milk: 1000G
A large amount of milk taken from a Buffamoo. High in calcium. Resistant to poison.
Sell: 500G

Small Fleece: 500G
Fleece from a Wooly. Can be used to make balls of yarn.
Sell 120G

Medium Fleece: 2000G
Fleece from a Wooly Can be used to make balls of yarn.
Sell: 500G

Large Fleece: 2800G
Fleece from a Wooly. Can be used to make balls of yarn.
Sell: 700G

Honey: 1000G
Honey gathered for the queen bee. Its nutritional value along with natural sweetness make it a hit.
Sell: 680G
HP Rec +35%, RP Rec +20%, STR -4, VIT -2
Effect: 3 Hours


General Ingredients:


The following are sold by the Diamond General Store from the start:

Rice: 100G
A beloved staple of the dining table. Goes well with all other foods.
Sell: 50G
HP Rec +30, HP Max +5
Effect: 6 Hours

Chocolate: 450G
Smooth and sweet. The standard by which all other sweets are judged. Can also be bitter.
Sell: 150G
RP Rec +10%, INT +2
Effect: 3 Hours

Wine: 1600G
An alcoholic beverage made from grapes. an old standard. Helps you resist critical hits.
Sell: 800G
HP Rec +100, RP Rec +40, STR - 3, VIT -2, INT -2
Effect: 3 Hours

Youth Grass: 750G
Deep blue grass from foreign fields. Said to be good for maintaining beauty.
Sell: 250G
HP Max +1, INT +2
Effect: 3 Hours

Flour: 250G
Powder made from wheat. A vital ingredients in a large number of dishes.
Sell: 125G
HP Rec -20, HP Max +1
Effect: 3 Hours

Oil: 500G
Mainly used when frying foods to prevent burning or sticking. Makes you vlunerable to fire damage.
Sell: 250G
HP Rec -50% RP Rec -25%, VIT +5
Effect: 3 Hours

Curry Powder: 140G
Powder that forms the basis of curry. Created from spicy herbs. Halves fire damage.
Sell: 70G
HP Rec -20, RP Max -50%, STR +2

Dumpling Powder: 80G
Can make rice dumplings from this powder. Creaes a sticky, squishy texture.
Sell: 40G
HP Rec +5
Effect: 3 Hours


Farm Tool


Magnifying Glass: 2000G
Allows you to examine the soil level. Examine field to discover growth rate and health.
Sell: 500G


Fish



Fish


Generally, the 'Buy' Price for any Fish, even when no local merchant sells it, is ten times higher than the 'Sell' or 'Shipping' Value.

Boot: 60G
A boot, lost in the water somehow. Very battered and old.
Sell: 30G

Rare Can: 200G
A rare can that's no longer in production. Extremely sought after by some collectors.
Sell: 100G

Can: 5G
An empty can that some one tossed away. You must not follow their example.
Sell: 1G

Char: 2000G
A commonly sought-after catch by fishermen everywhere. Likes cold waters.
Sell: 200G

Cherry Salmon: 700G
A small freshwater fish. Has made its way all over the world, so very easy to find.
Sell: 70G
Spring Dungeon

Crucian Carp: 900G
Matures quickly and lives for a long time. Mainly eats plankton so skill is needed to hook it with bait.
Sell: 90G
Summer Dungeon

Fall Flounder: 28000G
Looks like a fallen leaf. Schools swimming on the ocean floor make it look like a forest in fall.
Sell: 2800G

Gibelio: 2900G
Very few males of this fish exist. Lives in calm areas with little current.
Sell: 290G

Girella: 1100G
A winter, salt water fish. A popular, easy to hook catch. Puts up a bit of fight when reeling in.
Sell: 110G

Glitter Snapper: 100000G
A dazzling fish that glitters in the sun, making it easy to spot. However, it is not so easy to catch.
Sell: 10000G

Lamp Squid: 21000G
A squid that has evolved a lamp as part of its body. Just a couple are enough to light the sea at night.
Sell: 2100G

Legendary Scale: 30000G
A scale of Dragon Lake's legendary fish. When used to upgrade, can drain lots of HP.
Sell: 3000G
Upgrade Difficulty: 78
Found when fishing in the Lake in Summer.

Lover Snapper: 38000G
A rare breed of snapper. So rare that its very existence is debated by fishermen.
Sell: 38000G

Mackerel: 1950G (Lv. 10)
Easily spoils. Usually cooked or boiled.
Sell: 195G
Autumn Dungeon

Masu Trout: 1200G
A fisherman's standard catch. A freshwater fish, though some may travel to the ocean.
Sell: 120G
Spring Dungeon

Needlefish: 1200G (Lv. 5)
Long and slender. Swims near the surface. Has a greenish back and a shiny silver-white belly.
Sell: 120G
Autumn Dungeon

Pike: 520G (Lv. 3)
This fish gets its name from its long and slender shape. A fall dish. Very good for you.
Sell: 52G
Autumn Dungeon

Poison Rainbow Trout: 1600G
A mid-sized freshwater fish. Just as its name suggests, the males take on a rainbow lustre when breeding.
Sell: 160G

Rockfish: 990G
An unusual fish that swims in the sand. Has an extremely hard head that crushes rocks.
Sell: 99G

Salmon: 1600G
Live most their lives in the ocean, but famously swim upriver to breed. Used in many dishes.
Sell: 160G
Autumn Dungeon

Sand Flounder: 500G
An unusual fish that swims in the sand. Feeds on rocks and ores.
Sell: 50G
Caught in Desert Sands

Sardine: 1400G
A relatively easy fish to catch. Swim in breathtaking, perfectly coordinated schools.
Sell: 140G
Summer Dungeon

Shrimp: 1800G
A type of crustacean, encased in a hard shell. Trivia: It has 13 pairs of legs.
Sell: 180G
Summer Dungeon

Skipjack: 16800G (Lv. 9)
A popular fall fish. Requires both skill and strength to land.
Sell: 1680G
Autumn Dungeon

Snapper: 4800G
Thought to bring good luck. Has been served at festivals and on special occasions since ancient times.
Sell: 480G
Autumn Dungeon

Squid: 800G
A mollusk that is active at night. Uses the fins on its body to seeminly fly through the water.
Sell: 80G
Autumn Dungeon

Sunsquid: 74000G
A squid washed in from southern seas. Swims close to the surface, so is often sunburned.
Sell: 7400G

Tuna: 61000G
These large fish are popular for their delicious taste. They are very expensive.
Sell: 6100G

Turbot: 3570G (Lv. 2)
Both eyes are on the right side of this fish's body. Can change colour to blend in with its surroundings.
Sell: 357G
Summer Dungeon

Yellowtail: 45000G
The name yellowtail is actually used for a number of fish. This variety is said to bring good luck.
Sell: 4500G


Goods


You will find the lists of War Trophies, Ores and Gems in the sections of this Guide that deal with the Dungeons.


Special Items: Presents


In other Rune Factory games, these Items were known as Curios. In RF3, they fall into the Category of Presents. They are Items without any Shipping Value. If you ship them, they will be returned to you.

Strange Pendant:
A pendant from Sofia. It's hard to imagine any one would wear it with its 'unique' look.
Details: One of Karina's Requests

Dragon Bones:
A very fragile-looking dragon bone, but it's managed to withstand wear and tear.
Details: 1st Item requested by Kuruna, found in southeast corner of Desert
(There is another Dragon Bones that you will obtain later when you defeat Skelafang.)

Shade Stone:
A mysterious stone that absorbs light.
Details: One of Evelyn's Requests

Special Mediciine:
Secret medicine that you were supposed to give Collette. It smells very tropical.
Detail: One of Marian's Requests

Cactus Flower:
A giant cactus flower. It's very pretty, but also very big.
Detail: Obtain for Karuna

100-Rose Bouquet:
Present
Roses that appear in the fable 'The Rose Prince'. Shara made it especially to help Monica.
Detail: Obtain from Shara for Monica's Request


Weapons and Equipment by Type



Weapons



Weapons



Shortswords


Broadsword: 630G
A light, easy-to-use sword. Recommended for beginners. So versatile, some also use it as a chopping knife.
Sell: 60G
ATK +5

Steel Sword: 1010G
A shortsword forged from steel. Its long blade gives it extended reach.
Sell: 210G
ATK +10

Steel Sword +: 2910G
A Steel Sword, strengthened by a mysterious power. Now a different colour, it is a completely new weapon.
Sell: 340G
ATK +21, M. ATK +5

Cutlass: 3580G
A sword used by pirates and brigands long ago. Now is worn like a good luck charm by sailors.
Sell: 480G
ATK +32

Aquasword: A sword imbued with the power of water magic. Its blad is constantly wet.
Buy: 4700G
Sell: 590G
ATK +41, MGC ATK +24

Back Scratcher: 2000G
The cure for itchy backs everywhere. Messes with enemy minds, and it's eaiser to knock them out.
Sell: 30G
ATK +27, M. ATK +48

Spoon: 10140G
Cursed weapon that gives those who equip it an insatiable craving for pudding.
Sell: 440G
ATK +50, MGC ATK +98
Shortsword

Defender: 10040G
A sword created to be used with a shield. Greatly improves chances of avoiding incoming attacks.
Sell 1020G
ATK +63, DEF +15
Shortsword

Windsword: 8400G
A sword imbued with the power of wind magic. Each swing is said to send out a gust of wind.
Sell: 900G
ATK 56, MGC ATK 28

Burnin' Blade: 12400G
A sword that burns along its entire blade. The blade whispers, 'Touch me, and I'll burn ya!'
Sell: 2500G
ATK +78, MGC ATK +35
Type: Fire

Gaia Sword: 12900G
A sword imbued with the power of earth. Made from very hard materials, so it won't chip easily.
Sell: 2040G
ATK +80, MGC ATK +40
Type: Earth

Sakura: 15200G
A cursed crimson sword. Though its name is beautiful, its edge is laced with poison.
Sell: 3300G
ATK +89
Type: Darkness
Shortsword

Luck Blade: 18990G
A sword that makes the owner lucky. easier to land critical hits and knock foes out.
Sell: 3340G
ATK +97
Shortsword

Aerial Blade: 23580G
A sword imbued with the power of wind magic. Feels far lighter than a normal blade.
Sell: 3650G
ATK +115, MGC ATK +60
Elemental Type: Wind

Sunspot: 24520G
Said to be as hot as the sun, and able to reduce all to ash. Probably not meant to be taken literally.
Sell: 4750G
ATK +126, MGC ATK +65
Elemental Type: Fire

Durandel: 27720G
The entire blade glows white, distracting the foe with its beauty. Use that moment to strike!
Sell: 6120G
ATK +133, DEF +30
Shortsword

Smash Blade: 35500G
A sword designed to attack critical areas. Use it, and you'll soon have your opponents on their knees.
Sell: 7000G
ATK +148

Icifier: 43420G
The chill from this blade can freeeze the water in the air. Perfect for making free snow cones.
Sell: 8290G
ATK +157, MGC ATK + 80
Elemental Type: Water


Longswords


Claymore: 960G
A longsword that's easy to swing. Its decorative rings can be toyed with to pass the time.
Sell: 190G
ATK +11

Zweihander: 1800G
A two-handed sword. Nothing remarkable. Just don't get cocky and try swinging it one-handed.
Sell: 480G
ATK +22

Zweihander + : 3020G
A Greatsword strengthened by a mysterious power. Makes it easier to knock foes out.
Ingredients: Zweihander, Iron x 2
Sell: 460G
ATK + 36, MGC ATK +5

Greatsword: 4270G
A longsword treated to prevent it from becoming dull. Its balance has been tweaked so it's easy to use.
Sell: 1010G
ATK +52

Sea Cutter: 4880G
As its name suggests, a longsword that can cut the seas. Listen, and you can also hear the waves.
Sell: 1620G
ATK +58, M. ATK +25

Flame Sabre: 9120G
A sword imbued with the power of fire magic. Striking red, a single swing will make you sweat.
Sell: 2520G
ATK +75, MGC ATK +35

Dekash: 11360G
Smells very fishy and may attract felines. Makes it eaiser to knock out foes.
Sell: 4000G
ATK +76, MGC ATK +72
Type: Water

Cyclone Blade: 10840G
A sword imbued with the power of wind maigc. Narrow and set with holes in order to whip up a gust.
Sell: 2880G
ATK +83, MGC ATK +40
Type: Wind

Earth Shade: 11120G
A sword blessed by the earth. Its design, like a crevice in the ground, makes a striking impression.
Sell: 3010G
Type: Earth
ATK +97, MGC ATK +45
Longsword

Volcannon: 12320G
Imbued with fire power. Has a brightly glowing blade. Raises the surrounding temperature by ten degrees.
Sell: 3300G
ATK +110, MGC ATK +50
Elemental Type: Fire

Poison Blade: 12940G
A longsword coated with poison. A single scratch from this bad boy can be fatal.
Sell: 2880G
ATK +124

Big Knife: 13720G
A big knife. A very, very big knife. Try to chop an apple with this, and you'll chop off more than fruit.
Sell: 3520G
ATK +139
Longsword

Flamberge: 19660G
Has a uniquely shaped blade. Its decorative appearance means it is also used in various ceremonies.
Sell: 3890G
ATK +147

Flamberge +: 21390G
A Flamberge strengthened by a mysterious power. Now sleek and thin.
Sell: 4200G
ATK +171, MGC ATK +25

Katana: 26620G
A sword from the far east. Beauty, sharpness and strength combine into this professional's choice.
Sell: 6580G
ATK +192
Longsword

Shine Blade: 29290G
Has a super-hot blade, but a cool tip. The heat difference inflicts exta damage.
Sell: 6600G
Type: Fire
ATK +201, MGC ATK +90
Longsword

Grand Smasher: 38280G
A prickly longsword. Imbued with earth power, its spikes are said to represent mountains.
Sell: 7230G
Elemental Type: Earth
ATK +232, MGC ATK +95

Dancing Dicer: 50760G
A weapon from the far east. Super sharp, the wielder needs to watch themself as much as their foe.
Sell: 10890G
ATK +265


Dual Blades


Short Dagger: 950G
Wield a sword in each hand to overwhelm foes. However, it renders all shields useless.
Sell: 110G
ATK +6

Steel Edge: 1510G
Two iron-sharp swords. Slightly difficult to wield, since they're heavy.
Sell: 340G
ATK +13

Iron Edge: 2980G
Well-balanced dual blades that have been further reinforced. Easy to use.
Sell: 750G
ATK +24, M. ATK +5

Thief Knife: 3670G
Dual blades often used by pirates and bandits.
Sell: 960G
ATK +35

Frost Edge: 4630G
Dual Blade
A coldness emanates from the two swords. It might be hard on you if you don't like the cold.
Sell: 1020G
ATK +46, M. ATK +20

Steel Katana: 8480G
Hard swords reinforced in high heat. Sharp enough to cut bronze.
Sell: 980G
ATK +57

Wind Edge: 9260G
The two swords summon the wind to slice through enemies.
Sell: 1160G
ATK +66, M. ATK +30

Acutorimass: 10300G
Cooking ladles reinforced as weapons. There's nothing it can't ladle.
Sell: 640G
ATK +72, MGC ATK +80
Dual Blades

Broken Wall: 10440G
Dual blades instilled with the power of the earth. Not only cuts, but also crushes.
Sell: 2300G
ATK +75, MGC ATK +40

Salamander: 11100G
Dual blades that burn red. Will burn at a mere touch.
Type: Fire
Sell: 2820G
ATK +88, MGC ATK +45

Rampage: 13000G
Named for its firepower and fury. Makes it eaiser to land critical hits.
Sell: 3020G
ATK +96
Dual Blades

Sonic Dagger: 17630G
Slim dual blades that generate cutting winds that create sonic booms.
Sell: 3380G
ATK +104, MGC ATK +55
Type: Wind
Dual Blades

Desert Wind: 18880G
Beautiful blades modeled after the desert winds. Very popular for their beauty and majesty.
Sell: 3840G
ATK +115, MGC ATK +75
Dual Blades

Force Divide: 25000G
Dual blades with both fire and water elements. Thermodynamics causes armour to break down.
Sell: 5200G
Type: Fire and Water
ATK +145, MGC ATK +90
Dual Blades

Orcus Sword: 34560G
Their long blades allow for great reach. Makes quick work of whatever's in your way.
Sell: 5280G
ATK +150

Deep Blizzard: 40240G
Dual blades whose cold touch can freeze water vapours.
Sell: 8480G
Elemental Type: Water
ATK +167, MGC ATK +100

Chaos Edge: 45000G
Dual blades imbued with the power of magical djinns. Can paralyse foes.
Sell: 9500G
ATK +172, MGC ATK +85
Elemental Type: Darkness




Spears/Axes/Hammers



Spears


Spear: 900G
A simple spear. Perfect for the beginner. So simple, that it has been used as a food skwer in the past.
Sell: 110G
ATK +7, DEF +2

Lance: 1480G
Has a unique triangular shape. Said to have been the main weapon of a large empire, long ago.
Sell: 320G
ATK +14, DEF +5

Lance +: 3850G
A Lance strengthened by a mysterious power. The weapon is now a beautiful golden hue.
Sell: 810G
ATK +27, DEF +10, M. ATK +5

Needle Spear: 4460G
A spear with a long blade. Cuts across a wider range, making it a top seller and perennial customer favourite.
ATK 41, DEF 8

Wooden Staff: 3030G
A tough, wooden staff. Wield it like an angry old man for extra power.
Spear, Lv. 1
Sell: 750G
Earth Power
ATK +18, DEF +8

Pitchfork: 8280G
Based on the eating utensil, the fork. Now if only you could find a cake of proportionate size.
Sell: 780G
ATK +68, DEF +18

Heavy Lance: 12700G
A lance focused on attack power. Very heavy and hard to use.
Sell: 3160G
ATK +113, DEF +25

Corsesca: 9080G
A spear with a wide blade. A focus on accuracy led to the creation of this design.
Sell: 2680G
ATK +79, DEF +15

Flare Lance: 21640G
A burning-hot lance that's hotter toward the tip. Also good for back pain and improving blood circulation.
Sell: 5500G
Type: Fire
ATK +140, DEF +25, MGC ATK +70

Poison Queen: 22850G
A grab bag of poisonous items. Be careful, or YOU ight be the one getting stung.
Sell: 5800G
ATK +148, DEF +5

Brionac: 27670G
Capable of piercing anything. Even said to have once made a hole in a ountain in a single blow.
Sell: 6870G
ATK +172, DEF +25, MGC ATK +85


Hammers


Battle Hammer: 1400G
A hammer designed for battle. Great for blowing off steam when you send your foes flying.
Sell: 380G
ATK +10

War Hammer: 3720G
Heavier than it looks. Puts a massive strain on your back, so be careful when swinging it.
Sell: 1680G
ATK +46

War Hammer +: 7600G
A War Hammer strengthened by a mysteirous power. Now places less strain on the back.
Sell: 3000G
ATK +62, M. ATK +15

Bat: 2750G
Wooden stick for a game. Not sure how it's used. Easier to knock foes away.
Sell: 410G
ATK +36

Iron Bat: 12460G
Iron stick for a game. Not sure how it's used, but you might be able to send a ball far with it.
Sell: 3840G
ATK +110

Great Hammer: 11500G
A hammer designed to lessen the shock to the user upon impact. Beautifully balanced.
Sell: 3420G
ATK +82

Flame Hammer: 21360G
Imbued with the power of fire on one side. Ignites, aiding the wielder when swung.
Sell: 4870G
ATK +153, MGC ATK +70

Toy Hammer: 25200G
If you get hit by this hammer, you must pretend that you were hurt. Easier to knock foes out.
Sell: 1530G
Type: Light
ATK +80, MGC ATK +160

Gigant Hammer: 28870G
A massive hammer. Make sure you hit the foe and not yourself when swinging it.
Sell: 7420G
ATK +204

Sky Hammer: 26360G
A hammer with wings. It's super light and easy to swing.
Sell: 7370G
Type: Wind
ATK +179, MGC ATK 90

Ice Hammer: 42082G (Lv. 3)
A hammer made from ice. When it's hot, try taking a little piece off for ice cubes!
Sell: 12919G
Type: Water
ATK +238, DEF +8, MGC ATK +117, MGC DEF+7



Axes


Battle Axe: 1300G
An axe with a wild, uncontrolled swing. Handle with care.
Sell: 280G
ATK +10

Poleaxe: 3750G
An axe with a crrescent blade. Has a spiked head that can also be thrust like a spear.
Sell: 1530G
ATK +47

Poleaxe +: 7800G
A Pole Axe strengthened by a mysterious power. Easier to use, offering greater accuracy than before.
Sell: 3100G
ATK + 63, M. ATK +15

Battlescythe: 1800G
A very sharp axe. It's sharper and larger than a farming sickle.
Sell: 440G
ATK +19

Basilisk Fang: 11940G
A weapon that shreds everything like cloth. Can paralyse foes.
Sell: 3440G
ATK +99

Tomahawk: 13060G
A single bladed, easy to use axe. The cluster of adornments on its tip constantly blow in the wind.
Sell: 4100G
Type: Wind
ATK +130, MGC ATK +60

Crescent Axe: 14740G
An axe with a single aerodynamic blade. Top heavy, so it's hard to raise the blade vertically.
Sell: 4800G
ATK +143

Heat Axe: 24660G
An axe with a burniing blade. Also known as the 'Phoenix Wings', it has become the symbol of rebirth.
Sell: 6650G
Type: Fire
ATK +157, MGC ATK +75

Lollipop: 32000G
A candy weapon. Makes it easier to knock out foes.
Sell: 7800G
ATK +192, VIT +50
Axe

Frost Axe: 38740G
A frigidly cold axe. It freezes every wound it causes, reducing pain, but doing more damage.
Sell: 7620G
ATK +224, MGC ATK +95


Staves


Rod: 1080G
A staff that boosts magical power. Was not designed to be used as a weapon itself.
Type: Fire
MAG ATK +18

Staff: 3580G
A simple magical staff. Give this rod a try to see if you have any magical skill or not.
Sell: 1120G
Type: Earth
ATK +6, MAG ATK +32

Ice Staff: 8000G
A staff imbued with the power of water magic. Its tip is freezing cold, giving off a chillly mist.
Sell: 2800G
Type: Water
ATK +7, MGC ATK +60

Lightning Staff:


Farm Tools


Old Waterpot: 900G
A battered waterpot; can water the fields. Press the B Button repeatedly to water on the move.
Ingredients: Scrap Metal, Iron
Sell: 130G
Type: Water
MGC ATK +2
Skill Level 5

Rusty Axe: 1400G
An old, used axe. So battered and worn that it can't be charged.

Cheap Hammer: 1600G
An old, used hammer. Too worn to break large rocks, but it can still be uised to flatten land.

Cheap Pole: 1800G
An old, battered fishing pole. Can be used to catch fish, but not very well.

Rusty Sickle: 700G
An old, rusty sickle. Can be used to cut weeds and grass. Cut crops to get high-quality seeds.

Brush: 2400G
An item used when caring for monsters. Capable of grooming even the coarsest of fur.

Clippers: 1900G
Used to trim and clip monster fur. Designed so that it's impossible to cut or hurt the monster.

Sturdy Hoe: 2340G
A slightly improved hoe. Can cover a wider area.
Sell: 920G
Type: Earth
ATK +18, MGC ATK +5

Tin Waterpot: 3540G
A tin waterpot. A little heavy, but can be charged to water the field.
Sell: 540G
Type: Water
MGC ATK +30

Chopping Axe: 3390G
A slightly improved axe. Charging the axe increases its range.
Sell: 570G
ATK +35

Bronze Hammer: 5570G
Reinforced with bronze. Now tough enough to crack large rocks, it can also be used to flatten land.
Sell: 940G
ATK +30

Beginner's Pole: 3580G
A pole for the beginning fisherman. Charge it to attract faraway fish.
Sell: 320G
ATK +10, MGC ATK +15

Iron Sickle: 1630G
A slightly sharper sickle. Used to cut weeds and grass. Cut crops to get high-quality seeds.
Sell: 510G
ATK +30

Silver Hammer: Reinforced with silver. Now very tough, it can break large rocks as well as be used to flattan land.
Buy: 29610G
Sell: 3370G


Shields


Small Shield: 530G
A small, easy-to-use shield that offers only limited defence.
Sell: 320G
DEF +6

Bronze Shield: 1210G
A simple shield made from bronze. Now wider, this shield has a better chance of stopping attacks.
Sell: 320G
DEF +12

Umbrella: 3990G
A luxurious umbrella meant to shield you from the harsh sunlight.
Sell: 3780G
DEF +8, MGC DEF +20
Shield

Round Shield: 5870G
A round shield. Used to turn attacks aside rather than stop them full-on.
Sell: 820G
DEF +21

Heavy Shield: A shield made from layers of steel. Resists critical hits. A little bit too heavy.
Buy: 7200G
Sell: 1120G
DEF +28

Round Shield: 5870G
A round shield. Used to turn attacks aside rather than stop them full-on.
Sell: 820G
DEF +21

Magic Shield: 9830G
A shield that protects against magical attacks and being sealed. Best used with a magical staff.
Sell: 2210G
MGC DEF +42, INT +15

Tortoise Shield: 12500G
A collection of tortoise shells fitted together to make a shield. Makes it harder to knock you back.
Sell: 3050G
DEF +43

Bone Shield: 19700G
A shield that is both light and hard. Its light weight allows the user to react quickly to fast attacks.
Sell: 4320G
DEF +36, MGC DEF +20

Kite Shield: 28000G
A shield that balances high defence and ease of use. Makes it harder to be knocked out.
Ingredients: Silver x 2, Gold x 2
Sell: 5930G
DEF +61
Skill Level 37

Chaos Shield: 29900G
Companion to the Chaos Blade. Resists poison, paralysis and seal effects.
Ingredients: Silver x 2, Scorpion Tail, Scorpion Pincer, Proof of Warrior
Sell: 5020G
DEF +18, MGC DEF +50
Skill Level 41

Monkey Toy: 1100G
A lovely stuffed animal.
Ingredients: Cheap Cloth, Strong String, Wooly Furball x 2
Sell: 900G
DEF +55, MGC DEF +12
Type: Light
Shield
Skill Level 43



Accessories



Bracelets and Gloves


Cheap Bracelet: 560G
An old, worn-out bracelet. Raises magic defence a little, but it is a bit rusty.
MGC DEF 16

Bronze Bracelet: 1190G
A bronze bracelet. Raises magic defence a little. Quite heavy.
Sell: 170G
M. DEF +35

Silver Bracelet: 3430G
A silver bracelet. Simply slipping it onto your arm raises magic defence.
Sell: 530G
MGC DEF +52

Gold Bracelet: 7500G
A golden bracelet. Simply slipping it onto your wrist considerably raises magical defence.
Sell: 830G
MGC DEF +70

Field Gloves: 630G
Protect your hands from blisters and calluses. No farmer should be without a pair.
ATK 15

Leather Gloves: 2030G
Quality gloves made from leather. Protect your hands and look stylish at the same time.
Sell: 270G
ATK +30

Power Gloves: 12520G
Gloves that tightly fit the hands. Allows heavy items to be lifted with ease.
Sell: 1020G
ATK +65


Rings, Pendants, Charms and Belts


Aquamarine Ring: 2380G
A boldly appealing ring that halves all incoming water damage.
Sell: 980G
Type: Water

Emerald Ring: A ring with a glittering emerald that will make your finger sparkle. Halves wind damage.
Buy: 2180G
Sell: 640G

Amethyst Ring: 1980G
An astringent, cool amethyst that creates a calm, mature atmosphere. Halves earth damage.
Sell: 330G
Earth Power

Emerald Ring: 2180G
A ring with a glittering emerald that will make your finger sparkle. Halves wind damage.
Sell: 640G
Wind Power

Sapphire Ring: 2580G
A ring with a beautifully glittering sapphire. Halves light damage.
Sell: 1210G
Light Power

Aquamarine Ring: 2380G
A boldly appealing ring that halves all incoming water damage.
Sell: 980G
Type: Water

Dark Ring: 2580G
A twisted, bizarre-looking ring. Its thorns hurt when you put it on. Halves dark damage.
Sell: 1200G
Type: Darkness

Silent Ring: 4890G
A ring that increases resistance to being sealed. Cna also seal foes.
Sell: 1500G

Poison Ring: 4890G
A ring grants immunity to poison. Can poison foes.
Sell: 250G

Critical Ring: 6460G
A ring that raises critical attacks by showing you the best place to strike.
Sell: 580G

Happy Ring: 9999G
A ring that brings good fortune. Increases chance of finding dropped items.
Ingredients: Diamond, 4-Leaf Clover
Sell: 4444G
Skill Level 30

Magic Ring: 6970G
A ring brimming with magic power. Shortens the time it takes to charge up.
Ingredients: Silver, Magic Crystal
MGC ATK +6, MGC DEF +7
Sell: 760G
Skill Level 31

Shield Ring: 16450G
A ring with great defence, but small area of use. Can occasionally reduce damage to one.
Sell: 2300G
DEF +42

Handknit Scarf: 8850G
A scarf knitted from wool that is very warm. Halves RP consumption (with some exceptions.)
Sell: 1066G

Earth Pendant: 3800G
A pendant that halves earth damage and raises the abilities of magic seeds.
Ingredients: Silver Pendant, Earth Crystal x 2
Sell: 800G
Type: Earth
Skill Level 19

Silver Pendant: 2870G
A silver pendant. A simple but highly attractive design. Raises magical attack.
Ingredients: Iron, Silver
Sell: 390G
MGC ATK +25
Skill Level 20

Field Pendant: 9600G
A pendant that halves wind damage and raises the abilities of your monster companions.
Ingredients: Silver Pendant, Wind Crystal x 2
Sell: 1250G
Type Wind
Skill Level 35

Star Pendant: 4800G
A pendant shaped like a glittering night star. Increases rate of experience gained.
Ingredients: Silver Pendant, Light Crystal, Dark Crystal
Sell: 1660G
Type: Light
Skill Level 40

Sun Pendant: 16200G
A sun-shaped pendant. Halves fire damage and increases companions' abilities.
Silver Pendant, Fire Crystal x 2
Sell: 1980G
Type: Fire
Skill Level 45

Charm: 420G
A charm that protects from misfortune. Immunity from receiving Critical hits.
Sell:60G

Curse Charm: 14760G
A foreign charm filled with great power. Draws forth great power from its host.
Sell: 1050G

Leather Belt: 1120G
A regular, commonplace belt. It heightens roslve and slightly raises defence.
Sell: 160G
DEF +30


Headgear


Handknit Hat: 980G
A hat knitted from wool. Warms both the head and the soul.
DEF 5, MGC DEF: 5

Focus Earring: 1400G
Earrings that dangle from your ears. Raise magic defence a little.
Sell: 100G
M. ATK +12, M. DEF +15

Fireproof Hood: 1890G
Protect your head. Don't push. Don't run. Don't talk.
Sell: 270G
DEF +15, M. DEF +12

Hachimaki: 6360G
The Far East equivalent of a bandana. Resists paralysis.
Sell: 480G
ATK +20, DEF +32, MGC DEF +27

Fancy Hat: 13850G
A bright red, eye-catching hat. It's well-ventilated, so you can wear it for hours on end.
Sell: 550G
DEF +45, MGC DEF +45

Silver Hairpin: 9950G
A traditional accessory from the far east. Said to ward off evil spirits when worn in the hair.
Sell: 570G
MGC ATK +30, MGC DEF +62

Gold Hairpin: 23950G
A gold-plated hairpin that's quite gorgeous. Resists seal effects a little.
Sell: 1850G
DEF +20, MGC ATK +50, MGC DEF +80

Brand Glasses: 30670G
Brand-name glasses. Certain to boost your fashion reputation in certain circles.
Sell: 1810G
DEF +60, MGC DEF +60, STR +15

Footgear

Leather Boots: 770G
Sturdy, long-lasting boots made from leather. Loved by travelers everywhere.
DEF +14

Wet Boots: 630G
They're slippery and easy to trip over. Raises chances of critical hits.
INT: -5

Heavy Boots: 1550G
Boots made from steel. Offer high defence, but are also very heavy.
Sell: 550G
DEF +26

Piyo Sandals: 910G
Boots that make a sound every time you take a step.
Sell: 130G
DEF +14

Secret Shoes: 1050G
Are you short? Put these on to make you feel nice and tall! Go on! Put them on!
Sell: 150G
DEF +20


Silver Boots; 4560G
Standard silver boots. Increases defence.
Sell: 880G
DEF +60

Sneakers: 4010G
Shoes to help you practice walking. Give them a try.
Sell: 230G
DEF +32

Bone Boots: 8800G
Boots made of bone. They appear prehistoric, but their defence is very respectable.
Sell: 3000G
DEF +68

Snow Shoes: 9840G
Special snow shoes. Never slip on ice again.
Sell: 2120G
DEF +40, MGC DEF +15

Water Shoes: 50220G
Special ninja shoes that allow you to walk on water.
Sell: 1460G
DEF +83

Strider Boots: 12140G
These boots actually increase your stride.
Sell: 2020G
ATK +25, DEF +25, MGC ATK +25, MGC DEF +25

Gold Boots: 14860G
Standard gold boots. Increase defence.
Sell: 2480G
DEF +92


Miscellaneous Equipment


Yarn Ball: 4800G
A large ball of yarn.
Sell: 900G
DEF +3, MGC DEF +2



Credits


I owe a great debt of gratitude to Mars Frog and Nathan without whom the Monster Lists would not be as comprehensive as they are at this stage. My thanks to Cherie for her help with all aspects of the game and for her moral support.